[Register] [772770 Members] [78531 Online; 295 Members, 78236 Guests]  
Dawn of War
File Search






 The Files
 » File Browser
 » File Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 The Mods
 » View List
 » Download

 DoW: Dark Crusade
 » Press Release

 DoW: Winter Assault
 » Introduction
 » Press Release
 » Release Date
 » Features
 » Screenshots
 Imperial Guard
 » Units

 Dawn of War
 » Overview
 » Universe
 » Requirements
 » Reviews
 » Screenshots
 » Space Marines
 » Chaos Marines
 » The Eldar
 » The Orks
 » Downloads
    - Maps
    - Mods
    - Official Releases
    - Utilities
    - Videos

 Special Features
 » Interviews
 » Strategies
 » Reviews

 The Tutorials
 » Mapping Help & Info
 » Badges & Banners Walkthrough

 The Community
 » Links
 » DoW Forums
    - DOW 2 General
    - Dawn of War General
    - Dark Crusade General
    - Winter Assault General
    - Soulstorm General
    - Modding & Editing
    - Problems & Help
    - Clan Forums
    - Table Top Talk
 » Submit PotD
 » PotD Archive

 The Site
 » Latest Poll
 » About
 » Staff
 » Apply To Volunteer
 » Contact





  Winter Assault | Imperial Guard Units
This Page has been viewed 185,564 times
The expansion has just been announced and so far we know very little of what extra units will be included with the pack. I've made a list on this page with detailed information on what each unit does. I will keep this updated when I find out more.


Name: Baneblade Tank
Pictures: TT1 TT2
Weapons: 3 twin-linked heavy bolters, 2 lascannon, 1 demolisher cannon, 1 maga-battle cannon & co-axial autocannon. (Thanks valhallan129th)
Description: It's main purpose is for heavy assault on enemy positions. We think it will be one of the most powerful weapons in Winter Assault.

Average User Rating: 6.3
Number of Votes: 332


User Comments  
The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 221 | Last comment: 02-09-2011 at 16:40

 #1 - 02-18-2005 at 05:06
Guest (217.17.117.90)
Joined: December 31st, 1969
Posts:
HOLY COW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 #2 - 02-18-2005 at 17:19
LuisW1
From: (Adelaide/South Australia)
Joined: February 2nd, 2005
Posts: 9
This Looks Great, I collect Tabletop Imperial Guard & I think this is just Awesome!!!!!

 #3 - 02-19-2005 at 21:39
Midnight_Templar
From:
Joined: February 19th, 2005
Posts: 14
I would preffer tanks that are actualy in TT WH40k, but if that is to much to ask for, at least put in sentinals, rough riders, and cadian snipers. Oh, and if you put in a psyyker, when he uses a power, be sure to make an animation of him taking advil. smile

 #4 - Holy hell - 02-20-2005 at 01:08
cabbage890
From: (Melbourne)
Joined: February 20th, 2005
Posts: 2
i collect Cadians in rl and i can only dream what it would be like to have on oe them in the tabletop game. That thing will be able to own everything, i also hope they add either stromtroopers or cadian kaskrin

 #5 - indeed - 02-21-2005 at 00:00
Guest (ppp23DC.dyn.pacific.net.au)
Joined: December 31st, 1969
Posts:
Have either of you ever been to forgeworld? these tanks CAN be used in tt WH40K you just need the imperial armor rulebooks, and you can get a @%$& load of other vehicles for most races as well.

 #6 - 02-21-2005 at 14:41
Guest (ool-4577f472.dyn.optonline.net)
Joined: December 31st, 1969
Posts:
Just saying everyone seems obsessed with only the guard and not what else they will be adding....will they finally make terminators effective against flamer wielding cultists? i hope so...and what about bikes? They better fix things with the four orig races as well as just adding another one.....

 #7 - 02-22-2005 at 14:11
The_one_japper
From: (Hilversum)
Joined: January 14th, 2005
Posts: 28
is that the only thing they will get new? i hope 4 more if you want it to be a race.confused

 #8 - cadian only? - 02-23-2005 at 20:39
acid_phlashback
Joined: February 23rd, 2005
Posts: 1
Augh, I hope they don't cop out and do a Cadian-only mod. I'm sick and tired of Cadians getting all the loving. What about Steel Legion? Valhallans? Tallern? Mordian Iron Guard? Death Corps of Krieg! There's a ton of Imperial Guard out there, and I hope we see more models than just recycled Cadians.

 #9 - hey!! - 02-23-2005 at 23:44
Guest (ppp2CEE.dyn.pacific.net.au)
Joined: December 31st, 1969
Posts:
Cadians get all the glory because they are adaptable. Valallans, Tallern and steel legions are based in certain places, ie desert, ice and Armageddon, and we all know that Mordian Iron Guard just suck so bring on the Cadians!!!!

 #10 - Actually - 02-24-2005 at 03:56
Guest (user-6124.l3.c3.dsl.pol.co.uk)
Joined: December 31st, 1969
Posts:
the main reason for the cadians getting so much praise is becase their homeworld is at the entrance to the eye of terror

 #11 - This Tanks Rocks!!!!!! - 02-27-2005 at 06:55
Guest (cpc1-mfld4-3-0-cust170.nott.cable.ntl.com)
Joined: December 31st, 1969
Posts:
I've played in in TTW40K and it annihilated me. Orks and Eldar are gonna get fried with this on the game.

Think about 2 lascannons, 2 TL Heavy Bolters, 2 Ordanace weapons and a autocannon!!!!!!! It will destroy anything

 #12 - 02-27-2005 at 10:03
hakon
From: (Prague)
Joined: February 8th, 2005
Posts: 34
oh my hell!! it is awesome.. i collect daemonhuners greyknights but baneblade is just cool! what a weapon platform... my eldars are already running away.. smile it seems like it can take down LR without problem..

 #13 - 02-27-2005 at 16:19
Midnight_Templar
From:
Joined: February 19th, 2005
Posts: 14
I know that they really exist, but I doubt that they are official, and come on, who's going to spend the 300$ for that? Still looks cool.

 #14 - If you guys are gonna get spiffy with this.... - 02-27-2005 at 23:53
RealityWreck
From: (Wichita, Kansas)
Joined: February 1st, 2005
Posts: 5
BRING BACK THE*****ANS!!!!

I first played Warhammer fantasy and 40k around 1990. If your gonna get a tank like this that can effectively(or apparantly) wipe out an Orc stinkhold from halfway across the map, why not make giant walking battle platforms that can do it up close AND with big guns?

 #15 - YAY!! - 02-28-2005 at 21:54
Guest (CPE-60-225-28-37.nsw.bigpond.net.au)
Joined: December 31st, 1969
Posts:
go cadians (mordians suck! but vahallens rule!)

 #16 - 03-01-2005 at 13:24
Guest (client-82-2-115-117.brnt.adsl.virgin.net)
Joined: December 31st, 1969
Posts:
Armeggedon Steel Legion would have been good. Their uniforms rock!!!!!!!!

 #17 - nice - 03-02-2005 at 12:11
Guest (dD5E0E890.access.telenet.be)
Joined: December 31st, 1969
Posts:
well now about time forgeworld got involved.
damn that thing looks good, i wonder how orks will reac to that firepower (probably the usual WAAAAGH but this time with an tone of envy)
PS: there are rules for baneblades in TT midnight templar

 #18 - Sweet Emperor's holy dentures! - 03-06-2005 at 16:25
Inquisitor_William
Joined: March 3rd, 2005
Posts: 2
BANBLADES!!!! HAHA!! Whole Cities will be leveled by this behemoth!

and in response to #8, let's not forget the TANITH FIRST AND ONLY!! GAUNT'S GHOSTS!!!!! (if you don't know what i'm talking about, you should read the books by Dan Abnett. MUST-READS, all of them!)

 #19 - they need it - 03-10-2005 at 22:27
MCB666
From: (New Plymouth Taranaki)
Joined: December 6th, 2004
Posts: 34
Having played imperial gaurd in the game and the TT they really need this vechile.

And does anyone know if the other armies are getting super heavy vechiles

(Space Marines Thunderhawks rule)

 #20 - forgeworld. - 03-11-2005 at 10:29
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
Midnight templar i HAVE a baneblade , and I DID pay forgeworld for one.
Plus they are offical you just have to ask your opponent first before you use it.

 #21 - hmm - 03-12-2005 at 14:17
Guest (dip-220-235-38-183.wa.westnet.com.au)
Joined: December 31st, 1969
Posts:
Also in response to #8, the army painter allows the colour creation of any army (steel legion, cadian etc.) but doesnt change the model. sadly.. they'll all probably look the same but coloured differently. meh. still getting the expansion whatever the cost.

I hope the other races will get new units to combat something like the behometh because otherwise they will be either overbalenced or the tank scaled down, which would make them pointless.

 #22 - 03-14-2005 at 12:46
Aron_DeTomado
From: (Tobo)
Joined: December 10th, 2004
Posts: 145
Isn't it called Hurricanebolters rather then Twin-linked Heavy bolters?

 #23 - 03-15-2005 at 02:06
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
No hurricane bolters are just multiple storm bolter s heavy bolters are different . Devil!RockHmmm Donut!

