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Dawn of War: Soulstorm Downloads > Maps > 5 Player:
The Titan Gunship (1.0)
Filename: titan_gunship_1.exe


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1.99 MB
1.0
redeemed74
http://globalrecordings.net...
1727
05-02-2009
Soulstorm
Maps > 5 Player


Average User Rating: 9.5
Number of Votes: 11
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The Titan Gunship (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Tech: 10
Quality: 10
FunFactor: 10
Creativity: 10

Overall Rating: 10

Description:
Predator becomes prey in this high intensity multiplayer scenario where two great powers clash in an colossal conflict. The mega-cannon Titan Gunship is disabled attempting to destroy an Orky Asteroid, and the stakes are high to see who will come out as winner of this desperate battle in the stars. Play solo or with up to 3 friends online in co-op against an AI superpower.

About!:

    Pride of the Imperial Navy, Flagship of the 9th Armada, the Titan Gunship is the only surviving maxa-warcraft of the great Age of Technology. Now fully restored and renovated, you have been given the incredible honor to take command of this revered vessel. The course is set for the Tallassar System to obliterate a recently spotted Tyranid Hivefleet. En route you detect a small asteroid, insignificant except for the indication of life forms – and the potential to see firsthand the immense firepower you now possess! Your long range “Omni Scanner” illuminates the rock, revealing a nest of Orks. Closing in on your prey, all 12 deadly Titan Cannons concentrate a devastating blast that nearly rends the asteroid in half! But above the cheers from your crew the first mate shouts out that something is going wrong. The Omni-scanner shuts off, thrusters die and your invulnerability shield fails as all your thermo generators go up in smoke. Perhaps the strain of all cannons firing at once was too much for the old ship?

    You possess the technology and resources to rebuild the generators, and it should only take a matter of time. But might that nest of orks cause any trouble? Precariously close, you could be bothered by short range craft and should prepare in case of trouble. Little do any aboard know that this meager meteoroid has been exile for Warlord Gashgun and his Orkish army for nearly 4 years, trapped in interstellar orbit. They have done nothing but quarrel among themselves and prepare for the day a vessel might pass by close enough to commandeer. Desperate to get off, and craving battle, they see your ship as Gork's answer to their prayers. The volley of gunfire you just displayed frenzies their passion to take this ship for their own!

    Crippled, but in no way intimidated, your mighty ship is well prepared for this kind of conflict. Armed with more than a dozen deck cannons, those Orks will be pulverized in their desperation to take the ship. But underestimating their innumerable horde, undauntable determination and craving for combat could be a deadly mistake. Victory over the Orks may prove your worth as captain, whereas defeat will give Gashgun the weapon of his dreams and your memory will be forever despised as havoc is wreaked across the Imperium. Fight well!


Known Issues:

The innovative nature of this scenario causes several unusual effects. These are the ones we know about, and there may be more. We are sorry about them, but at this time there isn't much we can do about them.

  • The flyers pass through the walls of the Gunship – we would love to have made them fly over the walls, but as it is they just go straight through.
  • Targeting enemies over the large Titan Cannons is very difficult – instead of firing at the fighta bombas, you can end up selecting the unit underneath. Moving your camera to view from different sides can help, allowing you to target the unit above or beside the cannon. The design of the battle keeps most of the action away from the big cannons, trying to minimize this problem.
  • There are blood splats around the ship and asteroid – this is what creates the artificial impass allowing the flyers to pass overhead and keep ground units from running through space. It would be nice to make them invisible, but to do so would require it's own mod and wouldn't let you use your own favorite one with the map!
  • Teleporting and deepstriked units can run around in “space” – We set up a system to automatically kill or re-teleport units that wind up in space, but it put a much heavier lag on the game. So right now everyone can run around if they really like to!
  • Cannons fireing at flyers in Space leave a crater decal – yes, and there isn't much we can do about this. By having a deep space setting we are going beyond the normal settings of the game. Perhaps we could fix it through a mod that kept the cannos from leaving craters, but at this point we are not worrying about it.
  • Some times clusters of Orks just stand around dumbly – Our programming for the Ork attack isn't perfect, and sometimes they just can't seem to figure out what to do. Blast'em anyway! They can suddenly get a sense of direction and pound you. Having the AI on Standard or Hard seems to cause this less than Harder or Insane.
  • It doesn't take any power to fire the cannons – yes, your amazing ship doesn't need power for the cannons, just the scanner and for the guns to be in auto-target mode. Fire away!


This mod is superb, you must download now!




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




The Titan Gunship (1.0) - Screenshots  
Screenshots:
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The Titan Gunship (1.0) - File Download Options  

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The Titan Gunship (1.0) - Readme  
Readme File:
Readme
Gunship 1.0
Made by Redeemed74 TyoungLS
Using EZScar-2-020B.scar
With help from Maxxta
Map Tested by Iron_Father

Compatible only with DOW Soulstorm (it depends heavily on special Soulstorm units)



Installation:

To install this scenario, run the executable file and make sure that it is opening into the proper folder, which on most computers is

C:/Program Files/THQ/Dawn of War - Soulstorm

If you have your game installed on a different drive letter make sure that you locate the appropriate place.

