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Dawn of War Downloads > Mods > Full Race:
Cadian Gate Mod (v0.57)
Filename: cadinq57.exe


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Developer:
Downloads:
Date Added:
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12 MB
v0.57
Cadian Inquisition Team
20978
07-10-2005
Mods > Full Race


Average User Rating: 7.5
Number of Votes: 90
Related Files:
Latest 5 Mods > Full Race:
- M!cR0 T4CT!C Mod by Lambo Lambo (BETA)
- NPC race (1.41)
- Space Wolves Icon Pack (1.0)
- Soul Drinkers Icon Pack (1.0)
- Dark Angels Icon Pack (Final)

3 Other Files by Cadian Inquisition Team:
- Cadian Inquisition - 1.3 compatible (.56)
- Cadian Inquisition (0.55)
- Cadian Inquisition (0.44)


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Cadian Gate Mod (v0.57) - File Description  


Description:
New Doctrine (Artillery Doctrine, Bayonet charge)
New Models (Hellhound, Griffon, Basilisk, Leman Russ, Leman Russ Demolisher, Valkyrie, Mines field)
New units (Basilisk)
Sentinel (only one by Squad)
Improved Models (Building, Vulture)
Paratrooper drop animation
Little UI change (All doctrine visible from start, Ork pop help icon)
New icons for building (Make by Gaz-1)
Balance (Air Support vehicle, Doctrine values, Tank, Many weapons)
AI now use Doctrine better
Kill the Waaagh banner message bug
Added a new separate "exploration" version (with more doctrine points)



Cadian Gate Mod (v0.57) - Screenshots  
Screenshots:
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Cadian Gate Mod (v0.57) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Cadian Gate Mod!



Cadian Gate Mod (v0.57) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 74 | Last comment: 03-07-2013 at 14:49

 #1 - 07-10-2005 at 02:35
relicholyfire
Joined: April 29th, 2005
Posts: 447
much better. the troops still run a bit strangly and perhaps you could ask the daemonhunters mod to borrow their GK models for your mod. otherwise it is very fun.

 #2 - 07-10-2005 at 03:00
Guest (dkt43.neoplus.adsl.tpnet.pl)
Joined: December 31st, 1969
Posts:
get a better skin artist...

 #3 - 07-10-2005 at 03:10
brrr
From: (cornwall)
Joined: February 18th, 2005
Posts: 340
this is a nice little mod. Everything is cool and fun but i think the buildings lack in detail and they all look like churches, so different buildings and a new listening post will make it cool to the extreme. I also like the karskin drop squads they rule lol.

 #4 - About buildings... - 07-10-2005 at 03:41
Muzza8888
Joined: May 2nd, 2005
Posts: 75
I am the building designer and my specs keep changing, but we are stuck n a totally new style now so all new buildings by .7 (next build). doubt anyone will miss the old buildings.

 #5 - #2 u suck - 07-10-2005 at 03:42
Guest (104.mel1002.mel.iprimus.net.au)
Joined: December 31st, 1969
Posts:
i would like to see you do a better job on this mod this mod is really good and i would give it 10/10 because of how much time and effort has gone into it
well done cadinq or cadian gate mod

 #6 - i forgot to add - 07-10-2005 at 03:46
Guest (104.mel1002.mel.iprimus.net.au)
Joined: December 31st, 1969
Posts:
i forgot to add how cool the basilisk and griffon and the new lemen russ's look

 #7 - All good word - 07-10-2005 at 07:15
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
for basilisk, griffon and sentinel models and texture, thanks go to Cadster an independant modeller. I want thanks him again.

 #8 - cool. - 07-10-2005 at 08:04
Guest (p54AD6972.dip.t-dialin.net)
Joined: December 31st, 1969
Posts:
Excellent work at balancing! There seem to be no UP or OP units as far as i can say. 10/10 from me!

