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Dawn of War: Dark Crusade Downloads > Maps > 4 Player:
Biffy's Ravine 4p
Filename: biffys_ravine.rar


Size:
Developer:
Downloads:
Date Added:
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3.98 MB
martlew
481
08-23-2009
Maps > 4 Player


Average User Rating: 9.7
Number of Votes: 3
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Other Files by martlew:
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Biffy's Ravine 4p - File Description  


Tech: 9
Balance: 8
Quality: 10
FunFactor: 9
Stability: 8
Creativity: 8
Item Placement: 6
Size vs. Usefulness: 8
Installation Instructions: 8

Overall Rating: 8.2

Description:
A good 4 player map from martlew, Centering around "Biffys Peril", with more of a Jungle feel, less urban. It's quite a big map, and a tip would be to claim the center before your opponents, though if you're playing against "Hard" AI Like I was, this shouldn't be a problem. One thing I did notice was that vehicles and large units tended to have trouble pathfinding, so to speak, due to the obstacles, but this was probably intentional. Overall a good map which I spent a good 45 mins playing.

~Mikey



Biffy's Ravine 4p - Screenshots  
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Biffy's Ravine 4p - File Download Options  

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Biffy's Ravine 4p - Readme  
Readme File:
just unzip in the directory
C:Program FilesTHQDawn of War - Dark CrusadeDXP2Datascenariosmp.

more maps to come later hopefully
feel free to use manip etc, just give me a mention or something


Biffy's Ravine 4p - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 12 | Last comment: 09-15-2009 at 06:54

 #1 - 08-23-2009 at 17:33
sovereign002
From: (antwerp)
Joined: May 19th, 2005
Posts: 2
Quite an interesting map. The rain is nice. The pathfinding is a bit of a nuissance, Deamon Princes etc can't move close to an enemy's base. But once you're used to that it adds a lot of strategy to it. Very dangerous map for turtling, though. :/

 #2 - 08-24-2009 at 01:23
HeroDanger
From: (New South Wales)
Joined: August 5th, 2007
Posts: 100
well it should bring back memory's of when i played Biffy's Peril online (fun times) well i will give this a go when i can get back to my computer that has DOW

 #3 - 08-24-2009 at 01:25
HeroDanger
From: (New South Wales)
Joined: August 5th, 2007
Posts: 100
i would also ask one thing what is that on one of the pages i see? looks like a mod of some sort what is it? is that one of the auto abilities mod from a while back or what if some one could tell me that would be great thanks =)

 #4 - 08-24-2009 at 02:01
Andreaz
Joined: January 24th, 2006
Posts: 436
Looks good. I'll wage war on it tonight.

 #5 - hmmm... good point will work on that - 08-24-2009 at 02:44
martlew
From: (perth)
Joined: February 6th, 2006
Posts: 64
apologies for the pathfinding however the roadblocks where indeed intended did a similar infantry focuscentral objective one a while back, i'm thinking making chokepoint's so vehicle "have no option" linear road choices rather that a straight up no thru road.
as for #3's comment, the mod is FoK's current release. i thought it'd be cool to use it for my screens as the marines in the mod give that personalised "there's four of us defending the gate, here have a chainsword in your face" feel that comes so naturally with biffy's peril,

 #6 - 08-24-2009 at 05:05
jendo
From: (london)
Joined: January 31st, 2009
Posts: 414
How did you play against computer with them picking Korne on my computer when I am bored with soul storm I play FOK but it picks the first one out of all the gods the undivided cool map thou

 #7 - @#5 - 08-24-2009 at 10:46
fhmadmikey
From: (Heanor, Derby)
Joined: September 4th, 2008
Posts: 70

I guessed the roadblocks were intentional, it made it a lot more strategic to play, meant that you couldn't storm the place with your vehicles... it also presented obstacles for the avatar of khaine, the bloodthirster and daemon prince, but again, it made it infantry only which was more interesting that way, it was a fun map and I'll definitely play it again smile

 #8 - 08-28-2009 at 06:57
guerdd
From: (imperieh)
Joined: August 2nd, 2009
Posts: 1
great, that should be even better to safety;

yet, very appreciative of such an effort cey;

set the markers further out adding things;

though, that is much better than original;

where you modified, to add space, fairly;

 #9 - Were to get FoK's - 08-28-2009 at 22:01
ninjamokey
Joined: December 15th, 2008
Posts: 51
WERE U GET DA MOD!!!
IT LOOKS SICK
please tell me big grin

 #10 - 08-29-2009 at 04:15
Piehead99
From: (Watford)
Joined: August 3rd, 2009
Posts: 7
sweet map, i been playing it with the latest FoK and it's SUCH A GOOD MOD!!

 #11 - Good work, man! - 08-30-2009 at 07:06
udt
From: (Scelus)
Joined: August 6th, 2008
Posts: 83
I realy like this map, good modification of Biffy's Peril. But am I the only one who has problems with pink question marks on the ground?frown

 #12 - 09-15-2009 at 06:54
gaurdsmen
From: (tennse)
Joined: September 11th, 2009
Posts: 8
it is fun dut u should have put more cover my marines wer dieing all over



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