Unpacking should create a "Data/Scenarios/MP/loading" directory with the loading
image named gunship.tga in it in it.

Along with this map is the documentation for EZScar and the latest version of the EZScar script. You are welcome to use and-or modify in part or in whole the Gunship.scar script for your own map or mod and do not need to ask for any specific permission. Please do mention, though, that you are using EZScar and keep its header intact.

Game Setup:

It is very important to use FIXED STARTING POSITIONS and PLAYERS SET TEAMS. You can leave any slots 3 to 5 closed if you like, and doing so will increase your squad and vehicle caps a little bit. Player2 must be set to be on team2 and should be ORKS, in order for the scar programming to work correctly. All other players should be set as your allies. Having fewer players on your team will result in proportionally less fighter bombas and ork squads. It can be played as a single player, or as an online co-op.

The actual difficulty level will only vary slightly from Standard to Insane because of the generated units and forced enemy attack. Any computer allies you have will be affected by the difficulty level, so having it on Harder or Insane can actually make it easier!

The only objective this scenario is designed is ANNIHILATE. Anything else is likely to cause a “fatal scar error” or unpredictable results.

All the standard races should work. New Race Mods will not receive a forward base, but should still be able to play.

Starting Resources don't make any difference since everyone on the Gunship receives 50,000 Power and Requisition at the very start. Why not? You have been on the ship long enough.

Dealing with Lags:

This scenario involves large numbers of units, lots of Titan cannons and complex scar programming. It takes a top notch computer to run it in high resolution. If you experience lags, there are several things you can do:
1. Lower the number of AI allies (leave one or more slots “closed”),
2. Lower the resolution settings on your computer,
3. Don't use a mod that affects the computer AI or keeps track of “heroes”
4. Make sure your computer is not running other processes that slow it down
(virus scan, quick launch programs, etc.)


Tips and Tricks:

(Caution, contains spoilers! Adventurous players scan just get started, but if you become disgruntled with the map or are of the more cautions type this may be of help to you.)

This scenario is best played with several human players that can think – AI players will only help a little bit. Player1 is the only one who can power the large and small cannons and should concentrate on keeping the Fighter Bombas off the Gunship. Watch out! It can take time for your cannon to fire, and if the target moves over friendly troops or buildings you may destroy them too. When the Bombas do make it, some act as transports and will drop squads of fighters. At the start the orks are disorganized and will attack whatever is close to them. But then contingents will wisen up and develop strategies. Don't let them take control of all three critical locations at once, or in a few minutes they will gain ownership of the deck cannons and you will be blown away! Also, try to keep them from building Orky Forts on the deck, since a lot more units, even Squiggoths, could then come at you.

There are several ways to cripple the Ork's advance. It is up to you to figure most of them out, but you might want to know up front that successfully destroying key buildings on the Orky Asteroid will slow down and even stop their unit production. Your big cannons can still fire, if you can manage to reveal areas on it while holding back the orky onslaught...

The numbers of attacking Orks will not be affected by mods that allow higher squad caps, so settings for massive battles or no limits will make it much easier for you as defenders.

Have fun!


The Titan Gunship (1.0) - User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 64 | Last comment: 06-09-2009 at 07:28

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - wow - Posted by: willow753 (Member) - 05-02-2009 at 09:18

 Expand#2 - Posted by: emperortitan (Member) - 05-02-2009 at 09:55

 Expand#3 - not working - Posted by: warhammerfan999 (Member) - 05-02-2009 at 11:22

 Expand#4 - Posted by: terminator_gregg (Member) - 05-02-2009 at 11:38

 Expand#5 - Posted by: Jendo_2 (Member) - 05-02-2009 at 13:13

 Expand#6 - Posted by: Jendo_2 (Member) - 05-02-2009 at 13:17

 Expand#7 - Posted by: renegadedod (Member) - 05-02-2009 at 13:25

 Expand#8 - Oops! - Posted by: tyoungls (Member) - 05-02-2009 at 13:40

 Expand#9 - wtf - Posted by: csandoval1 (Member) - 05-02-2009 at 16:14

 Expand#10 - Ouch, sorry for the mistake! - Posted by: redeemed74 (Member) - 05-02-2009 at 20:29

 Expand#11 - Lowering the Lags - Posted by: redeemed74 (Member) - 05-03-2009 at 06:54

 Expand#12 - Posted by: chaoslordx13 (Member) - 05-03-2009 at 07:16

 Expand#13 - Posted by: jess4909 (Member) - 05-03-2009 at 16:45

 Expand#14 - kudos - Posted by: rah1 (Member) - 05-03-2009 at 18:47

 Expand#15 - sorry for double post admins/moderators but its URGENT! - Posted by: rah1 (Member) - 05-03-2009 at 19:11

 Expand#16 - for a third time... SORRY! - Posted by: rah1 (Member) - 05-03-2009 at 19:31

 Expand#17 - Great feedback - Posted by: redeemed74 (Member) - 05-03-2009 at 20:14

 Expand#18 - well thanks for response but i got ONE MORE :O - Posted by: rah1 (Member) - 05-03-2009 at 20:25