 #9 - cool. - 07-10-2005 at 08:07
Guest (p54AD6972.dip.t-dialin.net)
Joined: December 31st, 1969
Posts:
Excellent work at balancing! There seem to be no UP or OP units as far as i can say. 10/10 from me!

 #10 - 07-10-2005 at 08:30
Guest (dialup-4.249.229.58.Dial1.Washington2.Level3.net)
Joined: December 31st, 1969
Posts:
wow, this mod is a lot of fun, i like the air units! once everything has good skins'n such this mod will be amazing

 #11 - 07-10-2005 at 10:19
relicholyfire
Joined: April 29th, 2005
Posts: 447
by the way did u change the leman russ after i sent in that pic about them transforming?

 #12 - 07-10-2005 at 13:08
Guest (cache-rtc-ac03.proxy.aol.com)
Joined: December 31st, 1969
Posts:
the people have huge eyeball and cloth and armor need better definement I like the snipers but thats it the textures on the vehicles aren't bad but the glavian eagle on the banner appears wonky . the veterans need a better shoting anim. for recoil ,

buildings either need to be redone or heavily textured.

 #13 - transformer - 07-10-2005 at 13:57
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
relicholyfire : The bugged version of Leman Russ was Relic models. In the 0.57 it's our model make by TheWhiteRider. So, no more tranformer bug stick out tongue

 #14 - 07-10-2005 at 15:09
Guest (S010600095bdebef1.vc.shawcable.net)
Joined: December 31st, 1969
Posts:
thanx for a great mod, i really appreciate the work u do to make things for others to enjoy...my only complaint is that i would like to be able to earn that imperial (ork) resource so i could research more doctrines or provide more resource when u start off

 #15 - 07-10-2005 at 15:34
Guest (pcp0011411720pcs.cnclrk01.pa.comcast.net)
Joined: December 31st, 1969
Posts:
great mod, great ideas.. HORRIBLE TEXTURES! AAAAAAAAAAAAAAAAAAAAA! THEY BURN MY EYES!!!!!!!!

but the rest of the stuff is kick a! i love the paratroopers and the bombard thingy. I just hope it looks better. Do the flyers have to fly so close to ground? come on!

 #16 - too guess #14 - 07-10-2005 at 19:28
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
if you want more doctrine point, use the exploration version (20 instead of 10). But our system don't admit to earn more point.

 #17 - yeehaw - 07-11-2005 at 05:42
wowza
From: (...)
Joined: May 28th, 2005
Posts: 392
only the models cud be a little bit better

but its about the gameplay isnt it???

well i dont want pink boxes rolling over my screen so...ahh well!

 #18 - 07-11-2005 at 07:30
Guest (m126-mp2.cvx2-a.nth.dial.ntli.net)
Joined: December 31st, 1969
Posts:
Wow...the texturing on those tanks is *****!

 #19 - 07-11-2005 at 08:37
Guest (cpc1-brmb1-6-0-cust125.bagu.cable.ntl.com)
Joined: December 31st, 1969
Posts:
i used cad inq , and it was really kool. the only problem i had with it was the flyers looked really bad. i think the vulture was a land speeder. now though, they look a beast!!! well done cad gate. when the texturing is finished on the tanks, this mod will rock *****!!big grin

 #20 - crashes - 07-11-2005 at 21:10
cra_z_guy
From: (CA)
Joined: May 1st, 2005
Posts: 384
when i started to play this mod it was working fine, but when i go to the skirmish window where u select ur race nd map, on the race selection there was no imperial guard race, only the normal four. then when i start a game as one of these races, it crashes. need help. do u need 1.3? i dont know because no read me file came with it. every file should hab a read me file.

 #21 - 1.3 needed - 07-12-2005 at 04:56
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
Yep, the mod need patch 1.3

And about readme... You're right we should include one.

