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Dawn of War: Soulstorm Downloads > Maps > 8 Player:
Assault Renegade Fortress v.2 (2)
Filename: assault_renegade_fortressv2.zip


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4.19 MB
2
britzrules
3185
04-05-2009
Maps > 8 Player


Average User Rating: 9
Number of Votes: 8
Related Files:
Latest 5 Maps > 8 Player:
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5 Other Files by britzrules:
- Battle for KelSneyd III: Mission I (1.0)
- Battle For KelSneyd III: Mission I
- Battle for KelSneyd III *DEMO* (0.5)
- Into Hell (1)
- Assault Renegade Fortress (2)

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Assault Renegade Fortress v.2 (2) - File Description  


Description:
This is the second version of the recent Assault Renegade Fortress.

Mission Briefing:

    Commander these are dire times we live to see...

    Before you depart you should know that we left the imperial guard forces to fortify what we thought was a natural fortress... We were gravely mistaken. It appears they have betrayed us! And just after they were resupplied!

    Our first attack failed. To the northeast we couldnt get out of the forest. While to the west we couldnt take hill 319.

    You must destroy this heresy before they gain any more support than they already have!"


Get the idea? well your going to be against Imperial Guard (with a twist), you can have upto 3 allies with you, and have an additional 3 computers arrayed against you.

The map offers two options of attack at the start:

    1. Go upwards and fight across the trenches OR try and take the fortified hill overlooking one of the entrances... the choice is yours. The AI wont let either go easily. Personally, the options aren't great but at least fighting up the hill will give you some cover.

    2. The computer is scripted to create a multiplayer mission - it has not been fully tested. So report errors if you come across them.
      Choose your difficulty by destroying the skull probe on multiplayer.

Easy - Standard - Hard all have slight variations (Hard has everything, so be prepared!)



Assault Renegade Fortress v.2 (2) - Screenshots  
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Assault Renegade Fortress v.2 (2) - File Download Options  

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Assault Renegade Fortress v.2 (2) - Readme  
Readme File:
Assault Renegade Fortress v.2 Readme

First of all thanks alot to Dark40k not only for his “debarq “ assault script, but also his tutorial on how to make it work, as well as his maps which gave me the inspiration for this map. I hope you all like it.
Thanks again to dark40k for helping create version 2 which is now fully functional.

Scenario:

The imperial guard garrison has turned on the imperial forces, but nobody knows why.
The first attempt to retake the “natural fortress” was obliterated and the job now falls to you to wipe this heresy from the face of the planet.
Join forces with up to 3 Allies. And fight against 1 – 4 computers over what I think is an amazing map.

IMPORTANT! PLAYER 8 MUST BE SET TO THE OPPOSING TEAM AND SHOULD BE IMPERIAL GUARD!!

*To stop counter attacks take the source of the attacks.
*To up the difficulty delete the skull probe until at required setting in multiplayer. (As in debarq: thanks again to Dark40k!)
Starting points 1-4 = players 5-8 = computers.

Installation: Put all the ‘mp’ files under the DXP2 -> mp folder (as usual), and put the decals under the decals folder (under art in the DXP2 folder).

Note: This is my first ever map, so don’t be to harsh with feedback, and if anyone finds any problems I will try to fix them.
It is also soul storm compatible, and should work with AI mods (dont know about others though).
Feel free to use/edit this.

**WARNING** THERE ARE ALOT OF UNITS IN THIS GAME SO IF YOU EXPERIENCE EXTREME LAG TRY TURNING ALL YOUR GRAPHICS SETTINGS DOWN
**PS** EXPECT ALOT (AND I MEAN ALOT) OF CASUALTIES!!

Thanks,

Britzrules.


Assault Renegade Fortress v.2 (2) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 10 | Last comment: 04-21-2011 at 14:26

 #1 - 04-05-2009 at 10:34
Killo_wars345
Joined: May 19th, 2008
Posts: 3
thumbsup but i have a question cause im extracting apll of your maps that they rock, they dont seem to fuction
i exteracted them to their place and the maps dont appear
can yu help me

 #2 - 04-05-2009 at 13:52
captain_thule
From: (N.S.W)
Joined: February 28th, 2007
Posts: 148
does this work or dark crusade

 #3 - Dark Crusade? - 04-05-2009 at 18:37
kais246
From: (Vic)
Joined: March 3rd, 2007
Posts: 137
It would be cool if it wroked on DC. Untill the FoC team start modding SS i wont realy play SS.

 #4 - 04-06-2009 at 04:18
Macno
Joined: February 8th, 2007
Posts: 12
it works for both SS and DC

 #5 - 04-07-2009 at 02:17
Alothian
From: (Oakham)
Joined: July 4th, 2008
Posts: 109
I Love it!! great map a bit pink on the hills tho (????) def should download was fun taking the hill big grin
Two Thumbs Up!

 #6 - 04-07-2009 at 16:56
Argargeroth
From: (MI)
Joined: March 7th, 2009
Posts: 2
I can't find any "art" or "mp" files anywhere on my computer. Any ideas?

 #7 - answers - 04-08-2009 at 11:41
britzrules
Joined: March 4th, 2009
Posts: 51
@killo_wars345:

the maps dont appear at all? If you have put all the folders in their correct place they should show up. have you made sure you've put it under dark crusade/soulstorm dxp2 folder of the game your loading up. Im not very experienced at this so wont be able to help very much unless its a problem with the files.

@ Alothian:

can you send me a screen shot of the pink on the hills, as that must be missing decal files (I assume), and i could probably update it to include the correct ones.

@Argargeroth:
I take it you havent downloaded any other files then.... the decals need to go in the following file location once in the dark crusade/soulstorm files:

DXP2->Data->Art->Decals

Hope this helps

 #8 - update unlikely - 04-09-2009 at 09:21
britzrules
Joined: March 4th, 2009
Posts: 51
just a quick post to let you know that an update for this map is unlikely to happen in the near future, as in may i think im going to try and release a series of multiplayer mission type maps that lead on from each other. Given the success of this map I think aspects of it will find their way into it

If your wondering how this is going to work heres a preview of what should be forthcoming in may/june:

1st mission: break through in the trenches, defend/survival map
2nd: take the the enemy trenches (assault)
3rd: take the enemy artillery out of action (assault a fortified hill - see assault renegade fortress)
4: hold the hill (survival)
5: get to city outskirts
6: take city (currently awaiting permission to use battle by the bricks map)
7: force way over river
8: stop counter attack (survival)
9: take the enemy mountain fortress
10: wipe the enemy out from the mountain caves (see into hell for general idea)

 #9 - errors? - 04-17-2009 at 04:16
britzrules
Joined: March 4th, 2009
Posts: 51
am i correct in assuming there are no problems with this map?

 #10 - new map coming soon - 04-21-2011 at 14:26
britzrules
Joined: March 4th, 2009
Posts: 51
don't know if anybody still reads these or is interested, however for those that do you may be happy to know that a new scripted map or 2 by me will be released in may time as I am making a couple more.



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