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Dawn of War Patch 1.5
Filename: dow141150.exe


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37.61 MB
Relic Entertainment
142363
06-29-2006
Official Releases > Patches


Average User Rating: 7.1
Number of Votes: 307
Related Files:
Latest 5 Official Releases > Patches:
- Dawn of War v1.51 Patch
- Dawn of War v1.41 Full Patch
- DOW Official Patch (1.4)
- Official DOW Patch (1.3)
- DOW Official Patch (1.2)

5 Other Files by Relic Entertainment:
- DoW2 Wallpapers
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- Soulstorm Patch 1.10
- Dawn of War II - Space Marine Campaign Walkthrough Video (Standard Def)
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Dawn of War Patch 1.5 - File Description  


Description:
Patch 1.50 Release Notes

General Fixes



* Network code optimized, command lag has been reduced

Observer Mode / Replays

* Observers no longer have a ready button
* Observers and replay watchers, can now see production and technology queues.
* Observers and replay watchers, can now see weapon upgrade information
* Fix a bug that was causing recorded games to go out of sync.
* The chat history is now available in replays.

Randomizer Enhancements

* Random race selection algorithm improved
* When selecting the random teams option it is now possible to select 3 or 4 teams rather than just 2
* Random teams now functions properly adding random member positioning to game maps.
* Players are now assigned to teams randomly
* You are now less likely to get the same race twice in consecutive games.

Land Mines

* Increased damage of land mines by 100%

Tier One Buff

* Hit points and attack damage of all tier one units was increased by 25%.
* Tier 2 upgrades now give fewer bonuses to tier one units except Sluggas and Shootaboyz which are now stronger in Tier two.
* All turrets are 25% cheaper
* The attack power of the listening post's turret was increased by 25%.
* Increased damage of Tier 1 spells by 25%

Rally points

* Rally points can now be placed on selected unit, allowing a player to send any new units from a building to them.

Stealth Units

* Stealth units now sound silent unless the hidden unit can be seen.

Units

* Troop squads will no longer drop out of their control groups when the original members are killed.



Space Marines



Chaplain & Apothecary

* Reduced the healing effect of the secondary healing aura of the Chaplain & Apothecary from 4 to 2. The primary, smaller, healing aura remains the unchanged
* Reduced the health regeneration rate of the Chaplain to 1

Scouts

* Decreased Scout Hit Points from 250 to 230
* Decreased reload time of Sniper Rifle from 12 seconds to 9 seconds

Tactical Marines

* Increased Space Marine Hit Points from 300 to 325
* Increased Missile Launcher damage against Vehicle Medium targets from 38% to 50%
* Reduced setup time of Missile Launchers from 2.5 to 2.0 seconds
* Reduced the reload time of the Tactical Space Marine Sergeant's Power Fists from 2 seconds to 1 second
* Reduced the damage the Tactical Space Marine Sergeant's Power Sword does to Vehicle and Building armor
* (2) Space Marine's Heavy Bolter setup time increased by 0.5 seconds

Assault Space Marines

* Reduced the health of Assault Space Marines from 400 to 375
* The damage Assault Marines do to vehicle and building armor was reduced.
* Reduced the benefit offered by Bionics
* Reduced effectiveness of Melta Bombs against Building High targets from 75% to 50%
* Reduced the reload time of the Assault Space Marine Sergeant's Power Fists from 2 seconds to 1 second
* Reduced the damage the Assault Space Marine Sergeant's Power Sword does to Vehicle and Building armor

Assault Terminators

* Reduced the frequency of the stun effect on the Assault Terminator's Thunder Hammer

Rhinos

* Hit points increased to 2,000
* Armor class improved from Vehicle Low to Vehicle Medium
* The Rhino's Smoke Launchers now have a reduced cool down and increased duration and radius of effect.

Landspeeders

* Reduced the cost from (150 Requisition / 130 Power) to (120 Requisition / 90 Power)
* Reduced the Support Cap cost to 1 Population
* Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Medium from 36.3 to 40%
* Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Heavy Medium from 19.6 to 25%
* Increased Land Speeder's Assault Cannon Weapon penetration against Infantry High from 25 to 30%
* Increased Land Speeder's Assault Cannon Weapon penetration against Infantry Heavy High from 9.6% to 25%

Hellfire Dreadnoughts

* Reduced the amount of damage dealt to Vehicle Low armor

Dreadnoughts

* Reduced Dreadnought's damage against building high by 25%

Whirlwinds

* Increased the cost from (145 Requisition / 260 Power) to (190 Requisition / 300 Power)
* Reduced Whirlwind's hit points from 5,000 to 2,500

Orbital Bombardment

* Enemy players can no longer see the Orbital Bombardment targeting cursor
* Orbital Bombardment does less damage to HQs
* The Orbital Bombardment is now on a global timer to prevent players from deleting their Force Commander and rebuilding him to circumvent the ability’s cool down.



Chaos



Aspiring Champion

* Increased cost from 55 Requisition / 0 Power to 65 Requisition / 0 Power
* Increased the build time from 15 seconds to 20 seconds
* Increased the damage to Heavy High to be in line with other plasma weapons
* Reduced the reload time of the Aspiring Champion Power Fist to 1 second (down from 2)
* Reduced the damage on the Plasma Pistol does to Monster Medium by 35%
* Reduced the damage on the Plasma Pistol does to Building Low by 50%

Chaos Sorceror

* Reduced the damage the Plasma Pistol does to Building Low by 50%
* Reduce melee damage to building low by 20%
* Corruption now does a minimum of 5 damage every second
* The cost of the Chaos Sorcerer was increased to (150 Requisition and 75 Power) from from (150 Requisition / 50 Power).
* Increased the build time of the Chaos Sorcerer from 20 seconds to 40 seconds
* Increased the hitpoints of the Chaos Sorcerer from 800 to 1000

Chaos Lord

* Reduced the damage the Plasma Pistol does to Vehicle Low by 35%
* Reduced the damage the Plasma Pistol does to Monster Medium by 35%
* Reduced the damage the Plasma Pistol does to Building Low by 50%
* Removed the damage penalty from the Daemon Strength ability.