 #24 - WOW!! - 03-24-2005 at 05:07
KILLER13
From:
Joined: February 14th, 2005
Posts: 17
im sure that the Baneblade will be the most powerful tank in winter *****ault, as the IG are renowned for their armoured regiments in the tabletop game. although i may be wrong, i think it is as said by vallhallan129th, but if im correct it will only have 2 lascannon, 2 heavy bolter sponsons, 1 stormbolter bolstering the infantry defence from the front, and one demolisher cannon. for a start, judging on the picture and other sources (such as playing epic:armageddon and reading the IG army lists) it dosent have 2 ordinance weapons. However it makes the tank no less potent and it will be feared by the enemies of the imperium no doubt. i only hope the IG Shadowsword makes it into the pack as well, that would be COOLRock

 #25 - no no i was wrong - 03-24-2005 at 05:12
KILLER13
From:
Joined: February 14th, 2005
Posts: 17
sorry about my last comment.
vallhallan129th got it right. only, i find it hard to believe that any other unit in the game will be able to match this tank, perhaps making it unfair?
on the other hand, what do i care Devil! all the easier to annihilate eldar scum with

 #26 - 03-25-2005 at 07:18
Shinohai
From:
Joined: March 3rd, 2005
Posts: 275
i am sure you will need a relic to field this beast, and the point cost will match its power, 5-8 points just for this tank. all the other races are supposed to get new units and SP campaigns for all the races.

 #27 - I Expect.... - 03-25-2005 at 11:08
Sword_Monkey
From:
Joined: March 16th, 2005
Posts: 68
I expect...
lots of new army painter fetaures so that u goons can get ure valhallans or mordian iron guard.
that banebalde will cost an absolute bomb, plus it will take up lots of vehicle caps,
lots of upgrades for the imperial guard, like doctrines, cos that wud b damn kl,

plus the baneblade will only be as powerful (healthwise) as a super unit like tha bloodthirster, if it is any better than them then i expect there will be more superunits for the other 4 armies.

luks gud all i want now is a preview movie (hint hint filrefront) Rock on

 #28 - oh yeh one more thing - 03-25-2005 at 11:11
Sword_Monkey
From:
Joined: March 16th, 2005
Posts: 68
how the HELL do u expect to get that thing around the maps

and jus think of the size of the factory that must bild them, bye bye machine cult hello Mars.

 #29 - Different regiments of Guard - 03-27-2005 at 05:23
Seraphim2150
Joined: October 29th, 2004
Posts: 17
How about having different armies for each regiment e.g Cadin,Steel Legions Vahallans etc. Each has different models for most units.

 #30 - new tanks - 03-27-2005 at 14:08
Guest (cache-los-ab07.proxy.aol.com)
Joined: December 31st, 1969
Posts:
hey check out the screens for more info on relics expansion

 #31 - 03-31-2005 at 01:39
jprezo
From: (-)
Joined: February 17th, 2005
Posts: 40
but what about the harkoni warhawks
this thing roksRock but it wuld cost 6 cap cos i saw a screen shot of 3 togetherResistance is Futile!

 #32 - 04-01-2005 at 00:01
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
what about one of those wild - looking berserker type guardsmen like the kanak skull
takers! Rock or drookian fen guard ?Resistance is Futile!Beer! Beer!

 #33 - i cant think of a*****le - 04-01-2005 at 06:40
KILLER13
From:
Joined: February 14th, 2005
Posts: 17
apparently the baneblade will have weak armour but super powerful plentiful guns.
this is GOOD
this means that people wont build loads of baneblades and annihilate everyything
it will add a good tactical edge : lightly armoured but powerful tank.
that brings up problems like: how do i get my tanks from A to B without bieng taken out by one or two units with anti tanks weapons
the baneblade is supposed to be as easy to destroy as a whirlwind but could rip apart a land raider in seconds.
this will be great for tactical play!
i cant wait till they go into shops in september. ive already preordered mine!
RockcoolPimp!

 #34 - your missing out - 04-02-2005 at 07:30
SeargentCarnige
Joined: March 29th, 2005
Posts: 10
they have released the demo out yesterday put in warhammer winter *****ult demo and the website should be on there its really good but it costs because americans like to make people pay madmad but its really good check it out nowRock

 #35 - check it out - 04-02-2005 at 07:32
SeargentCarnige
Joined: March 29th, 2005
Posts: 10
two missions of camain but you can only be the 18th regiment and face the orks were you must hold the line as pace marine scouts go around good mission though and if your a good coder oput the ubnits into the dawn of war game and have em as imperial units its good go on giggle and search the demo now NOW RockRockRock

 #36 - PAY !?!?!?!? - 04-07-2005 at 11:27
Wildstab
From: (Hampshire)
Joined: April 7th, 2005
Posts: 16
mad MAKE ME PAY FOR THE DEMO !!!!! Aaargh!!!

 #37 - WTF PAY? - 04-08-2005 at 09:19
KILLER13
From:
Joined: February 14th, 2005
Posts: 17
i tell u one thing im not payin for a (crappy) Half finished demo from a bunch of lousy money theivin little crooks who are gunna steal a fiver from me for a piece of unfinished action. think about it
everyones gunna want to try the demo and some will actually pay for it, givin these smarmy american crooks money for a tiny slice of a level. they wont be gettin my money. the crooks probably wont even send me the demo or it ' wont work 'Two Thumbs Down!Aaargh!!!mad

 #38 - 04-09-2005 at 18:45
Guest (wbar2.wdc2-4.30.101.98.wdc2.dsl-verizon.net)
Joined: December 31st, 1969
Posts:
There is no demo...He speaks false truths

 #39 - Lasguns - 04-10-2005 at 07:51
Guest (cache-los-ab07.proxy.aol.com)
Joined: December 31st, 1969
Posts:
From the screenshots it looks like the BaneBlade has twin-linked Lasguns rather than Heavy Bolters

 #40 - thats going to take some stopping. - 04-12-2005 at 14:18
Guest (cpc2-stap1-6-1-cust245.nott.cable.ntl.com)
Joined: December 31st, 1969
Posts:
the space marienes are going to need more than there Land Raider to stop this, i'm not even sure if there Land raider Crusadier could stop this think and thats powerful.

if Impiral Guard are grtting this then i expect that space maries will get there Land Raider Crusaider.

 #41 - lasguns??????????????? - 04-14-2005 at 10:06
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
what?confused lasguns are used by ig troopers dont you mean lascannons??RockRoll Eyes (sarcastic)

 #42 - uber armor - 04-15-2005 at 17:17
jmulkey
Joined: March 17th, 2005
Posts: 1
i must say it is quite a lot of firepower for a tank, i been playing WH40k since 1988 and on, and lets face it , theres many questions left open for discusion . like what kinda vehical req slots does it take ? 5 ? 10? or more? and cost, it might be as expensive as and i would reccomend it, that it cost similiar to the eldar avatar or the chaos bloodthrister dealie, or why bother, i...
i have had many one sided battles with"gimmicky" solutions, as long as each side, has a chance or a wpn system to "counter" the others unique items(s), its a decent game, or theres the situational senarios where battle context adds the flavor for the battle, well thats my 2 cents worth

 #43 - wat r u on - 04-16-2005 at 14:16
KILLER13
From:
Joined: February 14th, 2005
Posts: 17
in response to #40, what is 'guest' on about? the land raider crusader dosent have any anti tank weapons exept for a pintle mounted multimelta. which is SHORT RANGED. it has a set of 6 bolters lined up on each side and 2 *****ault cannons mounted the the middle section, just above the ramp.sounds like lots of anti infantry potential but little against tanks. GET IT RIGHT. i hate it when idiots post on saying false things like that. get the facts first m8 then post. how hard is that to understand? Aaargh!!!

 #44 - mod - 04-19-2005 at 21:36
AZaz09
From: (nsw)
Joined: April 17th, 2005
Posts: 167
Beer! Beer!can any i make a imperial guard mod plzHmmm Donut!

 #45 - 04-22-2005 at 05:22
Guest (host217-44-68-184.range217-44.btcentralplus.com)
Joined: December 31st, 1969
Posts:
in response to #41 yes IG do use lasguns it is their standard weapon.
in response to #42 at most it will take up 6 unit slots because in one of the pics there are 3 together only other way you could get that is with 2 teams or higher vehicle cap.

 #46 - 04-23-2005 at 14:45
Aron_DeTomado
From: (Tobo)
Joined: December 10th, 2004
Posts: 145
#44, there are 3 IG mods out here.

 #47 - 45 - 04-24-2005 at 12:48
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
in response to 45 i play ig a hell of a lot and i do know that ig troopers have lasguns i was saying that baneblades have lascannons rather than lasgunsmadRoll Eyes (sarcastic):mepimp

 #48 - die orkys - 04-26-2005 at 21:52
awo321
From: (aberdeen)
Joined: April 26th, 2005
Posts: 1
die die die

 #49 - 04-30-2005 at 02:19
bobtheamazing
Joined: February 13th, 2005
Posts: 18
niiiiiiiiice tankRock

 #50 - nice, but - 05-01-2005 at 03:19
Guest (68-70-97-138.clspco.adelphia.net)
Joined: December 31st, 1969
Posts:
Nice, but why*****tle units when there is only one. I want to see more. Oh and when they say its purpose is heavy *****ult on enemy postion, sounds like an understatement to me, i mean its looks likes its for over kills.

p.s. i like lot of guns

 #51 - overkill - 05-01-2005 at 14:11
relicholyfire
Joined: April 29th, 2005
Posts: 447
dont think it is overkill. apparently it is like the eldar, it has good firepower but cant take much damage so 2 marine squads with missiles should be able to take it out (as long as it's siege weaponary doesnt keep making them fly about)

 #52 - :rock:yeah - 05-05-2005 at 14:26
nightstalker64
From: (new york new york)
Joined: March 14th, 2005
Posts: 32
this game is awsome

 #53 - 05-06-2005 at 02:07
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
i hope they bring the rest of the ig super-heavy tanks such as the shadow -sword .But they probably wont because it woudnt be fair on the other races or some crap excuse like thatPuke!Two Thumbs Down!frown

 #54 - 05-06-2005 at 15:48
riot_poll
Joined: February 26th, 2005
Posts: 10
Surely a siege tank would have a load of heavy armour at the front? It seems sensible to me. Also why would such expensive guns be mounted on a thin armoured shell. Are you guys suggesting it will be less armoured than a leman russ?

