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DOW Tactics (1.1)
Filename: dowtactics11.zip


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1.32 MB
1.1
leeho730
1085
10-16-2007
Dawn of Skirmish 2.4
Mods > Mini-mods


Average User Rating: 9.3
Number of Votes: 9
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DOW Tactics (1.1) - File Description  


Description:
Heres version 1.1 of the Dawn of War Tactics mod.
A few bugs have been fixed.
The mod adds both Heroes (Battle Experience mod) and Tactics (Auto abilities mod) together, whilst fixing some errors in the experience list.

A nice looking mod
-nid-



DOW Tactics (1.1) - Screenshots  
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DOW Tactics (1.1) - File Download Options  

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DOW Tactics (1.1) - Readme  
Readme File:
Readme File:
Dawn of War DC tactics Mod for Official Campaign

For: Dark Crusade 1.2 + Dawn of Skirmish DC 2.4 or 2.5.

Version: 1.1



Description:
-------------------------------------
Many people wanted to add Heroes (experience) and Tactics (auto-ability) mod for Official Kronus Campaign of Dc. Well, here it is. This mod will add Heroes and Tactics mod for ALL ( mean, all missions, including those special missions!) single player campaign missions.

This mod is based on Heroes 2.4 for Dark Crusade, originally developed by Cuttershane and updated by etherdragn and Phelan76.



INSTALL INSTRUCTIONS (PLEASE READ):
-------------------------------------
NOTE: This mod requires Dawn of Skirmish DC 2.4 or 2.5. Please install the mod prior to installing dowtactics mod.
For simplicity's sake I have included the installation file for 2.5.

Extract to your DC main folder and then choose 'dowtactics' in Game Mananger.

Then start a new single player campaign and enjoy!

WARNING: Due to Tacs.scar file, save/reload won't work in single player campaign missions. This bug affects both skirmish and special missions.
At the moment there is no solution other than finishing the mission in one sitting, or disabling Tactics mod altogether (Hero experience mod can still be activated).

To disble Tacs.scar, edit 'kronus.map' file under '\dowtactics\data\scenarios\SP' by deleting the phrade "Tacs", under DefaultSkirmishWinConditions =.
You also need to delete the phrase 'import("winconditions/Tacs.scar")' from all scar files located under '\dowtactics\data\scenarios\SP'.



CHANGES TO 1.1:
-------------------------------------
1. Morriah Coast map for Official Kronus Campaign should now work properly.

2. Fire Warrior (Sha'sui) bodyguard and Eldar Exarchs now gain experience.

3. Removed Tau harbingber drone from experience list.

4. Optimized auto-ability feature and included honour guards' abilities.

5. Disabled support feature (targetting of artilleries from DC engine is quite good... why should we need mod for that?)

6. Bug fixes and various modifications as discussed in DOW official forum. For complete list, please refer to changelog at the bottom of readme.
For those who do not wish to use this feature, please delete 'attrib' folder under 'dowtactics\data' folder.



CUSTOMIZATIONS:
-------------------------------------
You can adjust some attributes, such as weapon range or build speed, to your liking by editing Tacs.SCAR file at Dark Crusade main folder\dowtactics\Data\scar\winconditions.

For the purpose of avoiding as much as modification as possible to original campaign other than to add Heroes and Tactics mod, I have set majority of the attributes to 1.0, i.e. the vanilla setting.
However, I have also listed some examples used by Heroes 2.4 and 2.5 (kingdom setting) mod for your reference.
Feel free to paste it or use your own settings!



1. Default settings for Heroes 2.4:

-- Ability recharge time multiplier (min 0.1 / max 2.0)
tac_AbilRecharge = 0.25

-- Amount of wewt per level; the default 5 is fairly high (min 0.0 / max 10.0) IMPORTANT
tac_Buff = 5.0

-- Rate at which builders construct and repair
tac_BuilderBuff = 2.0

-- Increase all building weapon ranges by this factor IMPORTANT
tac_BuildingRange = 2.0

-- Higher numbers will use abilities on weaker foes ( min 1.0 / max 100.0)
tac_Bully = 3.0

-- Increase squad / support / pop caps by this factor (min 0.5 / max 10.0)
tac_Caps = 1.5

-- Rate at which squads capture Strategic Points
tac_CaptureRate = 5.0

-- Health multiplier for squads (min 5.0 / max 50.0) IMPORTANT
tac_HealthMod = 15.0

-- Experience cost (seconds) required for level one (min 0.3 / max 5.0) IMPORTANT
tac_LevelCost = 1.5

-- Rate at which buildings produce / research
tac_Production = 2.0

-- Fraction of maximum range that auto-targeting will target (squads will move to get in range; min 0.0 / max 1.5)
tac_RangeAdjust = 0.90

-- Percentage (of range) that artillery shots will scatter (min 0.0 / max 0.5)
tac_Scatter = 0.04

-- Fraction of max range that auto-targeting prefers (min 0.0 / max 1.0)
tac_SweetSpot = 0.75

-- Vision increase multiplier for buildings (min 1.0 / max ?)
tac_VisBldg = 3.5

-- Vision increase multiplier for squads (min 1.0 / max ?)
tac_VisSquad = 2.5

-- Altitude change ratio before vision recalculated (min 1.0 / max 2.0)
tac_VisThreshold = 1.25

-- Increase all squad weapon ranges by this factor IMPORTANT
tac_WeaponRange = 2.0



2. Default settings for Heroes 2.5 (dowkingdom):

-- Ability recharge time multiplier (min 0.1 / max 2.0)
tac_AbilRecharge = 0.9

-- Amount of wewt per level; the default 5 is fairly high (min 0.0 / max 10.0) IMPORTANT
tac_Buff = 5.0

