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Dawn of War: Soulstorm Downloads > Mods > Full Race:
Codex - Chaos Renegades (1.0)
Filename: renegades11.rar


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113.1 MB
1.0
boothy_p
94
01-31-2012
Dawn of Skirmish 3.2
Mods > Full Race


Not rated yet!
Related Files:
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5 Other Files by boothy_p:
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- Codex - Lost and the Damned Part 2 (1.0)

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Codex - Chaos Renegades (1.0) - File Description  


Description:
Version 1.0 of Chaos Renegades.

A debased guard legion that has thrown it's lot in with the gods of chaos, and slowly slides decedance.

It's a based on the guard race slowly introducing more chaotic elements as time progresses.

Fixed the art files to address the colour bleed, and adjusted the units and balance somewhat.



Codex - Chaos Renegades (1.0) - Screenshots  
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Codex - Chaos Renegades (1.0) - File Download Options  

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Codex - Chaos Renegades (1.0) - Readme  
Readme File:
Just extract to your soulstorm directory, and select 'Dawn of War: Codex' from the game manager.


Codex - Chaos Renegades (1.0) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 6 | Last comment: 02-02-2012 at 06:03

 #1 - 01-31-2012 at 12:58
xxdkpismexx
Joined: August 3rd, 2011
Posts: 60
Well I loaded up this mod and it has a lot of issues...The main commander squad cannot train any units at all (psykers, priest, or enforcers) and the enforcer is greyed out. Enforcer is no where to be seen in temple, can have an unlimited number of Ogryns and "Warp Beast." The Heavy Weapons Team is a pink box, but once camped up, it shows them.

As for the renegade psyker, awesome. Fits right in. But for now I think I'm going to stick with the older version instead. Sorry man.

 #2 - 01-31-2012 at 14:25
boothy_p
From: (Bristol)
Joined: March 24th, 2010
Posts: 212
er, bit confused by the heavy weapons team, I've got that fine, but will re-include the art files in a patch (tomorrow, then however long it'll take to get approved). Oh, unless your running it under a mod that has changed the guard heavy weapons dudes...

Sorry, schoolboy error on the enforcer, easy fix for that. The ogryns were intentionally unlimited (no reason to be the same as the guard, and it helps the AI be more challenging), but i'll compromise and limit to 3 of each.

post anything else you notice, then I'll bang a patch out. Soz about schoolboys, but easiest way to fix is with good info smile

 #3 - 01-31-2012 at 15:10
xxdkpismexx
Joined: August 3rd, 2011
Posts: 60
Lol heeeey its ok, we all have our good and bad days. Ahhh so the Ogryn are like that, I see now! But a limit of 3 works due to balance and what not. I'm going to mess around with it to see if I can get it to do what I need it to do.

Also on your Codex mod, I was able to take a Chaos Terminator model from "Lights of the Warp" (an older mod from DC) and overwrite the older model. Because even though the model is not team colorable, the random use of chain fist and chain axes, alone with having "no helmet" models mix in and be all randomized just makes it more interesting. Basically I kind of made them more assault type terminators since we have the obliterators.

But hey I'm gonna mess around with Renegades and see what I can get. I haven't tried Daemons yet, but you should def. check out the D(a)emons mod on the relic forums. There is a giant purple chick in on of the vids! Cheers!

 #4 - 01-31-2012 at 15:16
boothy_p
From: (Bristol)
Joined: March 24th, 2010
Posts: 212
ok, 3 ogryns, 1 warp beast squad.................

 #5 - 02-02-2012 at 01:55
boothy_p
From: (Bristol)
Joined: March 24th, 2010
Posts: 212
uploaded patch to address the enforcer issues, and the squad limits smile

 #6 - 02-02-2012 at 06:03
Jonin
Joined: October 7th, 2010
Posts: 20
OK, I will try this in due time. Thanks boothy!



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