 #55 - 05-07-2005 at 17:43
Shinohai
From:
Joined: March 3rd, 2005
Posts: 275
being an american company doesnt make them crooks, greed does. america is a capitalist country but not everyone there is a greedy crook. i do agree that no one should have to pay for a demo.. thats the whole point of a demo, give someone a free taste that teases em into wanted the whole thing.. just like a crack dealer smile hah

 #56 - 05-07-2005 at 17:51
Shinohai
From:
Joined: March 3rd, 2005
Posts: 275
i dont really care all that much for the IG, they have some decent hardware.. but what i am gonna get the expansion for is the extra units being added for the other races and the SP campaigns they are all getting(which should have been in the original)

 #57 - All eager IG fans - 05-09-2005 at 20:09
Guest (118-pool2.ras15.nynyc-t.alerondial.net)
Joined: December 31st, 1969
Posts:
If ur friggin obsessed with IG, go to http://www.innocence-proves-nothing.com and download the Daemon Hunters mod
u get the Steel Legion troops along with tanks:
Basilisk
Leman Russ
Destroyer
Sentinel
Chimera.....

 #58 - 05-10-2005 at 14:22
Guest (host81-154-183-2.range81-154.btcentralplus.com)
Joined: December 31st, 1969
Posts:
Cooooollllll....









very cooooolllllll.....





but......







I WANT TYRANIDS I LKE TYRANIDS

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAA

 #59 - 05-10-2005 at 20:27
Guest (187-pool1.ras15.nynyc-t.alerondial.net)
Joined: December 31st, 1969
Posts:
don't download ANY tyranid mods.
they all suck right now
just wait for the better ones to come out
oh, and #57,
yes the Daemonhunters mod rules!

 #60 - 05-11-2005 at 12:47
relicholyfire
Joined: April 29th, 2005
Posts: 447
they changed the daemonhunters mod now it hardly has any IG troops it still has:
steel legion infantry and snipers, chimera and sentinals (i think have to check) anyway its much less. get the 0.7 mod that has all the troops mentioned on #57

 #61 - however... - 05-14-2005 at 12:55
Guest (cpe-065-184-133-249.ec.res.rr.com)
Joined: December 31st, 1969
Posts:
I was dissapointed when i found out that the Daemon hunters mod removed some units, but when i downloaded it and played it, they really improved alot of things that made up for the lost units.... even tho... i liked the salamander Cry ...
-TheRealGorre, DoW RULES!!!

 #62 - ahhhh... - 05-14-2005 at 14:29
Guest (l02m-14-55.d2.club-internet.fr)
Joined: December 31st, 1969
Posts:
Ahhh, the Imperial Guard, one of humanities' finest human shields for Space Marines.
So, a baneblade? THEY GET A FRICKIN BANEBLADE?!? I wonder how my Chaos cronies are gonna get away alive this time, and how.

 #63 - OOOOOOOOOOOOOOOOOO! - 05-15-2005 at 08:26
Guest (client-648-p-2-lns.glfd.dial.virgin.net)
Joined: December 31st, 1969
Posts:
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!-Cool tank, is it better than a land raider on the game?

 #64 - Baneblade - 05-15-2005 at 14:58
Guest (adsl-69-208-137-38.dsl.ipltin.ameritech.net)
Joined: December 31st, 1969
Posts:
The Bane Blade should have good armor and lots of weapons, anything less and I will be disapointed.

 #65 - 05-16-2005 at 01:45
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
In response to 63 is that a serious question? of course it is better than a land raider have you ever been to forge world?madRoll Eyes (sarcastic)Resistance is Futile!

 #66 - it's the imperial guards super uint - 05-16-2005 at 18:53
Jancz
Joined: March 19th, 2005
Posts: 64
all races have them
eldar-avatar
chaos-bloodthrister
orks-squiggoth
space marines-land raider
imperial guard-bane blade
by the way is there special rules for usin super eavy tanks like +14 armour values and stuff.

 #67 - 05-17-2005 at 11:29
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
In response to 66 you have to buy a forgeworld imperial amour rule/ backrund book to find the rules for super heavy tanks by the way the books are about 50 pounds or whatever the dollar equivalent is so thier pretty damn expensive , they are m*****ive though.eek!Resistance is Futile!frown

 #68 - 05-17-2005 at 12:03
Guest (81-232-78-53-no46.tbcn.telia.com)
Joined: December 31st, 1969
Posts:
in response to #66: the land raider is to weak 2 match the other special units,thats why sm gets the orbital bombardment and drop pods.

 #69 - hmm... - 05-17-2005 at 19:23
Guest (cpe-065-184-133-249.ec.res.rr.com)
Joined: December 31st, 1969
Posts:
yes but i dont think orbital bombard and drop pods are good enough to match*****ans. i dont think every team should have a*****an, as that would be lame... but if they did something to add to the strength of spacemarines, either nerfing the other races or ?strengthening?* the space marines (or both in certain areas), that might make up for thei lack of a*****an. i mean, the landraiders are good, but who wants to use up 5 veh cap for their*****an?? id rather use 5 Inf. cap. anyway... thats my (if weak) point. any1 who wants to argue through CONSTRUCTIVE AND REASONABLE critisism... go ahead and do it... im not a good comebacker tho, c yall
*is that how u spell it??

-TheRealGorre, DoW RULES!!

 #70 - 05-18-2005 at 09:08
Guest (81-232-78-53-no46.tbcn.telia.com)
Joined: December 31st, 1969
Posts:
the spacemarines are already strong enough, if they would make them any stronger every1 would use them.

and i also think that eldars(my favorites after IG) lack artillary.
artillary really helps to protect ur base from infantry *****aults

 #71 - 05-19-2005 at 01:01
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
I know this is off topic but is it me or do none of mods download at the moment cos each time i try it says it has trouble connecting to ftp sknet games or something could antone please help!!!!!!!!!!!frownfrownCry

 #72 - 05-19-2005 at 01:06
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
oh by antone i meant anyone sorryfrown

 #73 - What about the other tanks - 05-20-2005 at 09:47
Guest (194.150.177.20)
Joined: December 31st, 1969
Posts:
i have a stormblade and they kick but! ive used it 7 times and never once got destroyed.

 #74 - um...are you guys gonna add more to the IG units - 05-25-2005 at 00:43
Grim_Reaper666
From: (Meth Capital)
Joined: January 15th, 2005
Posts: 23
There has been brand new pics and videos of new units of the IG.Why arent you adding the new units to the IG selection.It would be nice to see the characterisitcs.There is the basilsk,sentials,commarars etc..JUST ADD THE NEW UNITS

 #75 - 05-25-2005 at 01:07
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
73 , im afraid they wont add the other tanks because theres a max of one uber unit for each race , but they might make it that you can upgrade the baneblade with different weapons so it becomes a different tank e.g add a plasma cannon to it to make a stormblade.

 #76 - 05-25-2005 at 18:43
Grim_Reaper666
From: (Meth Capital)
Joined: January 15th, 2005
Posts: 23
73 units in the whole game but they said 80 in the demo

 #77 - Nids - 05-27-2005 at 12:37
Guest (82-41-158-232.cable.ubr01.linl.blueyonder.co.uk)
Joined: December 31st, 1969
Posts:
Are they really adding tyranids cos that would be amazing

 #78 - 06-02-2005 at 20:41
relicholyfire
Joined: April 29th, 2005
Posts: 447
all these rumours abou other races are probably small add-ons like the IG is in DOW now. basically non playable witha few exceptions on some missions and not a major contributor to the way the game pans out

 #79 - thanks everyone - 06-06-2005 at 18:43
Guest (c-24-12-108-9.hsd1.in.comcast.net)
Joined: December 31st, 1969
Posts:
I just wanted to take some time to thank everyone for the new maps and mods i honestly was getting a little bored until i found this stockpile of new and interesting stuff. SO again thanks all for your time and effort in keeping one of the best RTS games ive ever played interesting and fun.

 #80 - 06-07-2005 at 13:33
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
thanks for saying thanks i havent made a map or mod yet but i would if i knew how to! Roll Eyes (sarcastic)stick out tongueRoll Eyes (sarcastic)

 #81 - mods - 06-07-2005 at 22:55
TheRealGorre
From:
Joined: May 3rd, 2005
Posts: 551
i have a mod up and running that i use myself. its kinda based off the Left_out_units_mod. i made it so u can have 1000 squad and support cap, increased the range on all the artillery... so much u can reach across whole map (unfair, i know, but i really dont care about balance now lol). the space marines r heavily at an advantage or however u would say that. i made it so that every squad member can have a heavy weapon (except sarge) and also increased the size of alot of squads ingame. i increased the... oh, wait... i forgot, this isnt a readme lol, well, if i get enough posts after this 1 telling me to release it (its still in its beta phase, however) then feel free to tell me... sry for taking up so much space lol. got carried away *coughs*

anyway, tehy should get the new units up here real soon. if they dont... they must be busy doing something else.

