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| Annihilation Mod (1.4) - File Description |
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
Description: Annihilation Mod 1.4 is released! Basically another update of the Annihilation Modification for Dark Crusade. Changes can be found in the ReadMe inside the 'Annihilation_Mod" folder.
-Slash
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NOTE: This file has become outdated and there's a newer / better version available. You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!
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|  | | Annihilation Mod (1.4) - Screenshots |  | Screenshots: |  |

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| Annihilation Mod (1.4) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Annihilation Mod (1.4) - Readme |  | Readme File: Annihilation Mod v1.4
Mod is for Dawn of War: Dark Crusade ONLY!
Readme
I have included TheClone's wargear mod, and a bit edited it so that researches contain description.
For those who don't know. TheClone's wargear mod allows you to gear up primary commander for each race. Like in campaign, but this mod makes wargear available in skirmish.
By TheClone
Quote:If you want to include this mod in your,DO IT, im glad that its being used:Quote
Researches can be found in:
SM - Armory
Chaos - Armory
Eldar - Webway Assembly
Orks - Da Mek Shop
IG - Infantry Command
Necrons - Summoning Core
Tau - Barracks\Path to Enlightement
-Install instructions-
1) Extract to your [dark crusade path]
To uninstall just delete the Annihilation_Mod folder and AAAAAAAA.module, Annihilation.module, WXPMod_DCMod.dll files.
2) If the mod does not show in Game Manager, then extract contents of Annihilation_Mod folder to DXP2 folder. Beware, this breaks multiplayer.
-Using Instructions-
1)
Start Dark Crusade.
Go in Game Manager and select Annihilation.
Play and Enjoy.
2)
Start Dark Crusade.
Play and Enjoy.
=List of changes=
-Overall Changes-
Turret limit removed.
Builder limit removed.
New unit descriptions are all from me :)
Wargear mod descriptions are from campaign and a bit from me.
Changed available deploy slots on buildings capable of teleporting,summoning units.
Super unit healths and damages have been improved.Some have more, some have less(balancing issues).
Quick-Start resources for each race (except Necrons) have been changed to 10000 req, 5000 pow.
Army Painter now shows-off all units for all races.
Squad and Support caps have been increased. Ork Pop also have been increased.
-Chaos-
Predator limit changed to 4.
Bloodthirster and Daemon Prince health and damage improved dramatically.
Bloodthirster does not loose his health when not in combat.
Bloodthirster now does not require Chaos Projectiles research.
Obliterator and Possessed Marine limit changed to 4.
Chaos Marines are upgradeable with Missile Launchers, and weapon limit is 6.
Sorcerer damage improved.
Obliterators are now 9 by squad.
Khorne Berserkers limited to 4.
Khorne Berserker damage improved.
Sorcerer health improved.
Chaos Lord can now be trained even when Daemon Prince is alive, limit has not been touched.
Daemon Prince now has Symbol of Chaos ability.
Defiler health increased.
-Eldar-
Eldar now is a force to be reckoned with.
Warp Spider limit changed to 4.
Fire Prism limit changed to 4.
Harlequins are now in squads by 3, squad limit is 2.
Avatar damage and health improved dramatically.
Farseer health increased.
Health increased on almost all units.
Damage increased on almost all units.
Ranger Squad is now perfect for assassination. Damage and Health increased dramatically. Uses Hero UI.
Guardian Squad now are 13 by squad (including Warlock).
-Imperial Guard-
...New Unit...
Colonel Brom now can be recruited in Command Squad.Has Rally ability and edited Battlecry ability(does not require research and is not so powerful as FC' one).
Commissar, Psyker and Priest squads. Can be recruited in Infantry Command. Each squad has it's special passive ability. Each squad limit is 1.
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Ogryn and Kasrkin limit changed to 4.
Ogryns are 8 by squad and Kasrkin are 9 by squad(including sarges).
Kasrkin upgradeable with 5 instead of 4 weapons.
Kasrkin are available when Battle Command is built, but their researches are available only when Regimental Command is built.
Leman Russ limit changed to 4.
Basilisk limit changed to 5.
Baneblade health buffed up dramatically.
Baneblade limit changed to 2.
All leader limits changed to 4.
All command squad leader health and damage buffed up.
All leader health increased.
Psyker now heals surrounding units.