Cultists

* Knife penetration versus infantry medium increased from 55 to 84
* Knife damage increased by 15%
* Grenade Launcher damage versus infantry reduced
* Hotkey for Grenade Launcher changed from "G" to "N" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade

Raptors

* Now have the Flame Thrower heavy weapon upgrade. This flame thrower is considerably more powerful than the typical flame thrower in Dawn of War.
* Jumps now cost 2/3 of their maximum charge rather than 1/2.
* Reduced the reload time of the Raptor Champion's Power Fist to 1 second (down from 2)

Chaos Space Marines

* Standardized Chaos Space Marine Heavy Bolter damage and reload time

Khorne Berserkers

* Increased population cost from 2 to 4

Chaos Horrors

* Reduced hit points from 700 to 600
* Increased the amount of damage to Building Medium by 20%
* Increased the amount of damage to Building Low by 50%

Obliterators

* Added a movement penalty to the Assault Cannon

Rhinos

* Hitpoints increased to 2,000
* Armor class improved from Vehicle Low to Vehicle Medium
* Improved cooldown, duration, and radius of Smoke Launchers

Defiler

* Reduced Chaos Defiler's penetration against Building High targets from 60 to 45

Predator

* Chaos Predator power cost increased by 30 power

Chaos Armory

* Chaos Heavy Weapons research has been restored
* Increases the number of Heavy Bolters a Chaos Marine squad can equip from 2 to 4
* Increases the number of heavy weapons a Cultist squad can equip from 3 to 5
* Increases the number of flamers that a Raptor squad can equip from 2 to 4
* Increased cost of Furious Charge from (50 Requisition / 25 Power) to (50 Requisition / 60 Power)
* Increased the cost of Chaos Plasma Pistol research from (50 Requisition / 20 Power) to (50 Requisition / 30 Power)

Furious Charge

* Increased Chaos Marine and Cultist's melee damage bonus from 15% to 25%
* Increased the movement speed bonus for Cultists, Chaos Marines, Raptors and all Champions by 20%.
* increased from 50 req/25 power to 50 req/60 power.
* Furious Charge moved to Tier 2

Purge the Weak

* Doubles the health of Aspiring Champions and Raptor Champions
* Changes the armor type of Champions from Heavy Medium to Heavy High
* Bestows the Fear Aura ability on Champions - Increases health of all members by 100 hit points
* Aspiring Champions and Raptor Champions now only increase squad cap by 1 (down from 2)



Orks



Mek Boy

* Increased the damage of the Mek Boy's Mega Blaster
* Mek Boy should not break morale so easily now

Mega Armored Nobz

* Dramatically reduced the amount of damage the Power Claw does to Vehicle High armor
* Mega-Armored Nobz should not break morale so easily now

Sluggas

* Reduced the build time of the Slugga Boy from 5 seconds to 4, reinforce time remains the same

Shootaboyz

* Build time increased from 5.5 seconds to 6.5 seconds

Stormboyz

* Reduced the population requirement for Stormboyz from 40 to 30
* Reduced the amount of damage Stormboyz do to Vehicle Low
* Reduced Stormboy melee damage vs. building low by 10%
* Speed Boost now a research at the Pile O' Gunz for 50 Requisition/50 Power and 30 seconds, requiring Pile O' Gunz and 30 pop
* Stormboyz can once again use Stikkbombs, requires the Pile O' Gunz

Tankbustaz

* Damage against Vehicle Low and Vehicle Medium increased by 15
* Tankbusta cost reduced to 50 requisition 10 power
* Tankbusta hit points increased from 360 to 400
* Tankbusta's armor type upgraded from Infantry High to Infantry Heavy Medium
* Tankbustaz now come with a minimum squad number of 3 and a maximum squad number of 5
* Accuracy on the move penalty increased to 0.25 from 0.075

Trukks

* Reduced Big Shoota damage by 10%

Killa Kanz

* Increased the accuracy of the Big Shoota to 70%

Squiggoth

* Increased the Zzzap Gun's damage against most armor types
* Decreased the damage of the Big Shootas against vehicle and building armor

HQ

* Increased initial Waaagh! resource generation
* Ork level 1 Mob Bonus no longer stacks

Thermal Generator

* Orks no longer require a Banner for a Thermal Generator

Waaagh! Banners

* Increased the hit points and attack power of the Ork Waaagh! Banners by 25%.



Eldar



Farseer

* Guide now gives a 30% bonus to accuracy as opposed to 3000%
* Reduced Psychic Storm damage to Infantry Medium from 90 to 75
* Reduced Psychic Storm damage to Commanders from 100 to 80

Guardians

* Eldar Guardian melee damage against Infantry High increased

Rangers

* Rangers now have a squad cap limit of 1
* Rangers now start with 5 squad members
* Ranger build cost and reinforce cost has been reduced to 40 Requisition
* Ranger Long Rifle now scales more dramatically with upgrades

Banshees

* Morale Armor reduced to be in line with other units
* Reduced Banshee damage versus Building Low and Building Medium targets

Reapers

* Accuracy penalty while moving increased
* Reduced hit points from 400 to 360.

Fire Dragons

* Reduced damage against Building Low and Building Medium targets by 25%

Warp Spiders

* Warp Spider damage decreased by 10%

Falcon Grav Tanks

* Starcannon now does more damage to infantry targets

Vypers

* Missile launcher is now the default weapon
* Fixed Vyper rockets so that they will hit their targets properly
* The Vyper Missile Launcher now has a knockdown effect that can be used to disrupt enemy infantry
* Hit points increased to 1200
* Armor class increased from Vehicle Low to Vehicle Medium

Wraithlords

* Reduced melee penetration versus Building High from 26 to 20.
* The Wraithlord's brightlance damage was reduced by 25% against vehicles and buildings.

Fire Prisms

* Support Cap increased from 3 to 4

Listening Post

* Increased the accuracy of the Eldar Fully Upgraded Listening Post Brightlance from 0.7 to 1.0

Thermal generator

* Increase the build time of Eldar Thermal Generator from 45 seconds to 60 seconds



Imperial Guard



Tech Priest

* Engineer Axe - Minimum Damage 1

Command Squad

* Reduced melee damage of Command Squad versus Building Low armor by 30%
* Uncommon Valor research now adds 100 hitpoints to each member of the Command Squad

Command Squad General

* Increased ranged damage accuracy penalty while moving
* Increased cost from (120 Requisition / 15 Power) to (120 Requisition / 25 Power)
* Imperial General Power Gauntlet - Minimum Damage 1

Commissar

* Now adds 200 morale to a squad rather than making a squad immune to morale damage
* Increased build time from 20 to 25 seconds

Priest

* Reduced the frequency of the Priest's synch kills
* Priest Chainsword - Minimum Damage 1
* Priest Eviscerator - Minimum Damage 1

