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  Cadian Inquisition Interview
This Page has been viewed 24,790 times
Hello Meppa and Colonel! Thanks for taking the time out from working on your mod to answer some of the questions we have for you.

TheDoc: First could you give us a brief overview of your mod as well as your team?

Meppa: As I am only a code monkey I don't actually know my team. But mod i know quite well so i will concentrate on that. We are trying to do Imperial Guard army with some Inquisitional support. For those that don't play table top this mean having lots of poor infantry and possibly the greatest tanks in game with some very tough but rare elite infantry choices. When i think of Imperial Guard I can only think of that one quote from rule book "If you cannot crush them with words, crush them with the tanks of the Imperial Guard". When you install this mod you can kill those heretics and especially warp spawn creatures with incinerators and psycannons as well with those tanks. I just love Imperial Guard with little bit of elite support.

Colonel: Meppa has basically described the mod as is, although i would like to add that i (personally) wish to add other regiments to the MOD such as the Praetorians. As for the Team it currently stands at:
Coordinator/PR(ish) - Colonel
Lead Coder - Meppa
Voice Actor - Luug
Voice Actor - Rhyos
3d Artist/ 3d Animator/ Concept Art - Mockier
3d Artist/ 3d Animator - CMRVSUK
2d Artist/ FX - Schwifty
Concept Artist - Vacant
Tester - NihilisticDogma
Tester - GhOsT2525
Tester - Dkraver

TheDoc: Does Cadian Inquisition stand for your first attempt at a mod?

Meppa: Well, if we don't count those early days and some hex editor value changing yes.

Colonel: No, i have made and coordinated MODs for halflife/ Homeworld and Homeworld 2. Although my Homeworld MODs were nothing notable really.

TheDoc: Will this mod be based on one of the three main branches of the inquisition?

Meppa: I don't quite understand this question so my answer might be off. This mod will rely heavily on basic Imperial Guard but will have some Grey Knight support in it. So I think that would mean it will be a mix of regular Imperial Guard and demon hunter army. We will probably leave assassins out of this one, but never say no wink

Colonel: As my esteemed colleague says we will have Grey Knight support during game play however the MOD does focus more on the Imperial Guard.

TheDoc: Will you be making custom models to more accurately depict the Cadians?

Meppa: We will make what ever is needed to accurately describe units that will be on field. Only squad that is near ready is platoon and even that doesn't have model for junior officer. Well, maybe we will use Toth as our inquisitor as he is kind of good.

Colonel: In my opinion even the Relic created Models need changing, as so far to say by adding new weapon models (why they were released by Relic without a plasma gun i shall never know).

TheDoc: Will there be new tanks, or other vehicles(including a thunderhawk replacement)?

Meppa: What? Chimmy and two different Leman Russes isn't enough for you? We might add Hell Hound since that is quite popular, but since you can have flamers on one of those Leman variants it doesn't add that much more to game, so we shall see.

Colonel: Of course, if we see a need arise we will add them. Until then, most likely not.

TheDoc: What is your favourite aspect of the DOW Engine?

Meppa: I haven't actually studied that engine that much, only messed with data files. But it looks great and runs smoothly and those data files are easy to edit.

Colonel: Dawn of Wars engine is nothing special in my book, infact the models could be 2d for all i care, all i want in a game is playability and value for money. DoW gives me this, especially in the form of MODability.

TheDoc: Will you add more of the Codex options(I.E. Mortar Squads)?

Meppa: As this is DoW we can't add anything directly from codex. But some options might be added. Even if this is in pretty good shape now, we have still a lot of things to add. New squads require a lot of work and a lot of balancing so I am not entirely eager to add new squads. Weapon options are a different thing, those are easier to add. Still i might have to yield and add Ogryns to game, as they are pretty popular. I can say that there won't be mortar squads, but i might add mortars or sniper rifles as an upgrade option to Fire Support Squad.