Assassins are now in a squad by 5, squad limit is 1.(making a bit stronger IG)
Removed Command Squad's Psyker's ability Strip Soul(if it would remain Colonel Brom's Battlecry ability wouldn't have a space to fit in)
Decreased Support Cap usage for all vehicles (except Chimera).
Hellhound's health improved a bit.
Undeployed Heavy Weapons Team now carries Hellgun instead of a Lasgun.
Heavy Weapons Team health improved.
Heavy Weapons Team training time decreased sightly.
Baneblade can now transport units. Has 2 available slots.
Chimera now has 4 instead of 3 slots.
Battle Command addon now increases max weapon upgrades for Guardsmen squads by 3 (was limited to 3, now max weapons 6).
Ogryn, Kasrkin and Guardsmen sergeants now impoving their squads better.
-Necrons-
Removed morale from all Necron infantry.
Monolith limit changed to 2, health buffed up.
Lord Destroyer limit changed to 4.
Lord Destroyer health buffed up sightly.
Summoning Core and Greater Summoning Core can now produce units.
Energy Core generates Power resource, but at a higher rate than standart power generator.
Necron Lord now equippable with 4 artifacts.
Wraiths are now in squad by 3.
Pariah limit changed to 4.
Mass Resurrection ability now recharges faster.
Nightbringer damage improved.
Monoliths can now teleport at a little more distance.
Monolith teleporting recharges faster.
Wraiths are now second Necron unit which can capture Strategic Points.
Pariahs are now able to summon.
Lightning Field and Solar Pulse abilities have little more casting range.
-Orks-
Armored Nobz limit changed to 2.
Armored Nobz speed increased.
Leaders now can attach to Armored Nobz.
Flash Gitz limit changed to 4.
Nobz limit changed to 4.
Big Mek health buffed up a bit.
Squiggoth health improved dramatically.
Looted Tank limit changed to 4.
Burna Bomb ability added to Big Mek.
Big Mek now can teleport 2 times instead of 1, and at a little more distance (makes him perfect for Hit'n'Run with Burna Bomb).
Burna Bomb ability now has bigger casting range.
Shoota Boyz can now upgrade with Big Shootas, Burnas and Rokkit Launchas (like in 1st Dawn of War). Weapon limit 6.
Big Mek now has Mega Blasta all time, because research does not affect him (i think that it is Wargear mod issue, no offence).
-Space Marines-
...New Unit...
Inquisitor Toth can be recruited from Sacred Artifact building.Can direct Orbital Bombardement,and use all of Librarians abilities.Wields Daemon Hammer stronger than FC's one.
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Terminator and Assault Terminator squad limits changed to 3, and both are 9 by squad.
Terminator squads are now upgradeable with 5 instead of 2 weapons.
Land Raider limit changed to 2, health buffed up.
Hellfire Dreadnought now carries Twin Lascannon instead of an Assault Cannon(more effective against vehicles and buildings).
Chaplain attachable.
Chaplain health increased.
Grey Knight limit changed to 4.
Predator limit changed to 4.
Librarian damage improved.
Librarian now does not change his Staff to Power Sword, after research has been made.
Whirlwind limit changed to 5.
Whirlwind Missile Battery reload time decreased(now it has its real name).
Tactical Squads now upgradeable with 6 weapons.
Orbital Bombardment is now way stronger and recharges faster.
New weapon for Terminator Squads - Twin-Linked Lascannon (when squad walks uses Heavy Flamer model, when attacks Assault Cannon model, but effect of Lascannon remains).
-Tau-
Ethereal damage improved.
Hammerhead Gunship limit changed to 4.
Greater Knarloc limit changed to 2, health buffed up a bit.
Crisis Suit limit changed to 4.
Crisis Suits are now in squads by 3 with 3 upgradeable weapons.
Stealth Teams are now 5 by squad(including sarge).
Vespid Stingwings limit changed to 2.
Kroot Hound limit changed to 4.
Kroot Shaper limit changed to 4.
Broadside are now 4 by squad.
Kauyon and Mont'ka Command posts now do not conflict with each other.
Krootox limited to 4.
Increased health on almost all units (cuz they break too easly).
Air Caste Strike now way stronger.
(Please excuse me if i have missed some changes, just can't remember them all.)
-Known issues-
Twin-Linked Lascannon for Terminators, does not have Terminator arm mounted-like model (maybe someone can help me to fix this issue).