Psyker

* Increased the hitpoints of the Psyker and Command Squad Psyker by 100
* Reduced the cost of the Telepathica Temple from (100 Requisition / 30) to (75 Requisition / 20)
* Reduced cost of Command Squad Psyker from (100 Requisition / 100 Power) to (100 Requisition / 50 Power)
* Reduced time of Command Squad Psyker from 55 seconds to 35 seconds
* Now have a new ability known as Curse of the Machine Spirits. This ability changes the target vehicle's armor from vehicle armor to infantry armor and shuts off the vehicle's weapons for the duration of the ability.
* Psyker Spike - Minimum Damage 1

Vindicare Assassin

* Reduced the build time of the Vindicare Temple add-on from 20 seconds to 15 seconds
* Increased the damage of the Exitus Rifle from 800 to 1200
* Assassin Exitus Pistol - Minimum Damage 1

Guardsmen

* Reduced armor from 120 to 100, hit points have been increased to compensate
* Increased build time from 4 seconds to 5 seconds
* Added a 1 second setup time to the Guardsmen Grenade Launcher
* Hotkey for Grenade Launcher changed from "G" to "N" to avoid conflict with the Attack Ground hotkey and Squad Leader Upgrade
* Added a 20% accuracy penalty while moving to the Guardsmen Lasgun
* Decreased Plasma Gun penetration versus Building Low targets from 35 to 25
* Guardsmen Knife - Minimum Damage 1

Kasrkins

* Reduced damage of Kasrkin's Grenade Launcher by 30%
* Reduced damage of Kasrkin's Plasma Gun by 50%
* Weapon specialization now effects the Kasrkin's grenade launcher and plasma gun
* Kasrkin Knife - Minimum Damage 1

Hellhounds

* Fixed a bug that would cause the Hellhound to do perpetual damage to units even when no longer attacking that unit
* Hellhound turret rotation speed increased

Basilisk

* Fixed a bug that was causing the Basilisk not to fire at units within its maximum range
* Basilisk reload-time increased from 4 to 6 seconds
* The Basilisk now fires at units within its maximum range

HQ

* Reduced resource return on Headquarters from 50% to 40%

Infantry Command

* Increased build time of Infantry Command structure from 30 seconds to 36 seconds

Tactical Control

* Increased cost of Weapon Specialization from (100 requisition / 25 power) to (100 requisition / 100 power)
* Increased the research time of Weapon Specialization from 30 seconds to 45 seconds
* Weapon Specialization now affects the Kasrkin Grenade Launcher and the Kasrkin Plasma Gun

Thermal Generator

* Fixed power gift of Thermal Plasma Generator



Dawn of War Patch 1.5 - File Download Options  

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Dawn of War Patch 1.5 - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 86 | Last comment: 06-10-2008 at 09:58

 #1 - 06-29-2006 at 09:12
Amon_Chakay
From: (Bagą)
Joined: September 19th, 2005
Posts: 55
Some things are good some things are bad, always happens with all this patches, but i don't know why the statts are reseted O_O

 #2 - 06-29-2006 at 09:32
Matrix101
Joined: June 7th, 2005
Posts: 52
* Reduced the health regeneration rate of the Chaplain to 1

Noo! Not the Emperor's Will Made Manifest! :- (

 #3 - 06-29-2006 at 10:04
Gunnar54
From: (Elblag)
Joined: January 26th, 2006
Posts: 42
It's s**t, I won't even try it. They should do something with Chaos, which sucks totally. The only one good thing in this patch is Curse of Machine Spirits for IG Psyker.

 #4 - 06-29-2006 at 10:06
potemkis
From: (New York)
Joined: January 6th, 2005
Posts: 89
It'd be nice if in one of these patches that they fixed the scar errors in the single player campaign...

 #5 - 06-29-2006 at 10:10
badass7
Joined: March 24th, 2005
Posts: 415
Does this patch kill mods? If it does I wont bother for now.

 #6 - 06-29-2006 at 10:20
InfectedBlade
From:
Joined: April 19th, 2006
Posts: 199
I've heard from 2 different forums it does NOT kill mods (1.41 at least) and also doesn't require a run CD big grin

 #7 - 06-29-2006 at 11:38
Reldn
From: (Missouri)
Joined: August 15th, 2004
Posts: 49
Sadly, I think the bad outweighs the good on the list....I'm gonna have to pass on this for now I'm afraid.

 #8 - 06-29-2006 at 11:38
Zke
From: (The O.C.)
Joined: November 11th, 2005
Posts: 201
As long as it doesn't kill mods, I'm cool with it.

 #9 - HELP!!!!!!!!!!!!!!!!!!!!! - 06-29-2006 at 11:41
MasterM_i_nd
From: (VA)
Joined: January 9th, 2006
Posts: 16
Aaargh!!!Aaargh!!!CryThe patch killed my whole entire game! it might just be me because nobody else seems to have problems but i need help any ideas?

 #10 - 06-29-2006 at 11:44
VonPullas
Joined: June 27th, 2006
Posts: 9
imo there is more cons than pros, for downloading this patch

 #11 - 06-29-2006 at 11:59
MasterM_i_nd
From: (VA)
Joined: January 9th, 2006
Posts: 16
How do you uninstall this curse

 #12 - 06-29-2006 at 12:04
spacewolf25
Joined: March 10th, 2006
Posts: 129
there takin the *****
they weakened csms even more
ffs

 #13 - 06-29-2006 at 12:13
karang92
From: (Kent)
Joined: June 19th, 2006
Posts: 115
does this thing kill all your mods from previous patches like 1.41? If so, then it sucks!confusedmadRoll Eyes (sarcastic)

 #14 - 06-29-2006 at 13:31
Joelteon7
From: (England, London)
Joined: November 11th, 2004
Posts: 1533
I might not know DOW in and out as much as others, but it really doesn't look to hawt. One would wonder how balanced the Necrons and Tau are gonna be at this rate...

 #15 - 06-29-2006 at 14:26
THEGREATTWAT
Joined: April 7th, 2006
Posts: 13
They need to ***** this! Change it all back to how Dawn of War was cos winter assault screwed everything up and unblanced it all. This is because DoW was based on the actual warhammer game, for example, reapers were good if used well especially at defending but at attacking they are crap. Also make orks stronger, at later tiers they are completely SCREWED.