Colonel: Usually i have no control over what meppa adds because we try to keep the MOD to the point where people will want to download it and play it again and again. However, certain aspects of the Codex would just be plain daft to add. People do seem to want Snipers and Ogryns in Cadian Inquisition, its just finding the right place to put them really. I.e. does adding Ogryns make Fire Support a waste of time to build? Deciding what goes in and what stays out of a MOD, or full game for that matter, is a very hard thing to do.

TheDoc: When can we expect to see the next release?

Meppa: Not before patch. You got one less then a week ago? It seems that nothing can satisfy our fans smile. Next version will be released either soon after patch (if there are problems with the current version and patched game) or when we have gathered enough balance data to make some proper changes.

Colonel: Iím going to take the Corporate view on this and say "End of the Month"

TheDoc: How as Community Support been, anything the community can do to help Contribute?

Meppa: Well, we need a lot of balance data. Just be specific what is unbalanced and against what. By playing and sending replays to our team or just telling what is wrong you help. More specific you are, more you help.

Colonel: Like Meppa said, we need more contact from the players of Cadian Inquisition. We cannot just rely on ourselves for bug and balance data. Only recently were we made aware of a bug regarding Heavy Bolters, it was in Cadian Inquisition since v0.01. We really do need more help regarding testing.

TheDoc: Is there anything you would like to say to your fans?

Meppa: Play this mod. Play against your friend. Play against other people that use this mod. Tell us what is wrong and help us make this a better mod. And don't forget to participate in upcoming tournament.

Colonel: Exactly what Meppa has said, but i would like to add that this MOD is as much your MOD as it is our MOD. Also please feel free to join us in IRC at Server: irc.hwcommunity.com / Port: 6667 / Channel: #dowmods and chat to us as well as the rest of the team. (You can also pick up other players for a good old fashioned game of Cadian Inquisition).

TheDoc: Thanks again for taking the time to answer these questions Meppa and Colonel! Good luck with the project and the team at DOWFiles will be keeping a close eye on updates.

>> Cadian Inquisition Official website

Average User Rating: 8.2
Number of Votes: 6

User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 6 | Last comment: 05-17-2007 at 09:36

 #1 - It wont work - 11-08-2004 at 08:56
Guest (ip-216-177-189-235.adsl-dhcp.dsl.gvtc.com)
Joined: December 31st, 1969
I want to play this mod so bad i would pay 50 bucks for it if i saw it in a store i downloaded it but when i clicked on the new shortcut it said w40k.exe not found and said it was searching can you pleeeeeeeaaaaaa*****sssssseeeeeeeee tell me the problem.

 #2 - forums - 11-08-2004 at 21:53
Joined: November 8th, 2004
Posts: 167
Try their forums http://cadinq.dowfiles.com/forums/

 #3 - Solution - 11-09-2004 at 20:02
Guest (cm226.omega229.maxonline.com.sg)
Joined: December 31st, 1969
Yes,please head over to our forums and give a detailed description of the problem.

Somethings to check though :

-Do you have DoW installed?

-Do you have the mod in the same folder as DoW?

-Did you move the DoW folder/Cadin inquistion folder in anyway,which would screw up the shortcut's paths?

 #4 - 07-22-2005 at 10:42
Guest (adsl1500-165.dyn81.pacific.net.sg)
Joined: December 31st, 1969
This mod would be really good, if it had better textures, maybe it's still in beta stage...well it is, but the textures the units use right now...are really really crap...sorry...feels like playing DOW with SUPER LOW settings for textures....

 #5 - 08-13-2005 at 17:57
Guest (c66-235-19-152.sea2.cablespeed.com)
Joined: December 31st, 1969
Awsome mod. If the Cadian guys actually read these, one suggestion. The guardsmen look a little cheesy, so maybe you could enhance the textures on their armor or something. Anyway, really, really awsome. I like the snipers and the Kasrkin. Really well done.

 #6 - u need it on dark crusade - 05-17-2007 at 09:36
Joined: September 21st, 2006
Posts: 6
Aaargh!!!Aaargh!!!u need to but this on dark crusade:

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