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Dawn of War: Dark Crusade Downloads > Mods:
Multi-Factional Unit Caps (beta version (t e s t i n)
Filename: 9attrib.zip


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69.52 KB
beta version (t e s t i n
eance
670
06-28-2008
dark crusade
Mods


Average User Rating: 1
Number of Votes: 3
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3 Other Files by eance:
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Multi-Factional Unit Caps (beta version (t e s t i n) - File Description  


Description:
Multi-Factional unit cap (increased to one eleven here), both and set of "attrib" files to be copied or installed to dxp2/data/, in your dark folder.

Doesn't work with any other "attrib" mod (probably), and no other changes were made.

If you have any questions or other things just send them unto .

The readme.txt file goes into details about what i've meant by this small mod. It's not (not at all) anything great by coding standards, just possibly useful.



Multi-Factional Unit Caps (beta version (t e s t i n) - Screenshots  
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Multi-Factional Unit Caps (beta version (t e s t i n) - File Download Options  

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Multi-Factional Unit Caps (beta version (t e s t i n) - Readme  
Readme File:
multi-factional higher caps for dark crusade

version:: initial beta (testing)

email:: guy@gameslink.net

installing:: just unzip the "attrib" directory into your "dark crusade/dxp2/data" directory.

uninstall:: just delete the "attrib" directory thats been copied there ... .. ..

warning:: may not work with any other mod that uses "attrib" files installed there (carefull).

solution:: make sure that there is no files in "dxp2/data/attrib" before installing, for the

base install of "dark crusade" places no files there to begin with. mentioned for noob(s).

simple mini-mod = = increases <squad cap> and <vehicle cap> for "any faction" in "dark crusade"

if installed correctly, your default <squad cap> and <vehicle cap> are set to one eleven, and

theres no need to upgrade either cap at any point. and this applies for any faction played.

no other changes have been made, so (for example), existing limits on specific units are

still present. which, means you can still only land one land raider for instance ~ or

you can still only land one baneblade for instance. yet, the units that are "unlimited"

are "freeer" to land or summon, and each faction can actually field the max extent of

units available ~ instead of limiting as usual which units to field instead of others.

yet, don&apos;t be fooled ~ the timings are still the same and it takes quit some time to

get anywhere near the one eleven cap set (for either squads or vehicles). so, the real

advantage of this doesn&apos;t really appear until later, except for the fact that no cap

upgrades are needed at any time. i&apos;ve only tested this in skirmish, which definately

works out, yet i&apos;m not sure about campaign mode ~ since i don&apos;t like playing the raven

chapter much. i&apos;m also pretty sure it would work in multiplayer if every human player

has installed these attrib files. the real reason i&apos;ve made this mod was to offer

something that affected any faction equally without editing too many details. that

is also why i&apos;ve not altered anything else, since a balance may be r u i n e d.


please send any commentary or things unto = = guy@gameslink.net, i&apos;ll respond.


Multi-Factional Unit Caps (beta version (t e s t i n) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 8 | Last comment: 08-12-2008 at 19:15

 #1 - 06-28-2008 at 10:39
Boombaye
From:
Joined: December 19th, 2006
Posts: 281
Alright, what's with the Dawn of War 2 pictures, concept art and promotional pictures ?!

There are also more than enough mods that deal with population caps.

 #2 - h e r e s y - 06-28-2008 at 11:37
eance
From: (r e n t o n)
Joined: June 24th, 2008
Posts: 52
sorry, i've 'thought' when i've first uploaded this, that

accidently put this under regular "dawn of war", so

i'd uploaded again to make sure its under dark

crusade. not sure why it went through twice

though? thought admin would see that?

also, included pictures just to emphasize

or pay credence to their 'harder work".

 #3 - 06-28-2008 at 16:53
Zealot2021
From: (California)
Joined: August 15th, 2007
Posts: 428
why do people insist on writing

like

this

all

THE

TIME! mad

get over your attraction to this spam style of writing Puke!

 #4 - imperial citizen - 07-02-2008 at 02:03
eance
From: (r e n t o n)
Joined: June 24th, 2008
Posts: 52
in the name of the emperor ~ finish this! ! !
higher ground, we'll gain the advantage...
continue the assault, reinforcements are coming...
the monolith!!! we destroy that and this is over, c h a r g e ! ! !

~ last words of raven marine sergeant fighting against
the necrons way too far away from this planet "t e r r a"

 #5 - 07-04-2008 at 17:14
wraithlord900
From: (Utah)
Joined: March 22nd, 2008
Posts: 441
The 1st pic is my wallpaperDevil!

 #6 - the imperium - 07-07-2008 at 00:30
eance
From: (r e n t o n)
Joined: June 24th, 2008
Posts: 52
ok, just wanted to add here the following thing, just so 'other(s)' may know,

that (assuming i've survived), once i'm at the 'voting' polls (booth(s)) later

this year ~ ~ i'm voting for the following using the write - in option there

secretary of state = = lord sergent

vice president = = general horus

president = = the emperor

 #7 - eance stop spamming! - 08-03-2008 at 15:38
tunerboy
Joined: March 2nd, 2008
Posts: 9
eance i know u might not think its spamming or other ppl might not but...

i hav been looking through alot of mods and a couple ive seen eance writeing stuff that isnt needed that is useless and hes done this so much i call him a spammer smile

i eat spammers for breakfast Puke!

 #8 - Cool! - 08-12-2008 at 19:15
TheMonkeyofDoom
From: (Mississippi)
Joined: August 10th, 2008
Posts: 26
AWESOME TIME TO DOWNLOAD!!!!!Beer! Beer!



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