 #16 - Positives about the patch - 06-29-2006 at 14:53
Wordbearer888
Joined: December 17th, 2004
Posts: 142
First, it's not that difficult to make this patch work correctly. Before installing, remove all mod folders and files from the DoW directory. After the patch is installed, put all the folders and files back in - everthing works just fine.
Second, I'm not sure about all the balancing issues, but the AI gets a MAJOR overhall.
I just played a skrimish game as Chaos vs. Orks on Easy just to test things out, and it was intense! It took over an hour to defeat the computer because I was completely unprepared for how brutal it would be. Defensive play doesn't work on even the lowest difficulty setting. Computer will also research and use more special abilities now - for instance, the Big Mek would constantly teleport into the midst of my sqauds, sometimes attached to a squad itself. Don't jump to conclusions about the patch until you've tested it out.

 #17 - 06-29-2006 at 14:54
kahem
Joined: May 30th, 2005
Posts: 257
i think they are going in the right direction in the way fo balance but they are not going in a straight like, more like off on a tangent. orks will never get serious buffs imo and eldar can never get enough nerfs big grin j/k.

all in all i think its a good attempt, better than soem of other relic's patches for dow and WA

 #18 - 06-29-2006 at 15:16
spacewolf25
Joined: March 10th, 2006
Posts: 129
they need to balence the eldar because they should have at max 3 prisms better if it where 2 because you carnt shoot back coz your flying though the air and there completly unbalenced

 #19 - 06-29-2006 at 15:51
_7Swords
From: (NY)
Joined: May 29th, 2006
Posts: 29
hahaha assassin damage increased to 1200Devil! watch out!

 #20 - oh yeah - 06-29-2006 at 15:56
_7Swords
From: (NY)
Joined: May 29th, 2006
Posts: 29
to #18:
they increased support cap of fire prisms so now they cant have as many.

so stop complaining.

 #21 - PLEASE let my mods work - 06-29-2006 at 16:02
klorel
From: (alicante)
Joined: May 29th, 2006
Posts: 40
i think that this changes are for better,some things don“t like me but there are some interestins.chaos seems better now and the orks more dangerous but if you want a huge army of chaos play the lotw mod and the same for others armis.i don“t install this patch before be totally sure my mods works.i cannot play the daemonhunters because i installed the 1.41 patch and don“t want it again

 #22 - 06-29-2006 at 17:35
nemsen
Joined: July 14th, 2004
Posts: 28
" (Commisar) Now adds 200 morale to a squad rather than making a squad immune to morale damage"

This is by far the biggest change this mod does. The IG are F'd!

 #23 - 06-29-2006 at 17:54
izarian
From: (Salisbury)
Joined: December 18th, 2005
Posts: 226
To be honest, Chaos have been buffed at laast, as have orks. Chaos have 4 Heavy Weapons as opposed to 2, and Orks have some decent buffs too. The AI, as previously mentioned, is a ***** though, and it seems that Relic have finally taught the computer how to use the AI to its maximum potential. The marines have been nerfed too much, and IG are now totally screwed. Especially against Chaos, as are Eldar. Chaos early in game are so unbelievably good against building that its ridiculous! But suffer later on. I believe that the balancing is better now, but less fluffy. *Sigh*, i suppose we ca't have it all ways!
I advise you skeptics to have a go, and if you hate it, reinstall! =P

 #24 - 06-29-2006 at 18:09
Krusk_da_mangled
Joined: October 14th, 2005
Posts: 23
Eldar only mess up Guard early, I tried it. This stopped when I hit tier 2 with guard,, after which point it was pretty ugly for the comp. And anything that makes a Marine player have to use strategy is good. Dreadnaughts and Termies where too uber really.
Making people actually use Tactical Marines is not a bad thing.

 #25 - 06-29-2006 at 18:22
kahem
Joined: May 30th, 2005
Posts: 257
mods still work for dow and WA if you want to know

 #26 - 06-29-2006 at 19:40
Timblesink
From: (Melbourne, Victoria)
Joined: September 18th, 2005
Posts: 233
I'm glad mods still work, and I think I know why the orks are made to suckso much: They're a swarming race, and their hitpoints, damage and so on reflect their need for a lot of troops. Problem is, their pop cap is about the same as the SMs'. 100 orks vs ~90 SMs = bye bye, orks. The next patch should double the ork population cap and vastly reduce build times, so they actually stand a chance, and can be used how they're supposed to be used.

 #27 - the detailed legions of each race shown in campaign r shown in skrimish - 06-29-2006 at 19:41
Wildside
From: (Riverside, California)
Joined: December 23rd, 2005
Posts: 361
its cool to have them, but now my skins except commanders dont show no more, detailed indeed, but its always either alpha legion, blood ravens, bie-tan, or campaign orks when choosing random for races for computer n its only them 4 n plus steel legion.

only my legions n races i choose r not as detailed, n i hate it how random doesnt pick other legions besides those 5 i mentioned.

patch, overall, fixed many things that i like, only IG seem to suck a little bit more, n chaos marines r not as good as i hoped, want the plasma gun, missle launcher, n flame thrower to come back, i was hoping that the most out of this patch.

there is typo work to be done with immune to morale for comissionar, but i want back, 200 morale sucks.

give this patch 1.5 8/10

i bet u all there is going to be a patch 1.51 or 1.6 coming during Dark Crusade launch, bet u all.

 #28 - 06-29-2006 at 19:42
nemsen
Joined: July 14th, 2004
Posts: 28
"Troop squads will no longer drop out of their control groups when the original
members are killed."

What are they talking about?

I wonder if there's a squad broken speech for the commissar.

#2 - I know. It sucks. But, the chaplain's healing had to be nerfed. His healing aura dwarfed that of the apothacary.

Oh yeah for those who say that Chaos got buffed, think again. The Berserkers have they're pop increased from 2 to 4. This nerf cancels all the buffs given to them imho.

 #29 - 06-29-2006 at 19:46
Timblesink
From: (Melbourne, Victoria)
Joined: September 18th, 2005
Posts: 233
#16 - Do you really have to move all mod folders out, install the patch, put them back in for them to work? What happens if you don't?

 #30 - 06-29-2006 at 19:46
Timblesink
From: (Melbourne, Victoria)
Joined: September 18th, 2005
Posts: 233
P.S. I'm not sorry for multi-posting. Mua ha ha ha ha ha ha!

 #31 - finally but... - 06-29-2006 at 20:57
blablacommand
From: (omaha nebraska)
Joined: April 2nd, 2006
Posts: 42
Finally but worked like a charmwink:thunmbsup:wink

 #32 - This means? - 06-29-2006 at 23:40
ViralHatred
From: (Lincolnshire)
Joined: June 27th, 2006
Posts: 39
@ 28

It means say you have 5 sm's and you set them to group 1 then you get shot up to just 1 sm left, you reinforce get a new guy and then the other marine dies. Before the patch you would have lost the group 1 for those troops.