 #22 - oh thnx - 07-12-2005 at 09:07
cra_z_guy
From: (CA)
Joined: May 1st, 2005
Posts: 384
oh ok thanks then, on my way to dl 1.3 btw awesome mod keep up the good workRock

 #23 - 07-12-2005 at 13:53
IronfistGuy
Joined: February 3rd, 2005
Posts: 22
I'm still working on the readme for 0.55...

Ok, we will cobble together a readme. Ultdrake! Make a readme!

 #24 - 07-12-2005 at 16:20
cra_z_guy
From: (CA)
Joined: May 1st, 2005
Posts: 384
downloaded 1.3 nd played dis mod nd it rocksRock best mod everTwo Thumbs Up!



but it still wont stop me from playing W.o.W.cool

 #25 - I told ya so - 07-12-2005 at 18:39
TheWhiteRider
Joined: February 24th, 2005
Posts: 8
I told you not to release until you added in my new leman russ texture and look at what people are saying now I am highly dissapointed drake I ask very few things from you or anyone else yet still you will not even do something that small

 #26 - 07-13-2005 at 07:44
IronfistGuy
Joined: February 3rd, 2005
Posts: 22
Calm down TWR, those people who say the textures are bad are:

1. Fat, ugly, and have no friends
2. Have forgotten to turn Dawn of War's graphics settings up high (like I did until yesterday... the guardsman textures are now well good!)

So, let;s all calm down about it over a nice meal. Hmmm Donut!Beer! Beer!Two Thumbs Up!

 #27 - 07-14-2005 at 11:52
kwok88
From:
Joined: December 23rd, 2004
Posts: 447
there are so many versiona of this mod and i'm confused. i have dow 1.3 installed. now if i wanna play this mod do i just download this 0.57 version or do i have to install previous versions first? thanks for help on this silly question!

 #28 - (meppa) Versions - 07-14-2005 at 11:59
Guest (cs163015.pp.htv.fi)
Joined: December 31st, 1969
Posts:
Always just install latest version and remove older version before installing. We do not make any patches or anything. Every version is basically totally independent currently.

 #29 - 07-15-2005 at 03:53
kwok88
From:
Joined: December 23rd, 2004
Posts: 447
cool! thanks guest! stick out tongue downloading now!

 #30 - 07-16-2005 at 10:20
Guest (ppp-69-209-106-203.dsl.klmzmi.ameritech.net)
Joined: December 31st, 1969
Posts:
okay, just to be clear on this, Cadian Gate is the new name for the Cadian Inquisition mod, right? Probably obvious, but I like to hear things like that in black & white. *shrug*

 #31 - (meppa) Cadian Gate and Cadian Inquisition - 07-17-2005 at 02:29
Guest (cs163015.pp.htv.fi)
Joined: December 31st, 1969
Posts:
Yes, Cadian Gate is new name to Cadian Inquisition. Name was changed because mod beging to grow past from just cadian forces supported by inquisitional grey knight forces to a full selection of cadian forces. We still have those inquisitional forces included so old Cadian Inquisition parts are still in, but we are just bit too big to be called inquisition now.

 #32 - VALKARIE AND VULTURE - 07-17-2005 at 16:34
Guest (fctnts07c036.nbnet.nb.ca)
Joined: December 31st, 1969
Posts:
i wont coment on texture but the valkarie and vuilture's lascanon shoots but u dont see the beam but all in all very good job 10/10

 #33 - 07-18-2005 at 08:25
Guest (73.88.3.213.cust.bluewin.ch)
Joined: December 31st, 1969
Posts:
There are no demo squads when it says that if you upgade for veteranes and snipers you will get demo squads.
This is mest up and it is on all your imperial gaurd mods and it isn't in codex inperial gaurd.
Demo squads are in codex chatachans.
The mods great anyway.

