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Dawn of War: Winter Assault Downloads > Mods:
Imperial FF Mod (fixed) (v1.2)
Filename: imperialff_fix_modv11.1.zip


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Version:
Developer:
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Date Added:
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379 KB
v1.2
Hellocookie
1521
03-06-2006
Mods


Average User Rating: 5.8
Number of Votes: 5
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Imperial FF Mod (fixed) (v1.2) - File Description  


Description:
To save on confusion, this version has been named version 1.2, (for the front page purposes only) this is not a fix to the old file, but a replacement. Please read the description and readme carefully.



This is a winter assault mini mod. It drastically minimizes the old FFv1.1 mod file size. This should be treated as a new version of the FF mod and not a downloadable fixer. This will still show up as the FF mod v1.1 in your modmanager so you should delete the older mod files in order to avioud confusion.

Origional Description
Description:
I understand that my last version of this mod had some errors. People had trouble unziping it and it was 163.MB huge!! Well I took out the maps in the ff mod folder to decrease the size and hopfully elimate the data error problem. I would like to give my appolgy to anyone who downloaded the last version of this mod and had it not work and any maps that were the property of a map maker that ACCEDIENTLY got shipped with mod! Here are the changes NOTE:This (I think) should show up as the ff mod and I don't think this requires the last version to run. To tell if you are running the ff modv1.1 you just have to look at the top of the screen at the main menu.

Changes:
I corrected some info on units to make this more codex correct, this isn't a codex mod but I would like it to stay close to the actuall W4k game

Chem dogs have been replaced by conscripts
Extra map files have been taken out
IG squad rerenamed Shock Troop
Conscripts now have a line formation



Imperial FF Mod (fixed) (v1.2) - File Download Options  

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Imperial FF Mod (fixed) (v1.2) - Readme  
Readme File:
Imperial FF mod fix v1.1
by:Hellocookie

Hey everybody, I want to apologize for my huge v1.1 of this file. This should fix that. It should now be about 700kb instead of 264mb! There is nothing new acept the file size, thanks to 3 or 5 people who emailed me and told me how to correctly send the file. If you want to know what this does I suggest that you look at the file describion on my old v1.1 FF mod at DoWfiles.

TO INSTALL:
First off this is a winter assault mod and you DON'T need the older versions of my mod for this to work. Now simply extract all the files to your DoW directary and then go into the file and move the modlue file to the dow directary. Then your done!

THis is the property of hellocookie and for your sake you better not ripp off this mod!


Imperial FF Mod (fixed) (v1.2) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 7 | Last comment: 04-08-2006 at 20:54

 #1 - 03-06-2006 at 17:18
Hypnotoad
From: (Virginia/Alabama)
Joined: November 2nd, 2005
Posts: 51
much better this time

 #2 - Thank u - 03-06-2006 at 17:31
IG28
Joined: March 3rd, 2006
Posts: 9
this finally solved my problem. I like this mod it fixes a lot of the problems with the imperial guard and is a lot of funRock

 #3 - 03-06-2006 at 17:36
HelloCookie
Joined: January 24th, 2006
Posts: 209
Thank you. But you should really thank the people who showed me how to rightly package a file like this or else you would have to spend 1 and a half hours downloading this.

 #4 - NICE - 03-07-2006 at 01:04
HELLFIRE555
Joined: January 14th, 2006
Posts: 36
mod rules.....IG r now more fun now, man u should make some more mods like this.RockRockRock

 #5 - 03-07-2006 at 12:25
WolfLord
From:
Joined: January 26th, 2006
Posts: 192
Yeah good Mod! have you increased the Pop limit that would be awesome!!

 #6 - 03-07-2006 at 15:17
HelloCookie
Joined: January 24th, 2006
Posts: 209
I think I did but not that much.

 #7 - a little problem - 04-08-2006 at 20:54
Smurfius
From: (Twisp WA)
Joined: March 18th, 2006
Posts: 14
ok im sure it's a great mod and i like how its compacted to not be 300 megabytes but i dled it and moved ai game art attrib and scar folders and the module to the dow directory it shows up in the GM but the mod dosent activate ( i go into a skirmish and the changes arnt there just the normal game) am i supposed to extract every little file also? i also put the readme in the directory not sure if itl effect it anyways i read good things aobut it and cant wait for it to work.



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