Rock DoW RULES!!! Rock
(my mod too!!! lol)

 #82 - Baneblade doesn't look all that powerful - 06-08-2005 at 07:05
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
If you ask me I bet a Squiggoth would stomp it right into the dust. All it needs to do is get next to the thing and then the tank's history, and a volley form one would only diminish a small amount of the Squiggoth's health. Not very super-strong at all....

IG matter very little to me, Tyranids are way more important and unique to the game IMO. Bring back Tyranids......

 #83 - 06-08-2005 at 13:41
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
in response to 82 , the squiggoth would be turned into squig- burger by a volley of the baneblades guns and its armours too thick for the squig to make much of a dent in it , baneblades will squish you all!!!!!!!!!!!!!!!!!!!!!!! Roll Eyes (sarcastic)RockRoll Eyes (sarcastic)

 #84 - info read read read!!!!!!! - 06-08-2005 at 16:15
Guest (oh-strongsvillecadent2-bdg1-4c-94.clvhoh.adelphia.net)
Joined: December 31st, 1969
Posts:
thank u commissar i was just going to say that but my net went out about 5 hrs ago i agree the squig would get turned to squid burger by the baneblade plus if u watched the e3 clip u would kno that... also they are adding 1 or 2 new units to each race like eldar are getting fire dragons and stinging scorpions i think and i also beleive that they are trying to add tau and others

 #85 - Update this *****in thing - 06-08-2005 at 22:36
Grim_Reaper666
From: (Meth Capital)
Joined: January 15th, 2005
Posts: 23
There is MORE UNITS

 #86 - 06-09-2005 at 16:59
TheRealGorre
From:
Joined: May 3rd, 2005
Posts: 551
ya i know but they r obviously busy... or lazy lol

 #87 - remains debatable - 06-10-2005 at 04:29
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
In response to #83 you're only hoping that. Remember that once the Squiggoth gets into combat quite a number of the weapons that the Baneblade uses aren't able to engage. When this game arrives I bet a Squiggoth has an equal chance at annihilating a Baneblade, because the Baneblade certainly does not look like the most powerful relic*****an out there.

 #88 - HO HO HO !!!!!!!!!!!!!!!!!! - 06-10-2005 at 12:48
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
IN RESPONSE TO 83 , I PLAY THE TT VERSION AND I SQUISHED THE SQUIG WITH MY BANEBLADE, AND FOR FURTHER EVIDENCE HOW COME IN SKIRMISH I KILLED IT WITH 3 HELLFIRE DREADNAUGHTS ? Roll Eyes (sarcastic)Roll Eyes (sarcastic) and how do you know it would get close? Roll Eyes (sarcastic)

 #89 - 06-11-2005 at 08:46
edsmasha
From: (london)
Joined: May 31st, 2005
Posts: 57
i collect imperial guard for table top and i have 16000 points 20 tanks a*****an and 3 baneblades. i hope winter *****ualt will be as fun as tabletop game

edsmasha
Rock big grin Rock

 #90 - Quick correction, then continuing debate... - 06-11-2005 at 09:13
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
Unless you enjoy talking and responding to yourself, I think you mean #87.

Testing for italicisation, so if this doesn't work....meh:

I PLAY THE TT VERSION AND I SQUISHED THE SQUIG WITH MY BANEBLADE, AND FOR FURTHER EVIDENCE HOW COME IN SKIRMISH I KILLED IT WITH 3 HELLFIRE DREADNAUGHTS ? and how do you know it would get close?

For the first argument with the "squishing" and use of the Baneblade, remember that this is not the TT version and is in fact something called a "computer game" stick out tongue . DoW is one of the least faithful games to the TT version for 40K, and in order to attain balance some elements need to be altered. In doing so this could mean anything. There aren't any "glancing hits" or "penetrating hits" or a wound system of any kind, just a health bar and a rate of decrease and weaknesses and resistances to particular weapons. It also depends on the particular engagement you're in. Notice how when a Dreadnought engages and commences a death animation, it loses no health through that period of time no matter how many guns are aimed at it.

Concerning the Hellfire Dreadnoughts, I'd believe it if I saw the replay. They could have been the only three units left in your force and thus you say "you killed it with only them", or you could have played the coward's way and made them run away each time it tried to engage you. I'm not saying you did any of those, but what I'm saying is we won't know until we see the game itself. I voiced my opinion that the Baneblade doesn't look very formidable and there is the possibility that a Squiggoth could take it out, but until then nothing is definite. Its weapons could be like peashooters to the Squiggoth, or the Squiggoth could barely dent it for all we know, but it's still speculation. I still bet the Squiggoth, if anything, has a chance. I can submit replays of it taking out a Land Raider, a Bloodthirster or an Avatar if you like, whilst at full health and it is the Squiggoth that is under fire, so I think there is a damn good chance it could very well win.

And for the "how do you know it will get close", I don't know. If you like to play your games with Fog of War and have a Baneblade up at the front line, the Squiggoth could get there very quickly, whereas if you have a Baneblade rolling over to an already-engaged Squiggoth, it wouldn't. The Baneblades are "designed to die" like every other vehicle and special force (I wonder how big the explosion would be.....) and it is by no means a "pwnz-all" vehicle.

 #91 - Come to think of it...... - 06-11-2005 at 09:47
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
...It'll probably be something along the lines of a Squiggoth's antithesis. Wherein you engage a Squiggoth with ranged attacks, you have a chance of winning, whereas close combat you have j@ck$h!t of a possibility. Same thing will probably go for the Baneblade, only that it will be impossible to kill with ranged attacks.

Close combat will probably be a different story, especially if the tank is attacked from the rear (or surrounded for that matter), the point being a gaping weakness will be present for it like in all other unit types.

 #92 - 06-11-2005 at 15:09
Guest (host86-129-197-105.range86-129.btcentralplus.com)
Joined: December 31st, 1969
Posts:
THIS WILL BE GREAT!!!!!!

 #93 - 06-12-2005 at 01:21
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
my god , nobody else complains about me using italics or not , and im just going to repeat myself, i know the squiggoth has a chance i think that is fairly obvious but you did not clarify that in your first post i.e i bet the squiggoth would stomp the baneblade into dust . And on a further note you dont respond in italics so why should i? . Also yes i did kill the squiggoth with the hellfire dreadnaughts and i originally had 4 dreadnaughts it killed one but by the time it did that it died . And all i did was stand and shoot and running and shooting is not cowardly its a thing called a strategy! Roll Eyes (sarcastic) and i know the squiggoth can kill uber units ive seen it before , i didnt record the battle and i dont know how to send them so there you go. I wouldnt send the baneblade fist id let guardsmen and sentinels fist to engage the squiggoth Roll Eyes (sarcastic) are you obsessed with grammer ? Puke!

 #94 - Not SO special. - 06-12-2005 at 16:50
Guest (64.114.169.182)
Joined: December 31st, 1969
Posts:
Yeah ok. The baneblade is going to be cool. However, it will probly cost more then all other 4 special units (bloodthirster, avatar, land raider, and squigoth) combined. And with enough concontrated fire form missle launchers or brightlances it will go down. Like squigoth is HUGE, but it can go down. Also the baneblade will probably take like 5 minutes to make anyway. Plus it wont fire halfway across the battlefield like it does in TT. I can garuntee you that.

 #95 - Not SO special. - 06-12-2005 at 16:54
Guest (64.114.169.182)
Joined: December 31st, 1969
Posts:
Yeah ok. The baneblade is going to be cool. However, it will probly cost more then all other 4 special units (bloodthirster, avatar, land raider, and squigoth) combined. And with enough concontrated fire form missle launchers or brightlances it will go down. Like squigoth is HUGE, but it can go down. Also the baneblade will probably take like 5 minutes to make anyway. Plus it wont fire halfway across the battlefield like it does in TT. I can garuntee you that.

 #96 - The Catachans????? - 06-12-2005 at 16:57
Guest (64.114.169.182)
Joined: December 31st, 1969
Posts:
you all are like, Valhalla, Mordian iron guard. That desert team, i cant remember the name. What about Catachans. They kick some serious ***** on TT. i know they wont include those teams in the expansion so we'll just have to paint the cadians to look like em. It'll be the best we can do.

 #97 - 06-13-2005 at 08:58
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
my god , nobody else complains about me using italics or not , and im just going to repeat myself, i know the squiggoth has a chance i think that is fairly obvious but you did not clarify that in your first post i.e i bet the squiggoth would stomp the baneblade into dust . And on a further note you dont respond in italics so why should i? .

You don't have to, hell I'm not complaining big grin. I was just checking to see if italics works so I could quote what you said. You don't have a problem with that right?

Also yes i did kill the squiggoth with the hellfire dreadnaughts and i originally had 4 dreadnaughts it killed one but by the time it did that it died.

Interesting. It must be that all my enemy units are exceptionally powerful (not being sarcastic, it's probably true). From my memory, one Squiggoth succeeded in destroying:

- 4 Dreadnoughts
- 2 Space Marine Squads
- 1 Force Commander
- 5 Heavy Bolter Turrets

I've got a replay for this, but I don't think anyone would be able to view it unless they alter their Data to the squad and support caps I had it on (i,e: very large).

And all i did was stand and shoot and running and shooting is not cowardly its a thing called a strategy! and i know the squiggoth can kill uber units ive seen it before , i didnt record the battle and i dont know how to send them so there you go. I wouldnt send the baneblade fist id let guardsmen and sentinels fist to engage the squiggoth are you obsessed with grammer ?