 #34 - demo squads - 07-18-2005 at 10:43
Guest (cpc1-brmb1-6-0-cust125.bagu.cable.ntl.com)
Joined: December 31st, 1969
Posts:
yeah i was gutted last time when there was no demo squads. plz fix this as it is my only complaint about a gr8 mod. as for the ppl who are complaining about the skins etc SHUT UP!!! these ppl are trying their best 2 create what is a totally brilliant mod. making a mod is very hard and time consuming, and they obviously havent got round to texturing all the models yet. id rather put up with the unfinished texturing, and play the mod, than have to wait ages for the mod 2 come out with the textures.
thank you cadian gate team
big grin!!!

 #35 - demo squad - 07-18-2005 at 11:06
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
Demolition squad have never been into that mod (ok it was an easter egg long time ago), that's only an old not fonctionnal project. Maybe I forget to modify some help text line. Thanks for report!

 #36 - 07-21-2005 at 16:13
tempest
From: (Surrey, BC)
Joined: December 15th, 2002
Posts: 897
Yes it is. Same mod, new name.

 #37 - URGENT WARNING!!! - 07-22-2005 at 14:29
Guest (108-9.119-70.tampabay.res.rr.com)
Joined: December 31st, 1969
Posts:
Don't download this mod!!! cus A its a piece of junk and B you can't delete it after your done with it especially on patch 1.3!!! And if their is a way to get this mod completely off of the computer with out deleting your profile. please tell me cus its taking up too much space on my computer. also DONT DOWNLOAD ANY OF THE OTHER MODS FROM THIS MOD TEAM EITHER: THEY HAVE THE SAME EFFECT TOO!!!

 #38 - delete Cadian mod - 07-22-2005 at 17:58
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
You only need to delete the folders cadinq_mod and cadinq_explo and the bat files and module files related. I was thinking a uninstaller was join with the mod but it's look like it's not.

 #39 - Alright - 07-23-2005 at 07:44
Guest (82-38-72-130.cable.ubr07.brad.blueyonder.co.uk)
Joined: December 31st, 1969
Posts:
Not too bad, but what's up with the Leman Russ!? Looks weird.

 #40 - um ork resource? - 07-23-2005 at 12:25
Guest (24.229.246.93.res-cmts.mlf.ptd.net)
Joined: December 31st, 1969
Posts:
ya i downloaded this mod and i must say its good and all but i have run into one problem.......is this mod supposed to have a kind of ork resourcre thing because (if anybody knows what im talkin about) u neede it to perform resarch and crrap like that but u cant get more of it........is it suposed to be like this?

 #41 - Doctrine points system - 07-23-2005 at 18:16
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
Yes it is, the mod use the ork ressource to add a multi-branching tech tree. So, it's normal you can't get more. This idea is base on the codex imperial guard from W40k where use can use doctrine to personalize your army.

 #42 - same guy who left #40 - 07-24-2005 at 07:59
Guest (24.229.246.93.res-cmts.mlf.ptd.net)
Joined: December 31st, 1969
Posts:
ok so basically pnce i use all of it i cant upgrade anything else......alrighty i got it now

 #43 - not bad - 07-24-2005 at 09:57
Guest (host86-129-74-153.range86-129.btcentralplus.com)
Joined: December 31st, 1969
Posts:
not bad.... not bad at all.......
in fact it's quite good!
but not bad.......

 #44 - banners - 07-28-2005 at 20:32
lego_shinobi
From: (california)
Joined: May 24th, 2005
Posts: 2
hey how u u change the banners????

 #45 - Banner - 07-29-2005 at 06:19
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
This mod is not army painter compatible, so you can't change banner and army color for the moment, look foward for a futur version. We have begin to work on that. enjoy!

 #46 - help! - 07-31-2005 at 05:21
Guest (host81-152-92-135.range81-152.btcentralplus.com)
Joined: December 31st, 1969
Posts:
for some reason when i run it, it plays through the intro vids and then just shuts off at the loading screen help!

 #47 - Patch 1.3 - 07-31-2005 at 06:30
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
did you install each DOW patch in order (1.01, 1.1, 1.2, 1.3)?

