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Dawn of War: Winter Assault Downloads > Mods:
Feral Orks mod (v1.1)
Filename: feral_orks_mod_v11.1.zip


Size:
Version:
Developer:
Downloads:
Date Added:
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2.8 MB
v1.1
kahem
1742
03-21-2006
Mods


Average User Rating: 6
Number of Votes: 16
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5 Other Files by kahem:
- Mike's Mods: Necrons (v1.52)
- Mike's Mods: Necrons (v1.51)
- Mike's Mods - Necrons
- Mike's Mod: Necrons (1.1b)
- Mike's Mods: Necrons

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Feral Orks mod (v1.1) - File Description  


Description:
Orks spread spores all through their lifetime and this lands in remote places where any other race may find it inhospitable at best to survive. The Ork waagghh on the planet is stopped but these spors are left to grow into loose ork tribes. 'unkultured' even to normal orks, These tribe scavenge weapons and equipment left over by the previous Waagggh! and discover that pointing the shiny loud thing at an enemy makes it go away.
Minutes after this technological discovery, the tribe goes to war!

This mod has a few minor graphical nugs, this is because the mod has NO custom models



See the readme for more information.



Feral Orks mod (v1.1) - Screenshots  
Screenshots:
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Feral Orks mod (v1.1) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Feral Orks mod!



Feral Orks mod (v1.1) - Readme  
Readme File:
This mod has a few minor graphical nugs, this is because the mod has NO custom models due to lack of assistance in that area. That includes animations, skinning etc

if you think you can help with this,s end a sample of your work to kahem AT hotmail DOT com



1.1---------------------------------------------------
-Grot Mob size reduced to 10
-Moved Wyrdboy to Tier one in place of Boilerboy, which was moved to the Boilerboy's lab
-Increased Wyrdboy Melee damage
-increased Wyrdboy ranged damage
-Added 'Minderz' leader to Wyrdboy
-Wyrdboy and Minderz take up 2 cap
-Reduced recharge time of 'Fist of Gork' Ability
-Reduced cost of Boilerboy's Lab to 280 req and 70 power
-Increased build time of Boilerboy's Lab to 94 seconds
-Increased damage to Bigga Squiggoth rokkits
-Reduced damage for Bigga Squiggoth's Twin Big shootas
-Reduced melee damage for Bigga Squiggoth
-Increased Melee damage for Small Squiggoth
-Reduced Build time for Bigga Squiggoth
-Reduced Build time for 'Uge Squiggoth



Generic balancing

Space Marines-----------------------------------------
-Increased build time of assault terminators
-Allow chaplin to join squads.

Eldar-------------------------------------------------
-Limited prisms to a maximum of 6

Orks--------------------------------------------------
-Moved Mega Nobs to require orky fort to be upgraded, but no limit to number of squads
-Tankbusta squad increased to 4

Imperial Guard----------------------------------------

Chaos-------------------------------------------------


Feral Orks mod (v1.1) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 14 | Last comment: 08-24-2010 at 18:42

 #1 - 03-21-2006 at 17:26
Dedshaw
Joined: June 9th, 2005
Posts: 130
YEAH YEAH YEAH! IVE BEEN WAITN FER DIS! ME GONNA BASH DEM UMIES!

 #2 - plans for this mod - 03-21-2006 at 17:54
kahem
Joined: May 30th, 2005
Posts: 257
blanace wise i've added a defensive structure, the Wyrdboy Tower, that at the moment seems to kill a force commander in 2 hits eek! and I have removed the Looted Baslisk Battery and replaced it witht he Wyrdboy Blastas, Basicly wyrdboy artillery

 #3 - ? - 03-21-2006 at 18:13
aralez
Joined: September 9th, 2005
Posts: 269
Did you remove the Basilisk in THIS version or do we have to wait for the next? Btw, there was a Feral Ork skin (which removed metallic stuff rom the Orks) available, do you use it in the mod? Iff not, you should go and ask the author, this might look cool!

 #4 - 03-22-2006 at 06:12
ZimmyZummy
Joined: March 4th, 2006
Posts: 78
Well, no new models makes me sad. frown But this looks pretty cool nonetheless, I'll give it a try.

 #5 - 03-22-2006 at 06:21
kahem
Joined: May 30th, 2005
Posts: 257
baslisks werent removed in THIS version

 #6 - 03-22-2006 at 18:03
The2vs2KING
Joined: December 27th, 2005
Posts: 151
bigger squig smaller health?frown

 #7 - 03-23-2006 at 05:15
kahem
Joined: May 30th, 2005
Posts: 257
i hope you know that there are three types of squiggoth with different ammoutns of health. but if its overlooked ill have it changed asap

 #8 - 03-27-2006 at 21:29
timthewizard
From: (toronto, ontario)
Joined: March 27th, 2006
Posts: 14
Doo da regulur Boyz ave' fur?

 #9 - 03-28-2006 at 09:00
kahem
Joined: May 30th, 2005
Posts: 257
like the readme says, no custom models

 #10 - 05-18-2006 at 11:26
nattuo
From: (swansea)
Joined: May 18th, 2006
Posts: 1
wish i could say WOOT or something, but the bloody mirror doesn't work. looks good though, the necron mod also looks good but again i can't download it because the mirrors don't work..... Cry

 #11 - im a noob - 05-11-2007 at 08:50
eldrich
From:
Joined: May 11th, 2007
Posts: 3
hi im a noob
i saved the file onto the desktop and i dont know where to put the files. do i put them in the THQ file.

 #12 - 07-30-2007 at 09:10
Ignos_Oshava_Malori
Joined: July 29th, 2007
Posts: 3
SQUASH!!!!!!! DUDE THIS ROCKS!!!!! Rock YEAHHH!!!!!
wooo.... so theres my caps button. embarrasment
EHEM IM GOING 2 GO MENTAL
SQISH SQAUSH BASH BOOOOOM SPLAT!!!!!!!!!!!!!!!!!Aaargh!!!

 #13 - 08-16-2008 at 13:09
Ev1l_one
From: (Washington)
Joined: May 18th, 2008
Posts: 15
you put them in Cstick out tonguerogram FilesTHQDawn Of War

 #14 - Soulstorm - 08-24-2010 at 18:42
fatcat234
From:
Joined: August 24th, 2010
Posts: 24
Can you please make this mod for soulstorm?



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