If it chased you over more than a quarter of the map, I'd consider that cowardly, lol. I hope that's not what you did. One-on-one though, without any units to tangle the enemy up with, the Squiggoth has a sporting chance. Multiple engagements however, could go either way, depending on who's invading who.

And no I'm not obsessed with grammar. I just like being able to spell things right, and look like I *****ess my posts before I send them.

you all are like, Valhalla, Mordian iron guard. That desert team, i cant remember the name. What about Catachans. They kick some serious ***** on TT. i know they wont include those teams in the expansion so we'll just have to paint the cadians to look like em. It'll be the best we can do.

Catachans have gotten plenty of praise in the TT version, especially considering they are a group built off the Imperial Guard (Mordians and Valhallans don't even have their own sub-codex). Of course they're okay however, but they'd have to be designed with specific weaknesses of their own.

 #98 - minor alteration - 06-13-2005 at 09:00
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
Add 5 Missile Launcher turrets to the "List of Things One Squiggoth Killed". I totally forgot about them.

 #99 - 06-13-2005 at 13:29
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
well i think you might have a bug in your copy of the game cos ive NEVER seen a squiggoth do that ! btw i might have been unclear on this but i didnt run i stood my ground , i just said " har*****ing" the enemy was strategy , not cowardly i didnt mean to be offensive either i was just annoyed when i wrote that Resistance is Futile!Hmmm Donut!Beer! Beer! .

 #100 - 06-13-2005 at 22:31
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
well i think you might have a bug in your copy of the game cos ive NEVER seen a squiggoth do that !

Believe me, after seeing it happen frequently, Squiggoths look pretty damn powerful! And since the Baneblade's stepping in I expect to experience the same kind of destruction, only from a distance (Predator range or so), which will be even MORE annoying, lol. Though I doubt it's a bug, it doesn't annoy me that much. Just makes the game a whole lot harder to play stick out tongue.

btw i might have been unclear on this but i didnt run i stood my ground , i just said " har*****ing" the enemy was strategy , not cowardly i didnt mean to be offensive either i was just annoyed when i wrote that

I did a similar thing once before, but as you can get from my previous checklist my loss count was a bit higher. I usually don't run away from "Titan" fights, unless it's me who's invading and I step into a horde of enemy squads, which would most certainly tip it in their favour...

 #101 - 06-14-2005 at 00:08
Leader607
From: (Michigan)
Joined: June 13th, 2005
Posts: 93
I Say DOW Needs A New Fuc**ng RACE! Imperial Guard Has 3 Diff. Mods! MAKE A NEW RACE-> Like The Necros, Or Tau!madAaargh!!!Beer! Beer!

 #102 - 06-14-2005 at 00:59
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
THE IG ARE A NEW RACE !mad AND THERE ARE GOING TO BE NECRON AND TAU MODS SO WHATS YOUR PROBLEM ? Roll Eyes (sarcastic)Beer! Beer!

 #103 - 06-14-2005 at 07:36
Guest (CPE-203-45-196-46.qld.bigpond.net.au)
Joined: December 31st, 1969
Posts:
THE IG ARE A NEW RACE ! AND THERE ARE GOING TO BE NECRON AND TAU MODS SO WHATS YOUR PROBLEM ?

I think he's referring to quality. The Imperial Guard already had plenty of models to work off and so could have decent-looking units in to time flat (and there were already Cadian inquisition, His Righteous mod, etc. out for the IG), whereas the reamining races are stuck with scrap. No original voiceovers, existing structures, existing formulae or anything that would mean they were previously included (partially ) in the DoW game, whereas IG already had that benefit.

There still isn't any real need to go crazy in Caps though, so settle down. Whilst they probably would be better off making a race we haven't seen as of yet, it's not going to happen thanks to a majority vote (Humans always win *mumble* *grumble*) that has already taken place. At least be happy that all the other races get new additions to their forces, and you can take your newfound anger out on the IG big grin.

 #104 - They had IG planned form the start - 06-18-2005 at 20:26
Guest (64.114.169.182)
Joined: December 31st, 1969
Posts:
The game makers had IG planned from the start. Its not like we can complain. They didnt order us to make mods. Its people choice. We didnt have to make them, but we got impaitiant like little babies and started making mods to fulfill our gaming needs. We could have waited for Winter *****ult, but we chose not to. Its not like THQ will change winter *****ult because they feel weve played enough with IG. Its our own fault. Dont blame them.

 #105 - 06-18-2005 at 22:12
Guest (c-24-128-237-125.hsd1.nh.comcast.net)
Joined: December 31st, 1969
Posts:
am i the only one would does.nt give a ***** about the baneblade.

and good ig player would know that if the IG in DOW work like how they do in the TT version the baneblade will be a wast of resources and cap. I would rather take those leman russes w/ some "suicide" sentiels. more targets for the enemy fire power to be spread out & wasted plus more firepower to use.

 #106 - GOOD - 06-21-2005 at 10:21
White_Wanderer
Joined: November 29th, 2004
Posts: 21
GOODRock

More, more, more!Aaargh!!!

 #107 - so... - 06-23-2005 at 13:28
Guest (dsl-80-43-198-143.access.as9105.com)
Joined: December 31st, 1969
Posts:
it looks big and all, but i would of like to see more veriaty, like valcrys and maybe a crusasder tank. its a shame they didnt add more armys, its what it needed. i'm a Table Top player, have been for ages, just wished nore of the armys were involved, like Tyranids or Necrons... (p.s. poor spelling, sorry!)

 #108 - 06-27-2005 at 20:59
Guest (pool-71-240-161-109.dllstx.fios.verizon.net)
Joined: December 31st, 1969
Posts:
In responce to #55 and others

yes capitalism does this but its a canadian company (or at least division) not american making it.

 #109 - #54 - 07-01-2005 at 01:15
Guest (5.123-67-202.dart.iprimus.net.au)
Joined: December 31st, 1969
Posts:
in answer to #54 bane blade has the thickess armour if Relic put thereal armour value on it it would be unstoppable if u had eva read imperial armour 2 u would no

 #110 - Unstoppable? As if... - 07-01-2005 at 04:42
Gazdakka
Joined: June 14th, 2005
Posts: 41
I'd be more than willing to believe that a Baneblade surrounded by a flood of infantry (form all angles) wouldn't be unstoppable. That and if they shoved in other weaponry from Forge World, like the special Tau battlesuits, or a Hierophant Bio-Titan, or most other weaponry for that matter. And it isn't completely invincible. Necrons have the weaponry that reduces EVERYTHING down to its constituent atoms. Heck a single Destroyer can put out a Land Raider Crusader with no problem if you read their codex. They may seem invulnerable, but in truth nothing is (save for maybe a reincarnatable being like the Chaos Traitor Primarchs or the C'Tan or the Phoenix Lords......)

 #111 - 07-02-2005 at 12:45
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
I doubt if a landraider could be destroyed by a single destoyer , maybe in the backround but not TT . Beer! Beer!

 #112 - 07-09-2005 at 23:36
Guest (c-24-118-62-247.hsd1.mn.comcast.net)
Joined: December 31st, 1969
Posts:
i can help you with units here go to gamefaqs go to pc then look for warhammer dawn of war winter of *****ault click on the link and you should see a link to gamestop.com theres 18 screen shots but there only imperial gaurd so im guessing new stuff for other races who knows maybe another race i work for gamestop and my boss knows alot about it and wont tell me and the other workers that want to know.

 #113 - 07-09-2005 at 23:38
Guest (c-24-118-62-247.hsd1.mn.comcast.net)
Joined: December 31st, 1969
Posts:
well if there is a*****an killer in this expansion then maybe there could be*****ans LOL just saying maybe if they make a third dawn of war there could be*****ans since theres a baneblade.

 #114 - 07-10-2005 at 16:53
Guest (host86-129-217-28.range86-129.btcentralplus.com)
Joined: December 31st, 1969
Posts:
In response to #111, any gauss weapon can glance any armour value on a roll of 6 regardless of anything else. This means that a destroyer could quite easily take down a land raider, for that matter so could a squad of warriors.

 #115 - 07-10-2005 at 16:59
Guest (host86-129-217-28.range86-129.btcentralplus.com)
Joined: December 31st, 1969
Posts:
In response to #111, In TT any gauss weapon (necrons) will glance any armour on a 6, so a destroyer is perfectly capable of taking down a land raider, for that matter so is a squad of warriors

 #116 - 07-10-2005 at 17:17
Guest (host86-129-217-28.range86-129.btcentralplus.com)
Joined: December 31st, 1969
Posts:
In response to #111, In TT any gauss weapon (necrons) will glance any armour on a 6, so a destroyer is perfectly capable of taking down a land raider, for that matter so is a squad of warriors

 #117 - 07-12-2005 at 10:42
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
yeah , it " glances" on a " six " but thats only a glancing hit you would have to be very lucky to destroy a land raider with a gauss weapon , ( stupid new-fangled necrons , in my day we didnt have no fancy metal robots wanting to kill everyone Roll Eyes (sarcastic) and to destroy heavy tanks we used " real " weapons none of this " gauss " nonsense Roll Eyes (sarcastic) big grin )

 #118 - 07-13-2005 at 07:02
Guest (cpc4-grnk2-4-0-cust220.renf.cable.ntl.com)
Joined: December 31st, 1969
Posts:
wazzup!!!!!

 #119 - 07-13-2005 at 07:10
Guest (cpc4-grnk2-4-0-cust220.renf.cable.ntl.com)
Joined: December 31st, 1969
Posts:
when the hell is winter *****ult coming out for goodness sake!!!