 #33 - WHAT THE *****ING HELL!! - 06-30-2006 at 00:06
HELLFIRE555
Joined: January 14th, 2006
Posts: 36
most of the god damn ig changes were "reduced" "reduced" "reduced" are they stupid or something!!?? if ANYTHING it should be "improved" "improved". god... i thought they finnaly DID something for once...and then i find they probely just made things worse. they REALLY need to work on thier games at the moment, dark crusade better b good if theyre giving us this crap before it.

 #34 - 06-30-2006 at 01:13
Andreaz
Joined: January 24th, 2006
Posts: 436
Hellfire555, reducing is not the opposite of improving. In fact reducing certain stats might improve the balance of the game. That's what Relic intended anyway.
Whatever they do there's always going to be complaints. There's no such thing as meeting the demands for perfection of every DoW player at the same time. It simply is not possible. It can not be done.
It's very clear to me that the Relic guys are Warhammer 40000 fans. It shows. I believe they do the best they can and I think they've build one of the best rts games ever. I've been playing rts games for more than 20 years now, but never have I played, played and re-played a rts game as many times as this one. It is a very powerfull game. Just for the sake of comparison I'd suggest you play Starwars Empire at War a few times. You'll be shocked how tasteless, bland and uninspired a rts game can be (an I am a real Starwars fan).

I'm not so strongly opinionated on the balancing issues myself. To be honest I'm perfectly happy with version 1.40. Version 1.41caused some problems with mods I use so I only installed it once to try it. Never used it since.
I'm going to try version 1.50 of course. If it doesn't cause to much trouble I might use it, but I don't expect to do so.
I think most people complain because they need some time to adapt to the new situation. At least that's what's difficult for me. In some cases you really have to change your old tactics and kill old habits. Last week I played an unpatched out of the box version. I was shocked at how different it felt from what I usually play (1.40 with aimod). It was all about details, but it put me totally of balance. Oh well, it might just be me smile
The only way they can force me to upgrade would be with the addition of new units, new races etc. Whatever the consequences to balancing I will upgrade with the new expansion Dark Crusade simply because I want to play Necron and Tau.
I will adapt to the new situation then and there.

 #35 - 06-30-2006 at 01:58
d_ano
Joined: February 26th, 2006
Posts: 154
all mods will work its fine you dont need to move anything all you have to do is run the patcher and its done big grin and on the good side dow and winter assault no longer need the cd to be played

 #36 - It could be better... or worse. - 06-30-2006 at 03:49
Lord_Panther
Joined: April 30th, 2006
Posts: 51
I think that they are given but advantages to the humanity's enemies but any modification rushed by Relic demonstrate an interest and a concern for the fans of this fabulous game and I hope they continue this way during a lot of time. My troops won't go back for many advantages that have those damned heretics neither the whole scum aliens. For the Emperor!!!!!!

 #37 - MUST... RESIST... - 06-30-2006 at 04:53
thefirewarriors
Joined: May 30th, 2006
Posts: 11
Aaaaaaaaaahhh... It practically ruined all the mods i installed on my DOW!!! No! No! No! must resist! Must not download! Nooooo! Can't resist! Downloading now.

 #38 - 06-30-2006 at 07:58
BlAd3_DrAg0n
Joined: November 25th, 2005
Posts: 97
This is like *****ing on the game and wiping on every thing else. Some changes i am shocked and apalled with cmon lowering wraith death dealing capabilities they have enough trouble dealing with getting there let alone killing im not sure ill dl this but i probally have tooCry

 #39 - 06-30-2006 at 09:34
tocool
From: (Hot Springs Arkansas)
Joined: September 23rd, 2005
Posts: 107
tell u the truth am ognig to keep 1.4 so i can play the deamon hunt mod

 #40 - 06-30-2006 at 13:43
sparkydante
From: (Belfast)
Joined: September 7th, 2005
Posts: 32
Lol these guys in relic are stupid. They decreased EVERYTHING, they havent balanced anything, instead of your units dying quickly or killing quikcly, they just die slower or kil slower. They have done nothing. Look at imperial guard, they havent do anything to them but decrease everything. What are they thinking. Imperial guard are by far the weakest race in dow wa and they weaken them more. This is *****ing bull*****. WHY DONT THEY FIX SOMETHING LIKE SENTENIALS DAMAGE AGAINST KILLA KANS

 #41 - Mastermind is right! - 06-30-2006 at 15:08
demonstriker
Joined: January 24th, 2005
Posts: 2
this patch screwed up my whole game. I can't actually play it anymore. I put in the disk and click on play winter assault. Then it does absolutely nothing and freezes!

 #42 - HOW LONG DO U THINK IT WILL TAKE FOR NEW MOD TOOLS - 06-30-2006 at 16:12
The_Lord_Z
From: (Southlake, Texas)
Joined: May 6th, 2006
Posts: 238
so... i was wondering, about how long does it take to make mod tools, cause now sence i got the 1.50 patch now we need 1.50 mod tools, i cant make a F**king map now and im so *****ed off

 #43 - 06-30-2006 at 18:49
kais_4
From: (Blayney, NSW)
Joined: April 17th, 2005
Posts: 152
YES!! FINALLY MINES CAN ACTUALLY BE EFFECTIVELY USED!!!

 #44 - DAMN RELIC!!! - 06-30-2006 at 21:56
KasrkinSgt
From: (Queensland)
Joined: January 12th, 2006
Posts: 93
the imperial guard are my fave race besides space marines, but i am very dissapointed in this patch's IG changes, they are just a new race and they make them even more crap, couldnt they at least decreased their squad cap cost if they did the reduction in special weapons damage. how dare they make kasrkin special weapons weaker, they midas well just phase out the guard altogether, coz i wasnt all that happy with the guard when they were released in winter assault, and they better make up for it when they release dark crusade. the baneblade was my fave, and is still good, what really *****ed me off was that relic removed heavy weapon teams, conscripts and flamers before the release, but thankfully some of the mod makers, including the dawn of warhammer 40k team(btw its an kool mod), brought them bak, and made the guard slightly better, but the guard still need work, because now they are just makin them look like idiots, which is not how the guard fight, but this patch makes the other armies basically almost get one hit wonders, but the vindicare receiving 1200 damage is a bonus, vindicare gonna pwn some more asses, but for the time being, im not downloadin this patch because i want the kasrkin to still be good, not weaker, but if i hav to download it to play online, ill just hav to face facts. thanks relic for the guard killin!Two Thumbs Down!Two Thumbs Down!Two Thumbs Down!

