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Dawn of War: Soulstorm Downloads > Mods:
Master's Military Manifest Mod (v3.0 Fixed)
Filename: militarymanifestv3fixed.zip


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784.89 KB
v3.0 Fixed
MasterMarine94
13292
03-30-2008
Mods


Average User Rating: 8.9
Number of Votes: 34
Related Files:
Latest 5 Mods:
- Codex Complete Hotfix (3.1)
- Soulstorm Unleashed (1.6)
- Spirit Storm Mod (0.5)
- Soulstorm Ultimate: Before Apocalypse (1.0)
- Apocalypse Expansion: Total Destruction (1.0)

2 Other Files by MasterMarine94:
- Master's Military Manifest Mod (2.0)
- Master's Military Manifest Mod (1.0)


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Master's Military Manifest Mod (v3.0 Fixed) - File Description  


Description:
And we now have an update to the Military Manifest Mod.

In a nutshell, this mod allows for extremely large-scale battles not possible in the base game. You can literally have as much military might as you can finance, which will change the dynamic of gameplay most sufficiently for a new challenge, methinks. The counters for squad and vehicle capacities are disabled, allowing infinite units. Each HQ building you construct will allow for twenty turrets and twenty generators, and Tau armies can now have both command posts.

Hell, there's not much I can say about this, is there? The final thing I can say is that it's definitely an interesting change. Saying anything else would just be spam, and that wouldn't be very nice.

~Kouen

{Reviewer Edit: Uploaded fixed version.}



Master's Military Manifest Mod (v3.0 Fixed) - Screenshots  
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Master's Military Manifest Mod (v3.0 Fixed) - File Download Options  

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Master's Military Manifest Mod (v3.0 Fixed) - Readme  
Readme File:
Master's Military Manifest Mod V3/////////////////////

this is the thrid vrsion of the mod and not all that much has changed

one of the big changes is that all tau players are now able to have both the montka and kauton command post... but only 1 of each :-(
and all turrets and generators limit has been boosted up to 20
not a big change but it can make gameplay that much easier or harder

installation

in this mod be sure to extract both the module and folder to
C:Program FilesTHQDawn of War - Soulstorm
then all you have to do is boot up soulstorm and select the mod from the game manager

to remove this mod all you have to do is delete the mod folder and module file


Notice

if you want to publish this mod on another website or modify this for use in anyother mod please give me credit

-MasterMarine94


special thanks

EL Furreto


Master's Military Manifest Mod (v3.0 Fixed) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 22 | Last comment: 05-27-2009 at 21:07

 #1 - 03-30-2008 at 09:26
palidin356
From: (Mount Holly)
Joined: June 15th, 2006
Posts: 7
so did this make it so you have the 20 turrets now
oh and nice work really cool modcool

 #2 - 03-30-2008 at 13:15
las_shot_in_the_eye
From: (Scotland)
Joined: February 10th, 2008
Posts: 23
brilliant mod, pretty cool seeing 'bout 12 necron lords against 5 ork warlords, while my 5 baneblades shot at them all! muhahahaha

 #3 - 03-30-2008 at 18:34
MasterMarine94
Joined: October 3rd, 2007
Posts: 58
thanks kouen

 #4 - unleashing the full might of the imperium - 03-31-2008 at 15:53
deathsnightmare
From: (CA)
Joined: January 30th, 2007
Posts: 96
Does this mod change the range of the basaliks at all? (not spelled right) because that would be awesome to have a lot of artilary hammering the enamy lines from even further back due to massive battle scale. and will anny new units join the fight in later releases? say like the vanqusher and other imperial tanks? wink

 #5 - 03-31-2008 at 18:59
MasterMarine94
Joined: October 3rd, 2007
Posts: 58
lol i wish but i am not good at modding
and i think make the range further for any artillery tank would be abussed by the ai (if they even use artillery)

 #6 - yeah its all cool exept for 1 thing... - 04-02-2008 at 15:17
Alister72
From: (Melbourne)
Joined: December 6th, 2007
Posts: 38
You know u didnt realy mention the @*Y! camera did u?mad i mean i have 2 keep on adjusting the stupid thing and it still doesnt work !!!!!!! HOW DO I GET RID OF THE STUPID CAMERA!!!!????Aaargh!!!

