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Dawn Of Skirmish (3.1)
Filename: dawn_of_skirmish_v3.10_ss_ai_mod_install.exe

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890.61 KB
DoW: SS Patch 1.2
Mods > Mini-Mods

Average User Rating: 8.6
Number of Votes: 33
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Dawn Of Skirmish (3.1) - File Description  

Fans of the Dawn of Skirmish mod, Dawn of War Files is proud to present you the newest edition of one of the longest running and most played mod! In this package, you will find some mean, kick ass AI ready to give you veteran players a challenge; however, newbies shouldn't fret, as this mod is a great tool to use as improving your skill! Also included in this mod, are extra content for you to play with as well!

    The new content are:
    • Extended Camera Mod
    • Fortress Mod
    • Massive Battle Mod
    • Heroes Special Mod

Sounds great? You betcha, check it out!

Dawn Of Skirmish (3.1) - Screenshots  
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Dawn Of Skirmish (3.1) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Dawn Of Skirmish!

Dawn Of Skirmish (3.1) - Readme  
Readme File:
Meet the Cast:

Thudo (Thudmeizer)..>> Team Lead/Coder/Gfx/Bonafied Cheerleader
ArkhanTheBlack......>> Lead Coder/Scripter
LarkinVB............>> Lead Coder/Scripter/Beta Tester
Cultist.............>> Additional Heroes Special optimizations
Corsix..............>> Coding assistance
Dark40K.............>> Coding assistance
Zenoth..............>> Beta Tester
Inquisitor..........>> Beta Tester/Assistance with camera mod
Troubadour..........>> Beta Tester
Smokeskin...........>> Beta Tester
Dreddnott...........>> Beta Tester
ThetaOrion..........>> Beta Tester
Malkor..............>> Beta Tester
FinalDeath..........>> Beta Tester
QuietDeath..........>> Beta Tester
JBird...............>> Beta Tester
Slash...............>> Beta Tester


Prepare for a more enhanced Dawn Of War - Soul Storm skirmish experience!

This project started after the release of Dawn Of War with the intent to bring to the global DoW community a more intense and satisfying AI opponent on the field of war. We hope you will agree that has been achieved with the understanding more is to be done in the future. Our work continues to evolve and in the coming months will make current efforts pale in comparison. However, you have to start somewhere and hot damn what a jumpstart!

Its been a slice from start to, well, continuing! We're so looking forward to enhancing the AI even further in the coming months!

A Personal Thanks

At this time I would like to personally thank all the participating members of the team:

ArkhanTheBlack, LarkinVB, Excedrin, and Corsix, as well as our beta testers, Malkor, Zenoth, ThetaOrion, FinalDeath, Troubadour, Slash, JBird, QuietDeath, Smokeskin, Dreddnott and (all who keep our work "in-perspective" and "on-track" with our ultimate goals of achieving the most competitive DoW AI opponent we can create!).

Its through your dedication, patience, and technical expertise that allowed the work to commence and prosper. Without you fellers, there'd be a pittence of work compared to the greatness this project has become. We've come a long way and do sincerely hope to continue our expert correspondance into the future of the product.

CutterShane (Original idea and implementation of the Heroes mod)

Alex Gnome (Original idea and implementation of the Camera mod)


This is to acknowledge that we take no personal responsibility for any hardware damage or data corruption brought forth by the use or installation of this DoW modification. As used, this modification works "as is" and has been thoroughly tested and should not cause any major problems. In the event, however, that something serious does occur, it is up to the user(s) of their computer(s) to make appropriate backups before any attempt is made to install the following DoW modification. Use at your own risk.

Whats In The Package?

o Main Installation Package containing the Enhanced DoW AI scripts (contains ONLY those .ai files that our team altered)
o Dawn Of Skirmish SS V3.1 dowai.txt (what your reading)
o Doc folder containing information how to add your own faction to the AI project.


Piece of Cake! Run the executable and it will extract to where your <installed Dawn Of War folder> is.

Once installed, run the newly placed shortcut on your desktop "DOW Skirmish AI V3.1" or from StartMenu/Programs/"Dawn Of War Skirmish AI Mod". You will know if the modification is running when on the top-left section of the Dawn Of War Main Menu it will display: Dawn Of Skirmish V3.1.

To uninstall this modification, go back to StartMenu/Programs/"DOW Skirmish AI Mod" and choose "Remove Dawn Of Skirmish AI Mod" to remove the modification from Dawn Of War.