 #45 - 07-01-2006 at 01:39
In_Hoc_Signo
From: (Milan)
Joined: March 6th, 2006
Posts: 318
I'm with #34 to the bone. Till the end.

I drink to other two years of DoW. Beer! Beer!

 #46 - 07-01-2006 at 18:10
Egwayastigi
Joined: March 2nd, 2006
Posts: 27
at 2,000 hp the rhino is just a big trashcan, why not give it a heavy bolter, and let the marines fire from inside? cause you can in the table top

 #47 - the detailed legions of each race shown in campaign r shown in skrimish - 07-02-2006 at 21:08
Wildside
From: (Riverside, California)
Joined: December 23rd, 2005
Posts: 361
its cool to have them, but now my skins except commanders dont show no more, detailed indeed, but its always either alpha legion, blood ravens, bie-tan, or campaign orks when choosing random for races for computer n its only them 4 n plus steel legion.

only my legions n races i choose r not as detailed, n i hate it how random doesnt pick other legions besides those 5 i mentioned.


*REPEAT*

patch, overall, fixed many things that i like, only IG seem to suck a little bit more, n chaos marines r not as good as i hoped, want the plasma gun, missle launcher, n flame thrower to come back, i was hoping that the most out of this patch.

there is typo work to be done with immune to morale for comissionar, but i want back, 200 morale sucks.

give this patch 1.5 8/10

i bet u all there is going to be a patch 1.51 or 1.6 coming during Dark Crusade launch, bet u all.

 #48 - 07-02-2006 at 21:09
Wildside
From: (Riverside, California)
Joined: December 23rd, 2005
Posts: 361
*REPEAT* on top*

 #49 - CANT DOWNLOAD!!!!!! - 07-03-2006 at 05:40
ELDAR_GOD
Joined: December 20th, 2005
Posts: 14
i cant even downlaod this thing eveytime i try i get an error message. i have no idea wut is happening i even took all my mod files and folders out like word bearer said jus to try it lol. and that didnt work. HELP PLZ

 #50 - 07-03-2006 at 10:45
TimHamm
From:
Joined: February 24th, 2006
Posts: 164
Im not downloading this...its crap! and it will mess up my mods! Im wating till mod tools 1.50 to download this..Oh and this patch makes Imperial Guard even more weak assassin exidoius pistol damage minium 1!? thats INSANE. mad Aaargh!!!mad

 #51 - 07-03-2006 at 11:10
SkelletonLord
From: (chesterfield)
Joined: January 1st, 2006
Posts: 44
There are alot more bugs now for the ork, some gliches but now like the tank busters cant infiltrate and `theres more what i forgot, but theres a good one..if your pop goes down you can still use the units what you got by pop increase! as long as you use the same buildings

 #52 - 07-04-2006 at 06:10
AshaD
From:
Joined: April 23rd, 2006
Posts: 219
Ok so they made the balance even worse besides a few things. As for IG in TT there absoloutly crap anyway! So imo they just fit the fluff.

 #53 - ***** - 07-05-2006 at 10:30
weechrisy0
From: (Glasgow, Scotland)
Joined: July 4th, 2006
Posts: 104
this patch has completely screwed up my dawn of war i cant see the text at the main menu .
if sum one knows how to fix this pls help and comment on this blog.
frown

 #54 - Brothers in Arms I Need Help - 07-05-2006 at 17:45
Ibram_Guant
From:
Joined: May 7th, 2006
Posts: 5
Good God...eek! that patch seems to suck ass, but lads, let the gods in relics make the changes they want, for something they make themPuke!
but I have a little problem, i cant log my profile, when i try the server tell me about the patch 1.5 so I let it download, so it goes on, but in the 420923/390..... or something like that its freezes or gets stucks whatever, and i have remove all the mods and banner and badges everything but it still get stuck, what its happening, i have let it all night and the thing doesnt move !!!!! DAMMITmad i really could use some advise or help anything just throw me a rope!
I mis the multiplayer
cheers

 #55 - 07-07-2006 at 03:37
kahem
Joined: May 30th, 2005
Posts: 257
hahahahah come one people there aer a lot more ways to win with guard appart from commies and nades ffs. you are all just whineing for the sake of whineing "omg [insert faveourite race here] got teh uber nerfs!!!!!oneoneone111". as far as i know eldar NEEDED it.

and if you cant see text just alt+tab, works for me

 #56 - wtf...PATCH=F'D UP - 07-07-2006 at 11:53
demonseer
From: (Ottawa)
Joined: October 29th, 2005
Posts: 49
I HAVE FEW COMPLAINTS ABOUT THE BALANCING...IT'S EVERYTHING ELSE I'M *****ED ABOUT
---SINCE INSTALATION OF THIS PATCH
>>EVERY COUPLE OF DAYS MY COMP FREEZES WHEN I TRY TO GO ONLINE
>>WHEN I RUN GAME WITHOUT CD MY KEYBOARD AND MOUSE STOP WORKING
>>WITH RANDOM RACE I GET SAME RACE OVER AND OVER(ORKS)
>>EVERY GAME I PLAY LAGS LIKE CRAZY(EVEN WITH GAMESPEED FAST IT FEELS LIKE GAME SPEED SLOW)

BEFORE THIS PATCH I HAD NO TECHNICAL PROBLEMS...AND I KNOW MANY OTHERS WHO R HAVING SIMILAR PROBLEMS.

SO...YAY, IT'S MORE BALANCED...I WISH I COULD PLAYconfusedmadTwo Thumbs Down!

 #57 - I actually love the patch - 07-11-2006 at 00:29
slayerofkings
From: (Miami,Florida)
Joined: May 8th, 2006
Posts: 140
it made Chaos Marines more fightable in Skirmish especially with the skirmish AI mod...my mods work fine..and I don't need the original DoW CD to play. The Game also runs faster on my PC...I am very happy with relic.

 #58 - 07-11-2006 at 06:42
Errant
Joined: July 11th, 2006
Posts: 17
If they like reducing so much why wouldn`t they reduce damage for everyone to 1-1.
Would be wery balanced that way, yust sit for some hours and watch peple pummel each other=))

 #59 - 07-11-2006 at 09:55
Naaman
From: (Glasgow)
Joined: March 31st, 2006
Posts: 37
how do you uninstall this its not letting me play any mods nooooooooooooooooo!!