 #120 - gibber.... - 07-14-2005 at 01:00
Guest (host86-131-66-135.range86-131.btcentralplus.com)
Joined: December 31st, 1969
Posts:
Oh my various Gods! That is soooooooooo cool.
Oh and if you watch the WA video there seems to be some fire Dragons at one point which would be soo good if they added them

 #121 - COOL TANK - 07-14-2005 at 14:48
Guest (host81-151-223-8.range81-151.btcentralplus.com)
Joined: December 31st, 1969
Posts:
if there ad tau i wonder wht*****an theyll give em.............and i wonder how my pathfinders will get out of this "stickey wicket".........................................maybe in bodybags???????????

 #122 - #120 - 07-15-2005 at 16:01
Guest (oh-strongsvillecadent2-bdg1-4c-94.clvhoh.adelphia.net)
Joined: December 31st, 1969
Posts:
yes there are fire fire dragons ive seen them in screens and movies at gamespot.com

 #123 - oops - 07-15-2005 at 16:03
Guest (oh-strongsvillecadent2-bdg1-4c-94.clvhoh.adelphia.net)
Joined: December 31st, 1969
Posts:
sry i screwed up diddnt read ur thing good #120 u already said they where in the expansion

 #124 - Like I said.... - 07-16-2005 at 03:12
Gazdakka
Joined: June 14th, 2005
Posts: 41
..those Destroyers are extermely powerful, and when taken to the game could do a lot of damage with a few simple shots. If that Baneblade doesn't see it before the Destroyer does, it's got a problem...

 #125 - demo??? - 07-17-2005 at 20:37
cowkiller
From: (onamia)
Joined: April 19th, 2005
Posts: 2
is there going to be a demo for winter assualt?

 #126 - sick - 07-21-2005 at 10:22
jackhole4456
Joined: June 6th, 2005
Posts: 21
sick!!!!!!!!!!!!!!!!!! this is awesome Rock cool Two Thumbs Up!

 #127 - .... - 07-24-2005 at 21:30
Guest (pool-71-240-192-143.alt.east.verizon.net)
Joined: December 31st, 1969
Posts:
your mom goes to college

 #128 - 07-25-2005 at 18:46
Guest (71-142.72-24-cpe.cableone.net)
Joined: December 31st, 1969
Posts:
Is there gonna be any new pics any time soon.

 #129 - New UNIT LIST - 07-26-2005 at 17:17
Guest (pcp09275705pcs.midltn01.nj.comcast.net)
Joined: December 31st, 1969
Posts:
FYI this list is tru
eldar-fire dragons
chaos-khrone berserkers
marines-chaplain
ork-nobz in 'evay armor

 #130 - yep - 07-27-2005 at 09:33
Guest (oh-strongsvillecadent2-bdg1-4c-94.clvhoh.adelphia.net)
Joined: December 31st, 1969
Posts:
hey i was just gonna say that lol did u get that from pc gamer

 #131 - 07-30-2005 at 01:22
Guest (c-24-118-62-247.hsd1.mn.comcast.net)
Joined: December 31st, 1969
Posts:
Only problem is well the mods that people are making right now they only got like a 2 or 1 month left until expansion comes out, but those are the new units for the other races i MUST HUG BANEBLADE LOL it's so cool, second theres two campaigns a good and evil campaign and i dont have to explain who 's in both campaigns cause you already know.

 #132 - 07-31-2005 at 07:54
Guest (spr1-derb2-3-0-cust224.bagu.broadband.ntl.com)
Joined: December 31st, 1969
Posts:
Ok a few things to say. Firstly Dawn of war is nothing like the tt game, no matter what you thing. A bloodthirster would own an avatar in the tt game. ok the baneblade. Firstly in the tt game, baneblades are easy as hell to destroy, Ive killed one with a single dreadnaught in combat with it. I agree, it will have alot of firepower, but if it gets charged, bye-bye. Ok now to Necrons. Destroyers can own most vehicles, They are simply amazing. If they gave them a realistic Nightbringer in Dawn of war, everyone is screwed. The Nightbringer has the power to kill about 5 avatars on its own, And thats no lie, Ive tried it with a mate. But the main thing I have to say is bring on the nids. A Bio-Titan would mop the floor with anything (except maybe the Nightbringer).

 #133 - This tank sucks - 08-01-2005 at 00:31
Guest (203.108.113.50)
Joined: December 31st, 1969
Posts:
This tank my look all nice and shiney on the outside, but who knows? a couple of hits from missle launchers might slaughter it!

Plus you could get a squad of tau XV88 rail gunners and turn this tank into a pile of scrap in a few secs. nothing can stand up to a hit from a Rail gun!!! That tank is going down!

mwahahahaha

Rogue Sarge out

 #134 - 08-04-2005 at 03:51
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
EASY AS HELL TO DESTROY ? ,OH PLEASE I AM GETTING SICK OF THIS ARGUMENT , THE BANEBLADE IS NOT EASY TO DESTROY !!!!! IT IS A SUPER - UNIT ITS NOT GOING TO BE ANY WEAKER THAN ANY OTHER UBER UNIT. ALSO 133 THE TANK IS GOING TO BE THE BEST TANK IN THE GAME SO YOU PROBABLY DONT LIKE TANKS MUCH IF YOU THINK THAT! SUCKS! madmadRoll Eyes (sarcastic)

 #135 - Well... - 08-04-2005 at 04:51
Gazdakka
Joined: June 14th, 2005
Posts: 41
IT IS A SUPER - UNIT ITS NOT GOING TO BE ANY WEAKER THAN ANY OTHER UBER UNIT.

Well that doesn't mean it's going to be any stronger either...

 #136 - GZDAKKA IS A *****!!!!!!!!!!! - 08-04-2005 at 08:08
Guest (host217-42-242-161.range217-42.btcentralplus.com)
Joined: December 31st, 1969
Posts:
YEAH ,BUT IT HAS BIGGER GUNZ ASSWIPE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! GAZDDAKKA IS A *****-EATING POWF !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!
ULTIMATE CALGAR , SIGNING OUT !
P.S ANYONE WHO DOESNT THINK SO IS A *****!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 #137 - ***** YO ALL *****Z!!!!!!!!!!!!!!!! - 08-04-2005 at 08:19
Guest (host217-42-242-161.range217-42.btcentralplus.com)
Joined: December 31st, 1969
Posts:
HEY,NUMBER 133 IT *****IN AINT SHINY ITZ GREEN ?!?

ULTIMATE CALGAR SIGNING OUT !!!!!!!!!

 #138 - ahem ! - 08-04-2005 at 11:16
commissarBANEOFCHAOS
From: (wales)
Joined: March 11th, 2005
Posts: 88
DOES ANYONE KNOW WHO THIS GUY IS? , HE IS A DISGRACE TO DAWN OF WAR AND SOCIETY ! madAaargh!!!mad

 #139 - TO THOSE WHO SAID THAT IT WAS USEING LASGUNS AS SPONSONS - 08-05-2005 at 06:24
Guest (Quebec-HSE-ppp3617181.sympatico.ca)
Joined: December 31st, 1969
Posts:
I think its pretty obviouse that the so called "Lasguns" on the sponsons are laser aimers

 #140 - who cares - 08-06-2005 at 00:52
Guest (c-24-118-62-247.hsd1.mn.comcast.net)
Joined: December 31st, 1969
Posts:
just go against it in a real game and tell me what you think about it shadowblade is better what am i saying their both almost the same sept the cannon in the front looks like a Giant plasma gun. oh well yea necrons are the most cheesest army in the game behind it is the nids or chaos. in this expansion they better make it strong just like in the actul game or im not even going to make the unit at all. good Titan good bash the tank open LOL. oh yea 133 go shoot some missle launchers at it in the actul game and tell me how it went i need to know LOL LOL LOL.

 #141 - 08-08-2005 at 02:50
Guest (adsl106253.timewarp.co.uk)
Joined: December 31st, 1969
Posts:
i like dawn of war but WINTER ASSAULT IZ GONNA ROK =)

 #142 - about the baneblade - 08-12-2005 at 15:29
Guest (h-67-100-130-28.phlapafg.dynamic.covad.net)
Joined: December 31st, 1969
Posts:
They'll probably do something like only allow you to build one baneblade and and it super costly. Or they'll nerf it, or they'll make almost every other unit in the IG suck, or they will make everything else on other races better.

 #143 - 08-14-2005 at 18:24
relicholyfire
Joined: April 29th, 2005
Posts: 447
some people really are silly in one picture there are 3 baneblades so how can you only have 1? they are like the marines: no single uber unit but a good ability (artillery strike) or orital bombardment for space mariens and 1 very good unit (baneblade) or landraider for sm

 #144 - imp gaurd docs - 08-15-2005 at 06:13
blockeyking
Joined: April 27th, 2005
Posts: 3
make an infantry legion docerine that gets rid of most of ure veacle caps but adds loads of inf bonus' and also increases the caps!!! that would be sooo cool as i am (for the reason of mass fire and hundreds of bullets) addicted to heavy bolters auto cannons and also las guns. (also used for cooking soup and lighting ure cigar)

 #145 - 08-15-2005 at 11:54
relicholyfire
Joined: April 29th, 2005
Posts: 447
the main fault with the baneblade is it's size. street fighting with it is good if you can get where you want which will be hard.

 #146 - 08-15-2005 at 15:31
marneus90
From:
Joined: April 10th, 2005
Posts: 1087
no, i dont think so. If Relic are smart (which is debatable) then they will have made the maps big enough for the BB to fit through it easily.