Psyker in Command Squad must be created FIRST of all leaders or his Healing Aura does not work.
-Credits-
Making tools: Gniarf's AEP 1.02 RGD Editor, Spooky's Relic Archive Tool, RGD Edit(Great tools).
You can include this in your mod.Just don't say that you made it.
But you CAN'T sell it illegaly.
Only asking me and giving me 70% of cash(just joking:))
(I'm sorry if i'm missed some letters in words, i need a new keyboard.)
-Thanks-
Relic Entertainment
GWI
All editing tool creators
DoWFiles
TheClone(for wargear mod)
All those who support me
-Contact-
balnazzar(AT)inbox(DOT)lv (please dont send spam,stupid,useless emails and other that like stuff) |  |

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| Annihilation Mod (1.4) - User Comments |
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The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.
Total comments: 36 | Last comment: 12-23-2007 at 14:08
themans Joined: June 3rd, 2006 Posts: 35 | thanks for the explanation about the sm weapons on 1.3 but I still think wraiths have to be fixed (probably a limit of 4 squads) especialy the glitch I was talking about on 1.2 (mabe it was 1.1 I forget). This mod is almost perfict only problem = wriaths. |
Ryunney Joined: April 16th, 2006 Posts: 4 | It seems that this version of the mod putzes with the Chaos Lord base model and turns the daemon prince into a ferocious pink box. |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | Seems this file made it here at last. Awesome mod!!! Congrats to the maker!
@themans: balnazzar wrote that wraiths will be tweaked in next version.
Everybody, fear the pink box of DOOM! It's very frightening! |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | What pink box? Don't see screens? There is no pink box.
Wraiths will be fixed in 1.5 |
kais_4 From: (Blayney, NSW) Joined: April 17th, 2005 Posts: 152 | lol the daemon prince pink box was a bugger in the ork swarm mod too!! i ended up just replacing the daemon prince with a second bloodthirster .. so good luck to ya fixin it if it really is buggered up lol |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | LOL, I hadn't played it with Chaos yet, so I didn't know wether there was a pin box instead of DP or not, but a ferocious pink box sounds fun for sure! |
Bloodymess From: (East Sussex) Joined: October 29th, 2006 Posts: 107 | I thing this mod is amazing and really adds to DC. Only problems are about the malicous pink cube, the deamon prince and that the termies lascannons don't work properly. When they fire they look like assualt cannons, they fire like them, do the damage of a lascannon,l but have no melee action. 9.8/10 |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | HEY DUDES WHATS WORNG WITH YOU??? THERE IS NO PINK BOX!!!! DAEMON PRINCE HAS PROPER MODEL!!!
Really mad. Look at the screens and then post comments like these!
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balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | Ork Swarm mod had pink box instead of Daemon Prince. My mod DOES NOT have that issue. |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | Whoa, calm down. I don't think ANYONE here stated there's a problem with your mod. For some folks, there is that annoying pink box, for others (like me), there is not. Most clearly the first ones did something wrong.
For me, this mod is a permament 10/10, and I suppose others think alike. Don't get mad 'cause some peaople write about a bug, which is not your fault. |
Duo_46969 From: (Kentucky) Joined: January 31st, 2006 Posts: 24 | I to get the pink box for the daemon prince....how do i fix this? |
Bloodymess From: (East Sussex) Joined: October 29th, 2006 Posts: 107 | No i haven't done anything wrong, how can you do something wrong, nuless you delete or change the files and who would be stupid enoguh to do that? |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | I dunno, but as it seems, not all players get that problem. Havnig extra files can mess things up, for example. Do you have a clean DXP2/Data folder (aside from Scenarios/MP, and Art)? It's just a guess, but maybe helps some people. I really don't know why the DP refuses to appear for lots of players, but I doubt anyone does. |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | As you can see in screens i dont have that bug. I even not had it with Ork Swarm mod.