 #60 - That disaster! Unforgivable error - 07-11-2006 at 15:42
Lord_Panther
Joined: April 30th, 2006
Posts: 51
I cannot believe it. After proving the skirmish in aleatory way which had been my surprise when seeing that they changed the badges the banners and the color schemes!!!!! The random system also plays only with the Alpha Legion, Blood Ravens, Biel Tan,... that is to say ALWAYS AGAINST THE SAME ARMY, noooooo!!!!! It is so repetitive that I go him right now to uninstall.

 #61 - question before i download this... - 07-12-2006 at 13:37
wnchitman
From: (Manila)
Joined: July 10th, 2006
Posts: 1
Hey guys,
I just bought Dawn of War: Game of the year edition...when i installed everything it said it's version 1.40. Does this mean I have to download first the patch 1.40 to 1.41 and then download the patch 1.50 ???

 #62 - 07-13-2006 at 00:57
Forsaken_Hope
From: (Florida)
Joined: July 13th, 2006
Posts: 23
Relic Needs to help us poor folk who don't have enough money to buy Winter Assault (or lost there CD key) patch up by making patches for Dawn of War as well. Like they have the same changes and all just minus the texturing and new unit?race stuff. Soto Relic I say:

PLEASE DO THIS IBEG OF YOU! GOD BLESS YOU IF YOU DO JUST PLEASE PLEASE PLEASECryCryCry

 #63 - IG SUCKS NOW!!! - 07-13-2006 at 09:38
NACHOLIBRE
From: (Deer Park texas)
Joined: July 12th, 2006
Posts: 6

WTF'S UP WITH THE BASILISKS NOT BEING ACCURATE AND KASRKINS SUCK NOW AND WHEN YOU ATTACH A PRIEST TO A SQUAD OF IG THE PRIEST DOESNT RUN UP AND MELEE WHILE THE IG STAY BACK AND SHOOT THE PRIEST IS JUST PLAIN USELESS NOW AND SITS THERE IT'S BULLCRAP I TELL YOU I WONT STAND FOR IT THEY JUST NERFED IG LIKES THERE'S NO TOMORROW but....i think chaos got it the worst

 #64 - Dam you i blame you - 07-13-2006 at 09:49
cattfood
From: (folkestone)
Joined: September 30th, 2005
Posts: 18
OMG went to play my DOW WA this morning and low and behold the top half is missing eek! yer eek! it does not display the part of the top just fuzzes it out i cannot click on skirmish just game manager and army painter options etc. outraged what do i do?

 #65 - Mod Tools, when? does anyone know about how long it takes for new mod tools - 07-13-2006 at 18:18
Daffy5
Joined: May 22nd, 2006
Posts: 310
i really want the new mod tools, if anyone has any infermation about them plz tell me

 #66 - 07-15-2006 at 05:36
CaptainArdias303
Joined: May 10th, 2006
Posts: 110
what are all u guys talikng about? ive had no problems with ANY of the patches to date and i think relic are doing a good job. ohand by the way DoW is NOT meant to be the TT, its an action/RTS based on the 40k universe that is NOT meant to be a replacement for the original warhammer 40,000 TT game

 #67 - i need major help! - 07-23-2006 at 19:42
BIO_Ultra_
From: (Eganville)
Joined: July 20th, 2006
Posts: 282
i play daily online, but for the last three days i go to open winter assault and it says "you have uninstalled dawn of war, please uninstall this game, then re-install both games", so i go to see if dawn of war is uninstalled and it doesnt say "install" as a option, it says "play game", when i got to play it it says, "cannot find file debug 111. uninstalling then reinstalling might fix the problem" or something like that, i have tried uninstalling and re-installing and it keeps doing this, i need help please, i must play online, hlp plz!

i know this has nothing to do with patch 1.51 but i need hlp, but i do agree with #56, before this started screwing up, every game i played online was really laggy, and we all had fast comps

 #68 - For BIO Ultra - 08-01-2006 at 10:12
Lord_Panther
Joined: April 30th, 2006
Posts: 51
If you put the patch 1.5 and later you try to "fix" the game from the control panel he will always give you this error. This patch doesn't allow troubleshootings of DoW but if of WA.

 #69 - patches! - 08-09-2006 at 12:51
se7ven
From: (banf land)
Joined: August 7th, 2006
Posts: 123
Aaargh!!!
i hate patches they just reduce everything but ill find a way to cope with it >>Beer! Beer!+Rock

 #70 - 08-20-2006 at 04:28
VonFIDDE
Joined: August 20th, 2006
Posts: 1
Alot of good changes, as a IG player i do enjoy the new changes, even tho most aint that great i still feel like i have the upperhand as soon as i get my tanks. I do also enjoy the new orc changes like tankabustas got cap5 instead of 3 this will help alot vs those early dreadnoughts. In fact i like all changes even tho most of them are nerfed but its nerfed i wanted. I do hope we will see some change with the resourcesystem, for me its insane lategame and i would like some sort of fix here.

Other then that i can say to the people that whine that the changes was needed since alot of player uses same units allways since they were stronger, now you need a "MIX" of units rather then focus on a few.

Great patch and im looking forward the expansion wink Peace out

 #71 - I cant believe I downloaded this...reinstalling. - 08-20-2006 at 18:33
ElizLestrad
Joined: October 29th, 2005
Posts: 61
Jeres some things they should fix:

-Balancing
Frankly I dont think they understand the concept of balancing a game. Their making the races too much alike instead of making each race require their own strategy. If they "balance" this game any more it eony be any fun to play.

FIX THE SCAR ERRORS in SP Campaign! -yes it still crashes

Get rid of that worthless Predator Annihilator and bring back the old preditor /w upgrades.

Stop changing the file formats so that mods dont have to be updated each patch! I cant believe they ever changed from the 1.2 lua format. It was awsome back then...

 #72 - Wow interesting comments - 08-20-2006 at 19:58
chumba77
From: (Hammond/ Indiana)
Joined: August 20th, 2006
Posts: 1
though i do agree that the winter assault expansion changed a lot of crap in the game i believe it was for the better personally. It got me off my lazy **** and made me try all the different races instead of sticking to just one or two. If used properly any race can dominate but you have to change your style of play to suit each race individually. It was about impossible to win with orks oreldar or imperial guard against either one of the marines and now if you use a speed tactic with any of the three you can kick the marines asses early on. I also am afraid of the new patch but we will see i just dont want to have to reinstall the whole game again. That always sucks.