 #7 - i lost my temper earlier - 04-02-2008 at 15:21
Alister72
From: (Melbourne)
Joined: December 6th, 2007
Posts: 38
Oh my badcool u see im not abusing u its just i dont like th idea of the camera is there an way 2 remove it? Som1 pls help

Oh yeah and aniother thing whenever i try 2 download something else like badges or banners the blue thingo says they could not find my file... then it gives me a range of optins 2 clcik on none of them help... what do i do?Cry

 #8 - MY KNIGHTS - 04-02-2008 at 17:20
Fromatnv
From: (CA)
Joined: February 9th, 2008
Posts: 8
I was looking forward to woning with the grey knights but they have the hp form DC give them back there health it made me so sad D:

 #9 - 04-02-2008 at 19:17
MasterMarine94
Joined: October 3rd, 2007
Posts: 58
i could of sworn i answered your question in another release
all you have to do it go into the mod foler go under data and delete the 3 files that have the name camera in it that is all


also about the badges and banners thing if the orig game works with the badges and banners on and not in the mod pm me i might have a solution
and fromatny what was the orig hp of the grey knights?

 #10 - 04-02-2008 at 21:35
Fromatnv
From: (CA)
Joined: February 9th, 2008
Posts: 8
I could of sworn that in SS GK had 9600 hp asa full squad giveing them around 1200 hp yet in this mod they have 800 hp frown which is the amount they had DC.

 #11 - 04-04-2008 at 14:14
killswitch_2024
From: (london)
Joined: November 2nd, 2004
Posts: 54
Great mod man i alway say this i know but truly amazing. people keep asking you how to remove the canera mod coz they never read what you say man and plus they have like 1 brain cell.... loads of people on here cant be bothered to work stuff out for themselfs. Its people like you and me and some others that bring sanity to this place..... brillient work mate.

Keep the updates comming!

 #12 - campaign - 04-05-2008 at 21:39
carloskis
From: (Manila)
Joined: June 29th, 2005
Posts: 66
i'm wondering can i still play campaign wid this? makes it easier for me

 #13 - this is gonna sound pretty dam thick... - 04-06-2008 at 05:07
Fleshbolt
Joined: April 6th, 2008
Posts: 1
can't get the thing to work, did the extracting files to Cstick out tonguerogram FilesTHQDawn of War - Soulstorm but then when i booted up Soulstorm i had 2 mods available but both of them sed pop limit reached after i'd trained 4 mandrake squads...

 #14 - 04-08-2008 at 17:02
Tarik_GK
From: (Scotland)
Joined: April 15th, 2007
Posts: 46
Heres a oddity in game it says commanders are limited to 20 but it only lets you build 10, I've only tired this with the Space marine force commander and the Tau Commander but both had the same result. Also the apothecary (sp) is still capped at the normal 4, did you decend not to uncap them or just forget?
oh and just a question can you remove the thing that increases the Necron warrior Build time as you build more of them?

 #15 - 04-13-2008 at 12:45
Fusionltd
From: (stirling)
Joined: November 17th, 2006
Posts: 1
why cant chaos get more deamon princes or bloodthirstersfrown

 #16 - 04-26-2008 at 05:45
Vilitu
From:
Joined: January 29th, 2008
Posts: 14
Camera bad, rest good!

 #17 - Acess Denied? - 05-04-2008 at 07:09
212BARON212
Joined: May 4th, 2008
Posts: 1
Dude when i try to extract this file to soulstrom it says that access is denied what can be done about this? confusedconfusedconfused::

 #18 - Coolest - 05-11-2008 at 00:29
wraithlord900
From: (Utah)
Joined: March 22nd, 2008
Posts: 441
Man my tau is invincible now This Mod is one of the bestcoolTwo Thumbs Down!

 #19 - 06-19-2008 at 09:45
spiky1023
Joined: April 17th, 2008
Posts: 6
this mod is amazing especially when you gang u on a single squad of orks with 6 landraiders!!!Aaargh!!!.excellent mod!!Two Thumbs Up!Two Thumbs Up!

 #20 - 08-30-2008 at 15:44
wraithlord900
From: (Utah)
Joined: March 22nd, 2008
Posts: 441
This is my first mod for Soul Storm ever but I got rid of this mod Because of
Mobalize for war mod 1 of the best.

 #21 - 03-08-2009 at 05:04
Irvingator
From:
Joined: March 7th, 2009
Posts: 21
brilliant :thumbsup

 #22 - 05-27-2009 at 21:07
VaLkYrIe_27
From: (Ipswich)
Joined: May 17th, 2009
Posts: 30
hey... quick question to the maker of this mod.... how exactly do u change the amount of squads build able? (6 land raiders...lol) cause iv searched everywhere in each unit that is capped... sorry to post but i relay need to find out smile
VaLkYrIe out



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