This version of the AI mod will only work with the Soul Storm Expansion.

What's new in Dawn of Skirmish SS AI 3.1?

o Some optimizations of heroes special by Cultist
o Eldar use Fleet of Foot now more efficient
o Fixed a builder teleport bug
o Dark Eldar don't use their abilities out of sight anymore
o Invisible troops are only engaged by melee troops if they are attacking
o Removed an inefficient Dark Eldar build strategy (Hellion strategy)
o Additional smaller fixes
o Some improvements to handle alternative addons for other mods by Dark40K

Extended camera zoom modes
Optional installation feature which adds two files camera_high.lua and camera_low.lua to the Dowai_modData folder.
If you dislike them you can deselect them during installation or just delete them if you already installed them.
The default view is almost the same like vanilla therefore you shouldn't notice much difference until you start
to zoom in or out. Thanks to Alex Gnome for the original discovery of the camera settings.

AI Highspeed Setting
Option set in the game mode panel at the setup of a game.

People who experience heavy lag and sync problems in multiplayer should try this option.
Some AI calculations are simplified or skipped to increase performance.
But beware, the AI could be slightly weaker because of that.

Heroes Special Mod
Option set in the game mode panel at the setup of a game.
Activates the Heroes Special mod which is a rework of CutterShanes exceptional Heroes mod, that specializes
only on the unit experience system. Have a look at the Heroes Special readme file for further information.
There's also a Heroes Special modding document which describes the inclusion and modification of Heroes Special
for other mods.

Massive Battles Mod
Was also part of Cuttershanes original Heroes Mod. Increases the squad and support cap maximum by 50%.
Therefore all players can build squads and vehicles up to 30 squad and 30 support cap. (Except Orcs)

Fortress Mod
Use this if you prefer defensive games with stronger turrets, mines and fortified listening posts. The AI will
also build more turrets and mines as in normal games.

AI Donation System
Option set in the game mode panel at the setup of a game.

- All races donate requisition if they own more than 800

- All races demand requisition if they own less than 200

- All races donate power if they own more than 600 (Necrons: more than 1100)

- All races demand power if they own less than 200 (Necrons: less than 400)

AI Config Panel

There are several options you can change for each difficulty level to adjust the AI behaviour to you liking.

1.) Dancing
Dancing is the ability to run away with ranged units if they are attacked in melee.
There are three possible settings:
a) Off => Dancing is not used at all
b) Standard => The AI is restricted to only dance with one unit at a time
c) Godlike => The AI will dance with several units at a time if necessary

2.) Attack Delay
This forces the AI to wait with an attack until a specif time has passed.
You can adjust this time in two minute steps from 0 to 20 minutes.

3.) Tech Speed
With an increased teching speed, the AI will spend its resources more on teching than on building troops.
With a decreased teching speed, the AI will spend its resources more on building troops than on teching.

4.) Teching Handicap
A handicap will slow down the teching of an AI. It will also hoard more ressources
instead of spending it immediately for units or buildings.
You can give allies an handicap or opponents. If you give allies a handicap, all
AI's allied with a human player are affected. If you give opponents a handicap, all
AI's not allied with a human player are affected. You can use this behaviour for
example to weaken AI opponents if you don't feel good enough to face them at full
strength. Or you want the exact opposite, a real challenge, and weaken your own
allies, so you have to do more yourselve.

5.) Allow alternative strategies
All AI's have 4 different strategies:

- A solid allround strategy
- A special ranged strategy
- A special melee strategy
- A vehicle fast tech strategy

If alternative strategies are activated, the AIs will choose one of those strategies at the start by
random, though the chances of each strategy are influenced by opponent and map size. If deactivated,
the AI will always choose the solid allround strategy.

6.) Early Harassing
This allows commanders and combat troops to make an attack at an extremly early state to
avoid opposing scout capturing strategic points. If successfull, this can severly cripple
the opponents ressource income and decide the game at a very early state. On the other side,
harassing can also lead to a quick sacrifice of troops, which gives the opponent an advantage.
Harassing is only possible in the first 4 minutes.

7.) Dynamic Production Buildings
The AI normally builds more troop production buildings if it has excess ressources. This allows
often an outproducing of the opponenr who can't replace its losses fast enough.
Bear in mind that the AI might still build more troop production because of other reasons. IG for
example need to build them to increase their squad and support caps. In this case those buildings
are normally only built a bit later. This can also hurt the balance between the races since some
of them are affected more and others less of it.