 #73 - OMG SHUT THE ***** UP - 08-21-2006 at 08:58
Blond1e
From: (Reading)
Joined: January 19th, 2006
Posts: 81
Dudes, all the changes in this patch were good changes, you want to know why? BECAUSE THE CHANGES WERE MADE BY RELIC, THE PEOPLE WHO ACTUALLY MADE THIS GAME, IF YOU THINK THAT ITS UNFAIR THAT ONE RACE GOT REDUCED STATS, ITS PROBABLY BECAUSE THEY PWN **** WHEN USED A CERTAIN WAY, A WAY YOU PROBABLY DONT KNOW ABOUT, STOP WHINING.

 #74 - DOUBLE POST? I DONT CARE! - 08-21-2006 at 09:00
Blond1e
From: (Reading)
Joined: January 19th, 2006
Posts: 81
Also, downloading the latest patch allows online play. If your that bitter about your favourite little guardsmen being made that bit weaker that you wont get the latest patch, your welcome to play endless rounds against all your AI friends.

 #75 - Aww the Nubs can't use their cheese tactics? - 08-22-2006 at 10:31
r3dsnip3r
Joined: August 22nd, 2006
Posts: 1
I love this patch. I believe that Relic issued this to nerf the Nub tactics everytime I play online. It makes players use more units into combating different situations and actually force morons to use something other than whole armies of one unit type. That's the real strategy in Dawn of War, not like Starcraft where everyone builds the hieghest teir units and hope they dominate.

So no more Predator and Termies, no More Bezerker Hordes, no Wraithlord and Fire Prism teams, no Bane Blade and Leman Russes too.

So STOP WHINING AND ACTUALLY DEVELOP A REAL STRATEGY YOU WHINERS! GO BACK TO STARCRAFT IF YOU REALLY NEED TO BE CHEESY AND UNIMAGINABLE DULLARDS

 #76 - hmmm... - 08-27-2006 at 14:00
necron_boy_drew
Joined: August 24th, 2006
Posts: 6
my assault terminator and dreadnought tactic better still work lol, i'd seriously laugh if this made my WA work again heh heh heh

 #77 - LMFAO - 08-27-2006 at 14:17
necron_boy_drew
Joined: August 24th, 2006
Posts: 6
IT WORKED I CAN'T BELIEVE IT THIS IS THE BEST PATCH EVER!

 #78 - 08-31-2006 at 14:27
marneus90
From:
Joined: April 10th, 2005
Posts: 1087
i'm so bored that I read through all that *****ing...

 #79 - change this crap - 09-02-2006 at 06:59
CyberPoo
From: (Doncaster)
Joined: January 29th, 2006
Posts: 19
ork dreds need their cap and cost reduced because they are not inline with th rest of the tanks.
Make it so that mega amoured nobz can have charactors attached
increase teminator cap to 4 because they are to stronge
Avatar cap should be 4 as this makes the squad cap rounded off
give chaos and IG anti tank guns earlier down the tec tree cos they get killed by tanks realy easily.
increase weapon cap in imps squads as they are a army based on fire power but they have none.
make space marines rhinos the same as chaos e'g make it limit instead of cap.

 #80 - 10-14-2006 at 10:27
Fishermaan
From: (Tampere)
Joined: May 12th, 2006
Posts: 42
Hey have you ever played with imperial guards against space marines or chaos in table top? its just crap because marines kills guardsman just like they were eating pizza and imperial guards cant even deal damage to marines!!! bur what i mean is that imperial guards suck in table top so why you complain about it? hey i collect imperial guards and i know what im talking about. only thing that is *****ing me off in dowwa is that imperial guardsman squad costs almost 200 points? (what requisiting or something) and in tabletop guardmens are free!!! 0 point/model!!!!!! hey relic you should make them free!! (or if there could be option to build 50 men platoon i would be happy too....wink)

 #81 - 11-05-2006 at 11:49
Living_Crap
From: (Antwerp)
Joined: January 31st, 2005
Posts: 103
Does this patch upgrade the original version to 1.5 or do you need version 1.4?

 #82 - ***FIX*** Missing & Corrupted Text - 12-09-2006 at 09:55
CyberMuZ
Joined: December 9th, 2006
Posts: 3
This fix is for those of you that have been having problems with missing or corrupted text in Dawn of War.

I had the same problem even with the newest video drivers for my ATI Radeon using Catalyst v6.11.

The ALT+TAB would fix it long enough to see the current screen, but as soon as your clicked on something that brought up new text or switched to another screen it would corrupt again.

I was finally able to permanently remedy the problem by Disabling the Catalyst AI.

I hope this helps.

 #83 - ***FIX*** Missing & Corrupted Text - 12-09-2006 at 09:56
CyberMuZ
Joined: December 9th, 2006
Posts: 3
This fix is for those of you that have been having problems with missing or corrupted text in Dawn of War.

I had the same problem even with the newest video drivers for my ATI Radeon using Catalyst v6.11.

The ALT+TAB would fix it long enough to see the current screen, but as soon as your clicked on something that brought up new text or switched to another screen it would corrupt again.

I was finally able to permanently remedy the problem by Disabling the Catalyst AI.

I hope this helps.

 #84 - ***FIX*** Missing & Corrupted Text - 12-09-2006 at 09:56
CyberMuZ
Joined: December 9th, 2006
Posts: 3
This fix is for those of you that have been having problems with missing or corrupted text in Dawn of War.

I had the same problem even with the newest video drivers for my ATI Radeon using Catalyst v6.11.

The ALT+TAB would fix it long enough to see the current screen, but as soon as your clicked on something that brought up new text or switched to another screen it would corrupt again.

I was finally able to permanently remedy the problem by Disabling the Catalyst AI.

 #85 - help - 04-03-2007 at 03:05
ferrari66
Joined: March 29th, 2007
Posts: 1
does this patch remove blurred text bug on ATI graphic cards. i have ati raedon x700 series and i dont see the whole rext

 #86 - 06-10-2008 at 09:58
wraithlord900
From: (Utah)
Joined: March 22nd, 2008
Posts: 441
now the game is an R.P.G now this is dawn of war filefront for fun mods is is now crap not fun I am not wasting my byts for this Puke! can some one come with a better mod than this do a mod that is better than domb **** soul hurracain mod. cause this does not make it fun anymore Aaargh!!!Aaargh!!!



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