I really don't know why people get this bug. |
kais_4 From: (Blayney, NSW) Joined: April 17th, 2005 Posts: 152 | yer dont worry bout it lol.. some ppl get it others dont.. atm dark crusade has plenty of wierd and not so wonderful glitches when modding but im sure once they release a major patch it shoooouuuld be better again lol... nice mod though! |
osis96 From: (riga) Joined: December 15th, 2006 Posts: 2 | ay dont ander stand vai demon prince is pink box |
Ryunney Joined: April 16th, 2006 Posts: 4 | Well, of course you have every right to know if anyone's having any trouble with your mod, so let me show you what my Chaos Lord and Daemon Prince look like with it applied.
http://img525.imageshack.us/my.php?image=relic00045da5.jpg
http://img367.imageshack.us/my.php?image=relic00046us2.jpg
It doesn't seem like this happens with any other model in the game (And yes, that's what they look like when I'm actually running.) It's strange because previous versions of the mod don't seem to have this issue, and it doesn't effect the original game at all. I'm no programmer so I can't say what this problem might be, so I hope that it's at least helpful for you to figure out what's wrong with us minority of people who're having issues. |
overdark From: (Husi) Joined: September 13th, 2006 Posts: 4 | I just want to say that the commander upgrades don't for in campaign so i think they are not supposed to. or they are? |
overdark From: (Husi) Joined: September 13th, 2006 Posts: 4 | i mean that we could buy upgrades with resources rather than those points we get after victories and such |
themans Joined: June 3rd, 2006 Posts: 35 | This happened to me once with a vindicator model. The pink box comes when there is a character in the game but the correct skin cant be found. There is either something wrong with the instalation or with the mod. It wasa funny when the vindicator pink box was shooting out shells and killing enire squads. Btw is there still a shadow for the daemon prince box |
ben331 Joined: August 10th, 2005 Posts: 87 | GREAT MOD 10/10 COZ I LOVE THE SERIES btw i have not d/led yet so i dunno bout pink boxes or nething |
DarkFalz12 Joined: April 15th, 2005 Posts: 57 | this mod would be so cool if clones mod wasent used. like really really really cool if his mod wasent used. In fact this mod sucks just because his mod is used!! |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | Hey men, I think I've found a remedy for the Curse of the Pink box. You should go to your Dark Crusade/DXP2/Data/Art folder, and move all folders, with the exception of Decals and Scenarios, to some new place (for example, create a folder called "Folders", and drop them there). According to my testing, it will solve the problem. |
DarkFalz12 Joined: April 15th, 2005 Posts: 57 | AND ANOTHER BAD THING ABOUT CLONES MOD: in campaign none of the wargear works. Even if you upgrade them to get the wargear while playing in-game in the campaign, it still doesnt work. Sad isent it? I would love this mod so much if that stupid clone **** wasent included. |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | DarkFalz12. If you don't like, don't post negative posts. Don't like, don't play. That's your choice. TheClones wargear mod is allowing to gear up primary commanders ONLY in skirmish, so don't waste your resources on heroes in campaign. |
themans Joined: June 3rd, 2006 Posts: 35 | Waaaat Zeee? |
themans Joined: June 3rd, 2006 Posts: 35 | Why comes no one answeds me question in #20 poost.?? |
themans Joined: June 3rd, 2006 Posts: 35 |   : it spells poo LOL |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | I have thoughts that it maybe conflicts with Winter Assault or Dawn of War. So if you have them and you wan't to get rid of pink box, try to remove WA and DoW from your system. |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | v1.5 on the way! |
DrIstvaan From: (Budapest) Joined: May 25th, 2006 Posts: 97 | Yay! I always love when a new version comes out. Not that I have any trouble with the actual one, it's only that playing even-further-improved versions is always fun 
I hope it will be up on the site quicker than 1.4, tho. |
balnazzar From: (Riga) Joined: February 27th, 2005 Posts: 388 | Biggest suprise for me.
AI (at least AI mod) upgrades Tau Commander, with weapon wargear from TheClones wargear mod.
Biggest (i think) suprise for you.
I've managed to give Terminator and Assault Terminator squads sergeants, real sergeants (Terminator-like), with abilities and weapons. |
monrye From: (beaver harbour) Joined: April 10th, 2007 Posts: 6 | Ahh crap, i put it on and now i can't play online because annilation has became the defult. and i can't play the original! Some one help me get the stupind mod OFF!
Thx |
a30mm Joined: October 26th, 2007 Posts: 4 | try game manager, i still get 2 choose between movie marines, emperor v3,annihlation,original, and loads o others, great mod, 2 questions tho. 1, can the tau commander upgrade with ALL wargear. 2, is there a problem with tau mont'ka and kauyon buildings, i can still only choose 1. |
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