 #147 - 08-15-2005 at 17:42
relicholyfire
Joined: April 29th, 2005
Posts: 447
not necessarily. they may have designed parts to not let it through. point is that is the main draw back. i mean on your map it would have trouble getting down the streets if anything is infront

 #148 - 08-16-2005 at 05:58
relicholyfire
Joined: April 29th, 2005
Posts: 447
Well this post is supposted to be about imperial guard units not just the baneblade so here is a quick list:
baneblade (obviously)
commisar (HQ)
general (HQ)
Sanctioned phyker (like librarian HQ)
imperial guardsman squad (standard troops)
leman russ (heavy tank)
sentinal (scout walker)
tech priest (builder also combat unit)
hellhound (flame tank)
ogryns (deformed humans/ very muscular)
basalisk (artillery)
chimera (transport)

these are all i am aware of right now

 #149 - 08-25-2005 at 05:30
Guest (spc1-pool1-5-0-cust72.cosh.broadband.ntl.com)
Joined: December 31st, 1969
Posts:
lol i have 1 am going to buy 1 baneblade and 2 shadowfields for my warhammer 40,000 army at games day. i love baneblades. they are imposible to kill on a 1 they get back a structure point (they have three!(you have to kill it 3 times)! also when they are imobolised they just move 1 inch less. muhahaha smile

 #150 - 08-25-2005 at 09:21
Guest (71-33-204-123.dnvr.qwest.net)
Joined: December 31st, 1969
Posts:
This is start from the Dawn of War website:

Who told you to die! Keep fighting!
- Commissar Otto Xavier

With over a billion soldiers at its disposal, the Imperial Guard is the largest and most diverse single military body in the galaxy. It is without question the Imperium survives because of these valiant men and women who serve the Emperor without fail. They are the first line of defense and often, the last as well.

Often equipped with nothing more than close combat weapons, their armor is a thin flak jacket and the hundreds of Guardsmen in front of them. That is, until they hit the front line and become living shields for the men behind them. There are no personal victories in the Imperial Guard. They live and die by the thousands each day, but they get the job done!

But any foe who believes that the Guardsmen are only good for dying is in for a rude awakening. At their command lies awesome firepower and the ability to visit blistering ruin upon the enemy. They are the masters of mechanized warfare, entering the field of combat with an assortment of highly specialized armored vehicles.
HR

Providing reconnaissance and advanced scouting are the quick-footed and bird-legged SENTINELS, which also engage in guerilla warfare to raid enemy positions. Equally quick are the CHIMERA transports, which ferry soldiers to the front line and protect them with armor plating and a variety of weapons. Mounting a transport with an Inferno Cannon turns the Chimera into a fire-spewing HELLHOUND, a vehicle to be feared by any ground force.

The Guardsman can also direct the awesome firepower of the BASILISK against enemy positions. With its Earthshaker artillery cannon, a Basilisk can obliterate enemy positions from afar, making it the most powerful artillery weapon on either side of the conflict.

For absolute mastery of the battlefield, however, the BANEBLADE is oldest Imperial tank still in use and the grandfather of punishment. Its appearance on the frontline can rally Guardsmen to the battle or scatter the enemy under the punishing onslaught of its 12 heavy weapons.

The mainstay and backbone of the Imperial Guard's mechanical cavalry, however, is the LEMAN RUSS BATTLE TANK. This versatile and customizable vehicle can sport any number of different hull weapons to contend with a variety of foes.
HR

Despite their reliance on mechanized units, the Imperial Guard is a formidable adversary in close-quarter combat. Under the COMMAND SQUAD, the Guard wields a vast array of soldiers, from the merciless COMMISSAR who ensures nobody falters lest they face execution, to the PRIESTS who inspire and fight despite the most mortal of wounds, to the PSYKER who unleashes a barrage of mental powers to cripple enemies, to the ASSASSIN VINDICARE who performs surgical kills.

The Imperial Guard also commands specialized units. Be it the muscle of the large, slow but brutal Ogryn with their ripper guns, or the elite and veteran experience of the rapid-strike Kasrkin Squads, the Imperial Guard always has the right tools for any job.

 #151 - 08-26-2005 at 11:47
Guest (72.24.109.215)
Joined: December 31st, 1969
Posts:
Nice!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ive seen orgerons battle they rule.

 #152 - its 129 - 08-30-2005 at 12:29
Guest (pcp09275705pcs.midltn01.nj.comcast.net)
Joined: December 31st, 1969
Posts:
in response to 130# its called google

 #153 - no dont - 08-31-2005 at 09:41
Guest (cpc3-bele4-4-1-cust36.belf.cable.ntl.com)
Joined: December 31st, 1969
Posts:
this tank you are make the same mistake you makin them to good well cause you make 7 of them boom theres nothing can stop it its to good

 #154 - 08-31-2005 at 18:08
Guest (71-33-204-123.hlrn.qwest.net)
Joined: December 31st, 1969
Posts:
booooooooo!!!! why are they slackers and dont update this page

 #155 - Winter assault - baneblade - 09-02-2005 at 01:11
Guest (DSL01.83.171.147.24.NEFkom.net)
Joined: December 31st, 1969
Posts:
I played DoW - Winter Assault at Games Convention ... its true that the baneblade is easyer to destroy than all the otrher suber units . thats because its armor is not classified as "real tank" so it also takes major damage from normal squads . but while it is alive it has a very devastating strength .

 #156 - 09-03-2005 at 13:43
relicholyfire
Joined: April 29th, 2005
Posts: 447
I will keep this updated when I find out more. <nope frown

 #157 - 09-04-2005 at 23:56
Guest (d66-183-152-145.bchsia.telus.net)
Joined: December 31st, 1969
Posts:
i collect imperail guard in real life whether it be tallarns mordians cadians or catachans and igotta say this looks like the best F***ING TANK EVER my friend has one and its huge!!!!!!!!

IMPERIALS RULES
also i think it would be cool to add another imperial army like valhallens or armageddon steel legions

 #158 - i have a predator... - 09-17-2005 at 16:30
UFI
From: (brit columbia!)
Joined: September 17th, 2005
Posts: 1
i have a predator... : ) and i am yet to come into contact with a baneblad... must be demoralizing anyways... freakin squigoths screwin up my plans

 #159 - gunships rule - 09-20-2005 at 03:23
newby001
From:
Joined: September 20th, 2005
Posts: 4
i'm with #19 Thunderhawks rule but they should think about something faster like vulture gunships or valkyriesRock

 #160 - WOW! - 09-20-2005 at 18:02
Kralax
Joined: September 20th, 2005
Posts: 1
This Is great, I collect necrons and this thing would probably take them down, necrons are strong, but this lookes stronger, my friend's eldar started crying when they saw this pic

 #161 - 09-24-2005 at 01:24
Nereus
From: (LBC CA)
Joined: May 19th, 2005
Posts: 327
161 comments
holy shiat.

 #162 - 09-25-2005 at 18:27
Scott913
From: (Chicago)
Joined: June 22nd, 2005
Posts: 167
updated my **** the games come out already!!!!!!!!!!!!!!!!!Aaargh!!!Aaargh!!!Aaargh!!!

 #163 - STORMBLADE!!! - 09-26-2005 at 14:07
DEATH_TO_HERETICS
From:
Joined: September 26th, 2005
Posts: 2
SWEET an all but i prefere the stormblade in the DAWN OF STEEL mod as it has a HUGE PLASMA CANNON that totally owns except it uses energy from your resource (obviosly) adn is slow firing apart from that it ownz =) i beat up a chaos player with it alone and he was good nearly had me smileResistance is Futile!Devil!

 #164 - 09-27-2005 at 07:31
Arconnid
From: (Enschede)
Joined: September 23rd, 2005
Posts: 4
Mine chaos is afriad for the tank frown Cry

 #165 - dow winter assault is ace!!!! - 09-29-2005 at 12:50
Green_Sabre
From: (newcastle)
Joined: September 29th, 2005
Posts: 60
the explantion pack is so good i carnt belive it.the only thing that lets it down is the storyline because all the mane hqs were killed in the last game so they made the same ones but changed the colour.i think they could of put more into it and made the story line longer than 5 missions long.but know you can be gard,eldar,orks and chaos.and then it makes you choose at the 4th mission who you like most.after that you go on to face the necrons(i hope there in the next expantion packl:thumbsupsmilethe races are all perfect in there own way know.there all fare i dont think there should be no more patches cus they just make the game bigger and are naff anyway.the new units for the eldar are FIRE DRAGONS and for choas it is BERZERKERS OF KHORN also for mariens there is a CHAPLIN and for the orks there NOBZ IN MEGA ARMER.The gard get Karskin,oryens,cammand squad,normal troops,baskilit and many more.overall this game is ace!!!.i would give this game 99% Two Thumbs Up!Pimp!

 #166 - 09-29-2005 at 12:57
Green_Sabre
From: (newcastle)
Joined: September 29th, 2005
Posts: 60
by the way gard do suck so bad they should of done NECRONS OR NIDS THERE SO MUCH BETTER WHY DONT THE LISTEN TO THE PUBLIC FOR ONCE!!!!!!!Aaargh!!!madAaargh!!!

 #167 - 09-29-2005 at 17:50
Gazdakka
Joined: June 14th, 2005
Posts: 41
YEAH ,BUT IT HAS BIGGER GUNZ ASSWIPE !!!

What good is a gun if the enemy is right next to you, tearing you apart/stomping you into the ground? There is no benefit. Grow up and at least pretend you have some clarity. The size of a gun doesn't mean ***** if the enemy isn't looking down its barrel.

GAZDDAKKA IS A *****-EATING POWF !!!