 Expand#19 - Posted by: jendo (Member) - 05-04-2009 at 05:25

 Expand#20 - Glad you found that one - Posted by: redeemed74 (Member) - 05-04-2009 at 05:30

 Expand#21 - Help for Jendo - Posted by: redeemed74 (Member) - 05-04-2009 at 05:47

 Expand#22 - opinion on gameplay this time - Posted by: rah1 (Member) - 05-04-2009 at 14:56

 Expand#23 - I can make some adjustments - Posted by: redeemed74 (Member) - 05-04-2009 at 19:48

 Expand#24 - responce on #23 - Posted by: rah1 (Member) - 05-04-2009 at 20:55

 Expand#25 - Ahh, one tip that can help - Posted by: redeemed74 (Member) - 05-04-2009 at 20:56

 Expand#26 - Posted by: jendo (Member) - 05-05-2009 at 08:57

 Expand#27 - Posted by: XXXmalice (Member) - 05-05-2009 at 15:03

 Expand#28 - Saving the download - Posted by: redeemed74 (Member) - 05-05-2009 at 15:23

 Expand#29 - #27 - Posted by: rah1 (Member) - 05-06-2009 at 14:36

 Expand#30 - Posted by: jendo (Member) - 05-07-2009 at 09:00

 Expand#31 - Posted by: jendo (Member) - 05-07-2009 at 09:02

 Expand#32 - to jendo - Posted by: rah1 (Member) - 05-07-2009 at 20:40

 Expand#33 - Posted by: jendo (Member) - 05-08-2009 at 07:47

 Expand#34 - Poor Jendo - Posted by: redeemed74 (Member) - 05-08-2009 at 07:58

 Expand#35 - to jendo (PT1) and redeem (PT2) - Posted by: rah1 (Member) - 05-08-2009 at 14:45

 Expand#36 - The Orky Gunship - Posted by: redeemed74 (Member) - 05-08-2009 at 17:16

 Expand#37 - to #36 - Posted by: rah1 (Member) - 05-09-2009 at 15:18

 Expand#38 - Revisions almost completed - Posted by: redeemed74 (Member) - 05-09-2009 at 18:48

 Expand#39 - #38 - Posted by: rah1 (Member) - 05-13-2009 at 19:59

 Expand#40 - -walks in in a suit and yells out- UPDATE! - Posted by: rah1 (Member) - 05-14-2009 at 15:05

 Expand#41 - Updated Update - Posted by: redeemed74 (Member) - 05-14-2009 at 18:07

 Expand#42 - -puts mouth on noisemaker- UPDATE! - Posted by: rah1 (Member) - 05-14-2009 at 18:43

 Expand#43 - That's a tougher one - Posted by: redeemed74 (Member) - 05-15-2009 at 16:05

 Expand#44 - -holds up a demoralizing banner- UPDATE! - Posted by: rah1 (Member) - 05-15-2009 at 16:26

 Expand#45 - Great work! - Posted by: redeemed74 (Member) - 05-15-2009 at 20:05

 Expand#46 - #45 - Posted by: rah1 (Member) - 05-16-2009 at 06:23

 Expand#47 - (Holding Breath) UPDATE! - Posted by: redeemed74 (Member) - 05-16-2009 at 06:34

 Expand#48 - #47 - Posted by: rah1 (Member) - 05-16-2009 at 17:15

 Expand#49 - Mod Compatibility - Posted by: redeemed74 (Member) - 05-17-2009 at 03:33

 Expand#50 - #49 - Posted by: rah1 (Member) - 05-17-2009 at 19:24

 Expand#51 - #50 - Posted by: redeemed74 (Member) - 05-18-2009 at 04:33

 Expand#52 - Whew! - Posted by: redeemed74 (Member) - 05-18-2009 at 13:26

 Expand#53 - #52 - Posted by: rah1 (Member) - 05-18-2009 at 14:43

 Expand#54 - oi missing something! (sorry for double post) - Posted by: rah1 (Member) - 05-18-2009 at 15:02

 Expand#55 - This might help - Posted by: redeemed74 (Member) - 05-18-2009 at 16:55

 Expand#56 - another question - Posted by: rah1 (Member) - 05-18-2009 at 19:35

 Expand#57 - Removing Old Files - Posted by: redeemed74 (Member) - 05-19-2009 at 06:50

 Expand#58 - #57 - Posted by: rah1 (Member) - 05-19-2009 at 15:14

 Expand#59 - little help? - Posted by: rah1 (Member) - 05-21-2009 at 16:33

 Expand#60 - Forget the dev for now - Posted by: redeemed74 (Member) - 05-21-2009 at 17:42

 Expand#61 - -dev - Posted by: tyoungls (Member) - 05-21-2009 at 18:07

 Expand#62 - Excelent map - Posted by: chaos100 (Member) - 06-05-2009 at 12:20

 Expand#63 - Reducing the Lag - Posted by: redeemed74 (Member) - 06-07-2009 at 10:50

 Expand#64 - New version available! - Posted by: redeemed74 (Member) - 06-09-2009 at 07:28



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