|Replica Map Pack (1.0) - File Description
| Description: |
This is a map pack with 10 maps for Warhammer 40,000 Dawn of War: Dark Crusade.
There is 1 2 player map, 1 3 player map, 2 4 player maps, 1 5 player map, 2 6 player maps, 1 7 player map and 2 8 player maps of small to medium sizes (mainly because a bug which wont allow me to create maps larger than 512x512, currently trying to find a fix for this).
Included are minimaps and map icons.
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|Replica Map Pack (1.0) - Screenshots |
| Screenshots: |
|Replica Map Pack (1.0) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Replica Map Pack (1.0) - Readme |
| Readme File: |
Replica Map Pack
Greetings from space!
This is ManualReplica and I bring you 10 maps, with minimaps, icons, impass map and even proper (somewhat) well written map descriptions and backstory, everything you ever wanted from a Dawn of War map and nothing else.
Some are more basic while others are more elaborate.
The maps included are:
Chaos Arena (3)
Lost Platoon (5)
Davins Moon (6)
Racial Slur (6)
The Great Pie (7)
Sun Valley Hills (8)
Like I said, they all have their own minimaps, icons, impass/terrain/cover maps and everything.
Feedback and ideas for future improvement would also be appreciated.
Hopefully this will be the first of several map packs from me depending on the overall reception they get.
INSTALLATION INSTRUCTIONS ARE VERY SIMPLE:
1. Place the "DXP2" folder in your "Dawn of War - Dark Crusade" folder (or whatever folder you installed DC to)
2. There is no step 2. :D
My maps are, for convenience, marked with (REP) after the name which makes it easier to find the maps, especially if you have a bazillion other maps installed.
Skalathrax is a symetrical 2 player map set on the ice world of Skalathrax,
it features tall buildings, snow and lots of corpses.
Chaos Arena is an alternate version of Arena, it is a 3 player free for all map set in an arena of sorts.
Ramps on the sides lead to the upper levels which house two critical points relics and two SP's.
There is one relic where the 4th player spawn used to be.
Critical Point in middle, base relics, turrets and 4th player removed.
Arena is a symetrical 4 player free for all map set in an arena.
Each player starts with a relic and the center holds a critical location.
Each player also start with 4 space marine turrets to deter early rushing.
Anomaly is an asymetrical barren and gray map set on a radiated deamon world.
It features little in the way of cover and scenery.
Resources are scarce (few SP's), no relics and each player starts with 3 Critical Points and 2 SP's.
Lost Platoon is a 5 player symetrical map designed for 2v2v1 skirmishes.
The map is designed around a large plateau where player 1 starts with extra SP's, a relic and 4 slags.
The remaining 4 players are divided into two bases.
There are two extra relics at the bottom of the ramps leading up to the plateau to capture.
Davins Moon is an asymetrical 6 player map set in a swamp around a fallen titan.
The swamp itself is composed of all negative cover with the small isles being neutral cover (ie no cover at all).
The 6 players spawn on two large isles divided by the titan in the middle.
There are two relics and one Critical point to capture.
Racial Slur is a symetrical linear 6 player map with a terrible name.
The two bases are divided by two long bottlenecks with the slim slushy areas being negative cover.
There are two relics each placed in one bottleneck between the bases.
The Great Pie is a delicious 7 player map.
Everything about this map is self explainable.
Sun Valley Hills is a symetrical 8 player map set in two clearings.
The two bases of 4 are divided by cliffs/mountains with 3 entry points.
There is some light cover and each team has to share 2 relics.
Trenches is an 8 player defence type map.
3 players start on a large and easily defendable position with 4 slags while the other 5 start in a relatively cramped
lower position (however, I tested this map against 5 IG opponents and they had no problems building their base).
There is a very wide long path leading directly from one base to the other and two simple nets of trenches at the sides.
There are 4 critical points in the network of trenches by the sides .
The trenches by the sides are mostly impassable by vehicles and the AI opponent will make little use of these prefering
to launch direct assaults through the middle.
All maps have been tested and there is sufficent space for base expansion for all DC factions.
No gamebreaking bugs as far as I know, but on the map Skalathrax the tall buildings cast some glitched shadows.
This is merely a visual glitch and nothing gamebreaking.
People with shadows disabled wont be affected by this.
Report any bugs (both serious and small) you find in the comment section.
I give credit to DodgeyKamikaze5 who helped test the maps and my communist mass genocidal cat for keeping my lap warm.
I'd appreciate if you didn't steal the maps and claim them as your own or upload them to other sites (but then, there is honestly nothing stopping you, after all this is the internet, I can't possibly be everywhere at the same time).
Again, post feedback in the comment section.
Did you like it, did you not like it, why not, how can I improve the maps, future map ideas, etc
Nothing else to add, install the maps and kill shit.
That pile of elf skulls isn't going to build itself.
|Replica Map Pack (1.0) - User Comments
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.
Total comments: 3 | Last comment: 02-16-2012 at 10:43
Joined: January 5th, 2009
|Nice job! |
Unfortunately, at this time we lack of mappers like you!
Joined: February 10th, 2012
|That is pretty amazing, I have no idea how I could have missed that, after all most of my general DOW modding knowledge comes from the relic forums. |
Thank you jones.
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