If you can't solve your problem, come to our forums at http://cadinq.dowfiles.com/forums/

 #48 - Hmm... - 08-03-2005 at 03:36
Viscount
Joined: January 24th, 2005
Posts: 89
Some of you are wrong, it does include an Installer. At least, my version did. I am very stumped as to why the team didn't simply use the previously created IG units like they did with Brom, then throw theirs in later. The mod is a great idea, but it's really a shame to see entirely new IGs on the field that look rather crappy instead of the already toned, polished and ready units that were already in DOW to begin with.

 #49 - >_< - 08-03-2005 at 03:37
Viscount
Joined: January 24th, 2005
Posts: 89
Uninstaller... Jeez, I hate being one to normally post twice on everything I post on simply because of a grammar error or typo.

 #50 - model change reason - 08-03-2005 at 04:13
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
If we want add army painter compatibility to this mod, we need to change all model. Texture will be more interesting when the army painter compatibility will be added.

 #51 - hello - 08-10-2005 at 15:41
Guest (cpc1-leds2-6-0-cust102.leed.cable.ntl.com)
Joined: December 31st, 1969
Posts:
so what does this mode do?? lol

 #52 - well...what can i say whats the piont? - 08-12-2005 at 15:07
Guest (cpc4-hitc1-3-0-cust113.lutn.cable.ntl.com)
Joined: December 31st, 1969
Posts:
i really like this mod and i dont want to offend u but what was really the piont in bringin out an imperial guard mod when winter assult is gona come out?to be honest i just didnt think it was much of a good idea!

 #53 - point - 08-13-2005 at 06:01
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
the work on this mod begin with the release of the DOW demo... long before winter assault was announced... So, we want complete our mod... and don't forget one thing, this mod will be very different from winter assault. No doctrine system in WA, no airsupport in WA... and other difference we will see when we can play WA.... so dowload this mod and enjoy! big grin

 #54 - good work on the ai script - 08-13-2005 at 09:13
Guest (cpc4-hitc1-3-0-cust113.lutn.cable.ntl.com)
Joined: December 31st, 1969
Posts:
sry i doubted u i do hav 1 q though:
it must hav been hell scriptin the A.I!

 #55 - dont u have a problem with all that competition? - 08-13-2005 at 09:15
Guest (cpc4-hitc1-3-0-cust113.lutn.cable.ntl.com)
Joined: December 31st, 1969
Posts:
i mean it must be hard with the competition frm the other imperail guard mod?
the mod called :his richinouses of the imperail gaurd?

 #56 - huh!! - 08-13-2005 at 10:40
Guest (cpc1-leds2-6-0-cust102.leed.cable.ntl.com)
Joined: December 31st, 1969
Posts:
after downloadin this mod i get 2 mods. the cadian gate 1 and a cadian gate exploration mod! whats the diff between the 2??

 #57 - ork pods?? - 08-14-2005 at 18:18
Guest (cpc1-leds2-6-0-cust102.leed.cable.ntl.com)
Joined: December 31st, 1969
Posts:
it says i need ork pods to get certain things!! os this a bug or what??

 #58 - competition, AI, difference and ork ressources - 08-16-2005 at 06:50
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
About competition, people see competition because other imperial guard exist... I think we make something different from other imperial mod. His rightous and steel legion are good mod, I think our mod is very good too (ok texture need work!, we know... c'mon texturer, come help us stick out tongue)

About AI, thank for comments, I code the AI and I help thud with documentation of AI scripting, Skirmish AI mod and me help together to give you a fantastic AI.

The difference between the classic mod and the exploration one is the number of doctrine points.

About orks ressource bug, as it's suppose to be put away from version 0.57, I have two idea about this bug. First, it's a true bug and you must help us to kill it by posting how you get the bug on our forums ( http://cadinq.dowfiles.com/forums/ ). Second you don't have the version 0.57 and you should download it here stick out tongue

thanks for comments, Enjoy!