8.) Build Relic units
If deactivated, the AI won't build any Relic units like the Baneblade from the Imperial Guard or the Chaos

9.) Build turrets
If deactivated, the AI won't build any turrets (except Orc Waagh Banners).

10.) Build mines
If deactivated, the AI won't build any mines.

Script Changes (from the original game to what we have today)
Available upon request.

Visit us at our home base
You can also drop by the official Relicforums here: http://forums.relicnews.com/

Cheers DoW Community and prepare for some serious ownage!

Dawn Of Skirmish (3.1) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 14 | Last comment: 12-18-2011 at 20:29

 #1 - awsome - 12-10-2008 at 03:06
Joined: November 29th, 2008
Posts: 8
awsome downloading it now

 #2 - Where is the AI config panel?! - 12-10-2008 at 10:48
From: (NC)
Joined: April 2nd, 2005
Posts: 66
^^^^^ help?

 #3 - 12-10-2008 at 13:55
Joined: January 24th, 2006
Posts: 436
My favourite mod. Finally I can install the official Soulstorm Patches.

 #4 - 12-10-2008 at 14:50
Joined: January 24th, 2006
Posts: 436
there is a shortcut for the AI Control panel in your startmenu like always.

 #5 - From the Adv. Skirmish AI of DoW.. - 12-13-2008 at 16:23
Joined: February 17th, 2003
Posts: 181
Enjoy this release everyone! Hope you enjoy the massive ownage you have so been waiting to befall your weak flesh! wink

 #6 - High quality - 12-18-2008 at 07:49
Joined: June 22nd, 2005
Posts: 116
This is another high-quality update from the Dawn of Skirmish team. It keeps getting better with each release. I have been using this mod since Winter Assault came out in 2005. I find it better than online play, since you are ALWAYS assured a good challenge by the AI. Also the AI works better as a team than most human teammates. The Heroes veterancy functionality makes you care a bit more about your units and now you can attach commanders to squad without looking their veterancy. Just a first-rate mod. Many thanks again, Thudo, Arkhan, & co.


 #7 - Test of the Century - 12-18-2008 at 07:52
From: ( West Vancouver)
Joined: April 20th, 2006
Posts: 123
Ok, i summon 10,000 Legions of my Ultra Special Forces to test your massive mod!

 #8 - online? - 12-23-2008 at 15:29
From: (BRIGHT- on!! get it? lOL)
Joined: September 9th, 2008
Posts: 7
can this be played online?

(i know it says dawn of skirmish but just wondering).

 #9 - help - 12-23-2008 at 15:50
Joined: December 23rd, 2008
Posts: 1
ok im so lost and confussed lol i really dont get how to use the ai panal thing

 #10 - 11-19-2009 at 16:18
From: (Melbourne, VIC)
Joined: October 3rd, 2005
Posts: 44
hey guys, just wonderin as ive never used dawn of skirmish before...
does it work well with assassinate? cos my nets down and god, i so miss assassinate ...
whenever i play assassinate in vanilla soulstorm, they just rush their commander into battle and get eliminated in 2 mins... does this mod make them function like a real player would? thanks guys, keep up the good work Two Thumbs Up!

 #11 - Unknown format? - 09-12-2010 at 00:28
From: (Alkmaar)
Joined: July 10th, 2008
Posts: 16
Every link i am able to find just gives me some unknown format from the download, not an zip file nor any other unpackable file . I was able to get it to work before , not a clue what is wrong. Any1 got some spare sec. for an idea what is going on?

 #12 - 10-29-2010 at 00:23
Joined: January 1st, 2010
Posts: 30
Moreaso: Add(.exe) at the end of it. Simple as that. Enjoy.

Im sick and tired of my allies being stuck in tier 1, then I see a goddamn landraider coming at me. Horribly unbalanced. Hope this fixes things.

 #13 - 10-29-2010 at 09:53
Joined: January 1st, 2010
Posts: 30
Why does the game run 20 times slower now? A 4 player map runs like a massive 8 player SCAR battle.....Cry

 #14 - ai difficulty settings in control panel - 12-18-2011 at 20:29
From: (batangas)
Joined: December 18th, 2011
Posts: 1
pls answer. i just want to know does the ai strategies change depending on difficulty level? im playing campaign and i don't like to have a handicap over the computer but i do want them to be just as aggressive as they are in hard mode.

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