-- Rate at which builders construct and repair
tac_BuilderBuff = 2.0

-- Increase all building weapon ranges by this factor IMPORTANT
tac_BuildingRange = 1.25

-- Higher numbers will use abilities on weaker foes ( min 1.0 / max 100.0)
tac_Bully = 9.5

-- Increase squad / support / pop caps by this factor (min 0.5 / max 10.0)
tac_Caps = 1.5

-- Rate at which squads capture Strategic Points
tac_CaptureRate = 1.25

-- Health multiplier for squads (min 5.0 / max 50.0) IMPORTANT
tac_HealthMod = 15.0

-- Experience cost (seconds) required for level one (min 0.3 / max 5.0) IMPORTANT
tac_LevelCost = 1.5

-- Rate at which buildings produce / research
tac_Production = 1.25

-- Fraction of maximum range that auto-targeting will target (squads will move to get in range; min 0.0 / max 1.5)
tac_RangeAdjust = 0.90

-- Percentage (of range) that artillery shots will scatter (min 0.0 / max 0.5)
tac_Scatter = 0.04

-- Fraction of max range that auto-targeting prefers (min 0.0 / max 1.0)
tac_SweetSpot = 0.75

-- Vision increase multiplier for buildings (min 1.0 / max ?)
tac_VisBldg = 1.25

-- Vision increase multiplier for squads (min 1.0 / max ?)
tac_VisSquad = 1.25

-- Altitude change ratio before vision recalculated (min 1.0 / max 2.0)
tac_VisThreshold = 1.25

-- Increase all squad weapon ranges by this factor IMPORTANT
tac_WeaponRange = 1.25



CHANGELOG 1.1:
-------------------------------------
Although I have tried my best to avoid modifying as much as possible to satisfy those purists (I'm one of them), I have included some modifications as well as bugfixes.
For those who do not wish to use this feature, please delete 'attrib' folder under 'dowtactics\data' folder.

1. Bugfix: SM honour guard Librian now has a proper HP.

2. Bugfix: SM Chaplain (both normal and honour guard) now has a proper weapon, and is upgraded via research like force commander and librarian.

3. Bugfix for various wargears (Ork Warboss bighorn and redgob, IG general powerfist, sash and greaves, Tau commander flamer).

4. Bugfix: Upgrading Necron monolith now properly gives HP bonus to Necron Lord, not the monolith.

5. Bugfix: restored icon for Chaos Detector.

6. Bugfix: Summoning Bloodthirster by sacrificing Chaos Sorcerer now does splash damage.

7. Bugfix: Necron Pariah now has proper selection sounds

8. Bugfix: fixed Chaos 'purge the weak' and Ork 'speed boost' upgrades.

9. Modifications: Restored HP and weapon range bonus for IG Listening Post upgrade 2.

10. Modifications: Tau Krootox, Kroot Hounds, and Greater Knarloc now regenerates HP.

11. Modifications: Eldar grav platforms can be repaired, can be attached to the squad (like in Winter Assault), and can benefit from cover.

12. Modifications: SM mine fields now have sight range of 5, same as other races.

13. Modifications: Tau Shield drone (fire warrior/commander) now has proper armour rating

14. Modifications: Tau Firewarrior squad now benefits from having more than one leader of same type.



THANKS TO:
-------------------------------------
Thudo et al. for the great Dawn Of Skirmish DC mod and allowing me to use his Hero mod.
etherdragn and Phelan76 for Heroes 2.4 mod and for allowing me to use his Tactics mod.
etherdragn for dowkingdom mod.
Corsix et al. for their wonderful Mod Studio.



DISCLAIMER:
-------------------------------------
I'm not responsible for any damage caused by this mod :-)
You're more than welcome to modify the mod.... a credit to me would be nice ;-)
For any questions, my email address is Leeho730@yahoo.com.


DOW Tactics (1.1) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 6 | Last comment: 10-26-2008 at 03:51

 #1 - 10-16-2007 at 13:04
1000thSon
From: (Birmingham)
Joined: October 16th, 2005
Posts: 1502
fantastic, hope the bugs we noticed last time are both gone. If so this will be my fav mod. 10/10

 #2 - 10-16-2007 at 13:27
fat_moates
From: (Swindon)
Joined: July 25th, 2007
Posts: 24
YEEEEEEEEEEEEEHAAAAAAAAAAAA!!!!!!!

 #3 - WTF!! - 10-16-2007 at 15:00
zanathid
From:
Joined: September 7th, 2005
Posts: 15
im sorry to say this but the origional RPG heros mod was and still is the best heros mod out there these just seem like cheep rips, im fed up with it blar blar experiance.... i WAT FX AND MORRRE HP AND MORAL!!!!!madmadTwo Thumbs Down!

 #4 - whats wrong with ur screen shot? - 10-16-2007 at 23:01
Iron_Daemon
From: (nsw)
Joined: May 18th, 2007
Posts: 289
as i said whats it doing in a window? DOW is usualy a full screne game.
THIS MOD OWNS ALL *cough* *eccept demon hunters* *cough*.

FOR THE DARK GODS!!!

 #5 - 12-17-2007 at 00:10
mgunh1
From: (Queensland)
Joined: May 3rd, 2007
Posts: 10
One thing, the OCEANIA ONLY link doesn't work.

Other than that, very nice mod.
Now if only the tyranid mod could use this, we'd be set!

 #6 - awesome - 10-26-2008 at 03:51
emperortitan
From: (Southport)
Joined: September 19th, 2008
Posts: 13
cool, this is what theyre putting in DOW2 but we can use it cos DOW2 will suck. the only reason anyone will buy it is cos you get nids, but you can et nids for DC so whats the point?

5/5



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