 #59 - hi - 09-01-2005 at 07:11
Guest (host86-131-13-103.range86-131.btcentralplus.com)
Joined: December 31st, 1969
Posts:
i was wondering how do you install this mod ?

 #60 - 09-23-2005 at 21:04
sammeh
From:
Joined: September 23rd, 2005
Posts: 3
I thought 0.56 was the 1.3 compatable.. I hoped.. (Fevently) that this would be 1.4 compatable frown I guess I was mistaken Cry

 #61 - 10-28-2005 at 20:54
sonny142
From:
Joined: May 11th, 2005
Posts: 3
Cry *****iefrown

I lost to the imperial guards for like 21 times.... GET JOB ON THE AI !!!!Rock

 #62 - 02-18-2006 at 18:31
SaphireFenix
From: (Hinton AB)
Joined: December 20th, 2004
Posts: 54
What version of warhammer do you need to play this. cause i only have version1,0 and my .exe is cracked and cant patch to v1.1 and up

 #63 - 04-07-2006 at 08:58
RicoADF
From: (N.S.W.)
Joined: March 6th, 2006
Posts: 39
Can someone PLEASE make this 1.4 compatible, I want to play this mod but GOTY edition is 1.4 pre patched Cry

 #64 - 04-19-2006 at 15:51
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
This version work for patch 1.3, a version for 1.41 is on route.

thanks for support

 #65 - Mod not working on 1.41 patch help! - 04-22-2006 at 05:25
For_The_Emporer
Joined: April 22nd, 2006
Posts: 3
my mod isnt working, i have the latest patch but its not working, im sure there is a good reason so someone please explain

 #66 - 04-23-2006 at 10:52
sgt_socks
From:
Joined: March 5th, 2006
Posts: 388
i cant download english v1.01!!! i cant get the installation to work!!! i download the patch 1.01 but it won't install!!! help!!!! do i just skip th 1.1?

 #67 - 0.58 for 1.41 or 1.5 release soon! - 07-18-2006 at 12:17
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
This version work only with patch 1.3.

sgt_socks ­­> poeple with winter assault will not be able to play until we release version 0.58

 #68 - inquisition - 07-25-2006 at 09:03
Almarax
From: (London)
Joined: July 10th, 2006
Posts: 5
on cadian inquisition do you get valkyries

 #69 - valkyrie - 07-25-2006 at 12:24
Ultdrake
From: (Québec)
Joined: November 21st, 2004
Posts: 81
Yes, Valkyrie and vulture are playable in the mod since version 0.57, but you can only play with 0.57 if you patch version is 1.4, wait a couple of week for the next release that will work with 1.41 and 1.5

 #70 - 02-06-2007 at 10:49
wowza
From: (...)
Joined: May 28th, 2005
Posts: 392
surely? This mod is 2 years old!

 #71 - ? - 06-24-2008 at 22:48
ferrus
Joined: June 24th, 2008
Posts: 77
which game is this for?

 #72 - 03-07-2013 at 14:43
DawnOfWaaagh
Joined: March 7th, 2013
Posts: 6
Hi there names dawn of waaagh i want this mod to be proted to Dark Crusade.
Can you do this? Please do this i love the mod . And can i edit the mod to add cap? Also can you add a super unit like a bane blade?

 #73 - 03-07-2013 at 14:43
DawnOfWaaagh
Joined: March 7th, 2013
Posts: 6
Hi there names dawn of waaagh i want this mod to be proted to Dark Crusade.
Can you do this? Please do this i love the mod . And can i edit the mod to add cap? Also can you add a super unit like a bane blade?

 #74 - 03-07-2013 at 14:49
DawnOfWaaagh
Joined: March 7th, 2013
Posts: 6
Hi there names dawn of waaagh i want this mod to be proted to Dark Crusade.
Can you do this? Please do this i love the mod . And can i edit the mod to add cap? Also can you add a super unit like a bane blade?



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