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Dawn of War Downloads > Maps > 4 Player:
Area-[11] (1.0.0)
Filename: area11_4.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
3.1 MB
1.0.0
LamboLambo
659
09-13-2010
Maps > 4 Player


Average User Rating: 9.3
Number of Votes: 12
Related Files:
Latest 5 Maps > 4 Player:
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- Breach - King of the hill (1.5)

4 Other Files by LamboLambo:
- M!cR0 T4CT!C Mod by Lambo Lambo (BETA)
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Area-[11] (1.0.0) - File Description  


Tech: 10
Balance: 10
Quality: 10
FunFactor: 10
Stability: 10
Creativity: 10
Item Placement: 10
Size vs. Usefulness: 10
Installation Instructions: 10

Overall Rating: 10

Description:
"Avarage rating by map testers : (Out of 10)
. Balance - 8
. Fun Factor - 7
. Detail - 10
. Tactic & Strategy diversity - 9'



One word WOW. The attention to detail with this map...it not only blew my mind but my soul as well. There are enough different tactical and Strategies that can be taken to defeat to destroy your opponent is quite staggering.

The Creativity, the detail this must have taken weeks...to design.



Area-[11] (1.0.0) - Screenshots  
Screenshots:
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Area-[11] (1.0.0) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Area-[11]!



Area-[11] (1.0.0) - Readme  
Readme File:
Thank You For downloading Area-[11] [4 player map for Dawn Of War & the Dark Crusade and Soul Storm expansions]
The map is made for a good game and designed for the use of strategies which are almost never used before in standard maps. Made with alot of attention to details.
========
To Install:
========
EXTRACT THE FOLLOWING into %your Dawn Of War instalation path%W40kDataScenariosMP
this is usually ---> ("C:Program FilesTHQDawn Of WarW40kDataScenariosMP")
FOR Expansion packs, it would usually be ---> ("DXP2datascenariosmp") :

IF you do not have `Scenarios` folder, you will have to create one , then create another folder `MP` inside it.
*4p_Area11 [.tga]
*4p_Area11_icon [.tga]
*4p_Area11_mm [.tga]
*4p_Area11 [.sgb]

=======
Notes :
=======
-Some Parts of the map are rather difficult to see with the default camera view. Rotate the camera to get a clearer view if objects are blocking your view. I would recomend the Helicopter view on really tight spots. Some parts like inside buildings, where the roof blocks your view, you`ll need to zoom in.

======
Data :
======
-Twelve Screen Shots of this map
-A short map description (text document)
-Map Files

*these files are compressed in .rar (you may need .rar extractor to extract the files)
*size : 7.91 MB (AFTER extraction)
3170 KB (BEFORE extraction)

---------------------
Terms of Use :
---------------------
Do not claim this as your own production.
You may add this map into your mods but give me credits.

You may edit the map anyway you want to make it more fun , harder etc. as long as you do not say that the edited map is yours.


Area-[11] (1.0.0) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 13 | Last comment: 12-06-2010 at 07:33

 #1 - AWESOME!!! - 09-13-2010 at 16:10
zimmer_550
From: (Slavonski Brod)
Joined: February 18th, 2010
Posts: 141
Awesome map LamboLambo,you have a very nice touch for detail big grin

 #2 - Magnificient! - 09-14-2010 at 09:01
Turpajouhi
From: (Vantaa)
Joined: April 29th, 2010
Posts: 20
You've successfully created an awesome map LamboLambo. Rock

 #3 - 09-16-2010 at 06:00
imon_wielki
From:
Joined: March 15th, 2008
Posts: 26
looks good ... nice map

 #4 - hehe - 09-17-2010 at 01:28
LamboLambo
Joined: June 8th, 2010
Posts: 16
Thank all for the compliments =D

I`ll be making another map like this on a larger scale for more players but I`ll take some time.Mind if you guys give me some suggestions on what should I put into the map. btw any1 knows how to add in wheather to the map =/ rly need to learn this 1~


thanks

 #5 - wow - 09-17-2010 at 10:41
xDDDDD88
Joined: June 24th, 2010
Posts: 4
WoW screen shot 3 was preety nice =)
but why are the screen shots limited to chaos and space marine scenes? ><" nice map btw.

 #6 - 09-18-2010 at 22:16
Krronus
From: (New York)
Joined: June 17th, 2010
Posts: 74
LamboLambo: Don't know how. Trying to figure that out myself. You know how to add cover?

 #7 - 09-19-2010 at 00:38
LamboLambo
Joined: June 8th, 2010
Posts: 16
Krronus -
You can set the covers by selecting the "terrain type editor" icon in your mission editor. The icon should be 4 squares, 1 blue, 2 green and 1 red one =).

theres two type of terrain edit :
[Choose from the drop down menu in the category selection]
-cover
to set the type of cover, negative , heavy , light etc.

-footfall
to set the footfall animation to make your map look more real =P

 #8 - 09-19-2010 at 05:36
Krronus
From: (New York)
Joined: June 17th, 2010
Posts: 74
LamboLambo: Oooohhhh goody goody thanks.
Woah wait a football?! Like a kickable football that goes into field goals?

 #9 - 09-26-2010 at 21:28
corncobman
From: (Norn Iron)
Joined: April 30th, 2007
Posts: 153
No foot fall as in foot steps.

 #10 - About the weather effects - 12-05-2010 at 06:48
Turpajouhi
From: (Vantaa)
Joined: April 29th, 2010
Posts: 20
Hey noted you asked about the weather. It is addable "object". Cant quite remember where, but I think it was in ambient_fx. In "dark crusade editor" its in snow: fx_snow.

 #11 - =O thx turpajouhi - 12-06-2010 at 05:37
LamboLambo
Joined: June 8th, 2010
Posts: 16
omg thx i can finally add whather now ><"

 #12 - =O thx turpajouhi - 12-06-2010 at 05:38
LamboLambo
Joined: June 8th, 2010
Posts: 16
omg thx i can finally add weather effects in maps now ><"

 #13 - oops double post - 12-06-2010 at 07:33
LamboLambo
Joined: June 8th, 2010
Posts: 16
swt... sry for double post



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