Sign up an account and say that like you have some balls, *****face. It's evident that you're just a mere good-for-nothing flamer/spammer who responds with brawn before brains. Saying that the tank can be taken down by a Squiggoth is easily plausible given the circumstances, and no amount of ***** posts by you can rectify that. Besides, the Winter Assault game is out, and you can see for yourself how strong the Baneblade is.

P.S ANYONE WHO DOESNT THINK SO IS A *****!!!!!!!

Look, if we wanted your monkey-brained opinion, we'd rattle your cage, m'kay? Now, why don’t you climb onto that Special Needs tricycle of yours with the fourth wheel attached for extra-ensured retard stability and pedal your fat **** down to the sports field and do some “outdoors” stuff for a change. Hell, if you don’t like it, you can always offer to lick-clean the jockstraps.

SWEET an all but i prefere the stormblade in the DAWN OF STEEL mod as it has a HUGE PLASMA CANNON that totally owns except it uses energy from your resource (obviosly) adn is slow firing apart from that it ownz =) i beat up a chaos player with it alone and he was good nearly had me

It's well-balanced too. I just hope the Baneblade is the same...

 #168 - 10-02-2005 at 15:09
relicholyfire
Joined: April 29th, 2005
Posts: 447
for those who complain about relic not listening to th public im afraid that is just an oppinion. There were so many IG mods out and the IG won many polls so stop complaining. You want nids and necrons? make a mod for them or else stop being so self centered.

 #169 - Pffft... - 10-03-2005 at 01:37
Gazdakka
Joined: June 14th, 2005
Posts: 41
Tyranids and Necrons pose far more sinister threats than a mortal group such as the Imperial Guard, and their races are far more interesting than a race that could easily be branded the same as virtually any other race in RTS games (e,g: Generals, etc.). Not only that, but given the fact that so many IG mods are already available, it would have made more sense to turn their attention to races that:

a] haven't received skins already
b] have fewer mod teams working for them, as there is already an overload in the number of IG mods, most of which "make WA obsolete" according to reviewers.

Regardless however, I've been told that both races made brief appearances in the game, and so their skins and animations for some units are now included. This is good to say the least, and it is a start...

 #170 - Nids Suck - 10-03-2005 at 09:44
azrael502
Joined: October 3rd, 2005
Posts: 5
im sorry but tyranids suck and so do the necrons so stop *****in and play the *****in game allready

 #171 - 10-05-2005 at 15:19
relicholyfire
Joined: April 29th, 2005
Posts: 447
i dont think any races suck they are all unique. gaz as for your comment about the many IG mods that just proves it's popularity so it actually makes sense. Also everyone seems to overlook the fact that the IG is the single largest body of fighting men in the W40k universe. They play a crucial role in many big events.

 #172 - 10-05-2005 at 17:45
TheRamones
Joined: August 19th, 2005
Posts: 20
bainblad is IG IT ROCKSRockRockRock

 #173 - You Suck - 10-06-2005 at 02:25
Gazdakka
Joined: June 14th, 2005
Posts: 41
im sorry but tyranids suck and so do the necrons so stop *****in and play the *****in game allready

Let me guess Azrael: You're a Space Marine collector. Dark Angels, perhaps? You're a heretic, so it doesn't matter. stick out tongue

I'm sorry, but by that evidently-biased opinon that you gave, it's clear that you're the thing that sucks, and you probably don't have an understanding of neither the tabletop game nor DoW. Each race is adequately consisiting of their own strengths and weaknesses, and all are rich with diversity and structure in terms of history, tactics and playing styles. Sure, you're entitled to your opinion that those races suck, but that opinion's undermining itself and is blatantly disregarding other points of view.

I suggest you catch up on a thing called "different perspective-viewing" and present your future posts with a more civilised manner.

gaz as for your comment about the many IG mods that just proves it's popularity so it actually makes sense

Depends on how you look at it. Take music for example: R&B and Hip Hop are the two largest genres of music available, with Rock and Techno trailing behind them. Does that mean we should forget about those other genres and simply make more of something that's already more than readily available? I don't think so. Still, there's plenty of time for another expansion to be released, so we'll see what happens there.

Also everyone seems to overlook the fact that the IG is the single largest body of fighting men in the W40k universe.

Gee, that was a silly statement. The IG are the largest body of men in the universe, but that's because they are men, not aliens stick out tongue. The Orks are the largest body of creatures in the game, and they're already available, but the Tyranids are incredibly large too. Norn Queens endlessly spew forth Tyranids in a stream of chitin and talon, and it takes nine months for kids to be born while this is all happening. Think about it. wink

They play a crucial role in many big events

The only real reason they're preferred over the other races is probably because they can be given a narrative structure that people are guaranteed to like. All the races included speak plain English, and Tyranids and Necrons do neither of the two (well, Necrons a bit). I suppose it's probably because implementing them would be a tough time for Relic.

At least I can show my discontent towards the Imperial Guard by blowing them away in their millions. "Millions die every day", and that's just in my skirmishes....

 #174 - 10-06-2005 at 10:38
relicholyfire
Joined: April 29th, 2005
Posts: 447
when i said largest fighting body of men i meant largest single fighting force. The orks may have more people but they are not united so that can't count. you're thing about the R&B isn't really a good comparison. i suppose an election might be an ok comparison in that you have to choose soemone and the most voted one gets chosen (even if it is not the best) then the other contenders just have to wait their turn.

 #175 - it sucks monkey balls - 10-06-2005 at 17:47
deep_unkown
From: (washington)
Joined: July 10th, 2005
Posts: 9
if you thought the squigoth avatar or blood thirster was a fire magnet as soon as this is put on the map it is out right destroyed

 #176 - 10-06-2005 at 23:28
Gazdakka
Joined: June 14th, 2005
Posts: 41
when i said largest fighting body of men i meant largest single fighting force. The orks may have more people but they are not united so that can't count.

Fine, largest united fighting force. Tyranid numbers are debatable considering they've come from an entirely different universe (through the Warp), and quotes in the Codex has estimated the numbers of unengaged Tyranid organisms that are poised to strike as "over a billion times a billion".

I'd debate that they are at least the second largest singular fighting force in the game, mainly because they are literally singular: limitless cells all functioning as one to serve the consciousness of the Hive Mind. If it came down to it they would probably be the most unified race of all, as it is in the nature of the Imperial Guard to have civil wars and internal conflicts, being human and all.....

if you thought the squigoth avatar or blood thirster was a fire magnet as soon as this is put on the map it is out right destroyed

I thought as much. Simple military machinery isn't easily comparable to such enormous creatures (two of which are otherworldly and spiritual). The main purpose of the Baneblade is to be sent in numbers to engage the enemy, as individual ones can be overwhelmed. Makes perfect sense...

 #177 - hmmm - 10-06-2005 at 23:38
Wallacer
Joined: November 8th, 2004
Posts: 44
guys guys please, does it not bother you that the expantion has already been released but.. there is still only one unit on this page, hmmmm......curious

 #178 - What Needs to be done - 10-08-2005 at 17:14
Inq_Henry
From: (Winterhaven Florida)
Joined: September 25th, 2005
Posts: 37
Someone needs to make some kind of mod or expansion that is all about the Catachan Deathworld Veterans.
That would be sweet cool Two Thumbs Up! smile

 #179 - 10-23-2005 at 07:40
Poscaldious
From: (London)
Joined: October 23rd, 2005
Posts: 2
It's a shame it doesn't realate to the TT game cause imagine necron scarab swarms with disruption field taking down a baneblade i would be *****ing myself for weeks.

 #180 - WOOT 180th POST!!! - 11-01-2005 at 19:22
Inq_Henry
From: (Winterhaven Florida)
Joined: September 25th, 2005
Posts: 37
What does the"Disruption Field" do? I was chosen to become an Inquisitor only recently to take Iesenhorn's place and I would like to learn a little more about Necronic Xeno-tech so that if my troops ever have a confrontation with them then they'll know how to react. And if what you're saying is true, about it being able to take down a Baneblade then it must be a force to be reckoned with.




(ps: I'm not really an Inquisitor so get off my back!!!)
AN' 'AVE A DRINKBeer! Beer!Two Thumbs Up!Resistance is Futile!

 #181 - 11-03-2005 at 11:39
barrcola
From: (moscow)
Joined: November 3rd, 2005
Posts: 1
:i cotet them

 #182 - who cares - 12-19-2005 at 21:54
craphole
Joined: December 19th, 2005
Posts: 16
who cares tat dar is only 1 unit on tis page....de baneblade is de coolest.... its de best... i threw god knoes how many squads at it n it killed em all... crap...

 #183 - the manuel - 01-04-2006 at 13:07
grandaddy
From:
Joined: January 3rd, 2006
Posts: 84
i got WA and in the manuel it says it has no less than 11 hevy wepons all i can count is 3 twinliked hevy bolters, 2 laser gun things, the big canon on the front, the main gun and the litel gun next to that that i dont evin think dos eneyting and it has 2 ornimental smoke launchers i can onaly count 7-8 weps

 #184 - dun get over excited - 02-05-2006 at 02:45
craphole
Joined: December 19th, 2005
Posts: 16
de baneblade is nting more den a distraction it dies dem easily so dun rely 2 much on itTwo Thumbs Down!Two Thumbs Down!Two Thumbs Down!

 #185 - 02-14-2006 at 07:17
relicholyfire
Joined: April 29th, 2005
Posts: 447
BB is ok for infantry disruption but otherwise it sucks. It needs a meat sheild of guardsmen to protect it. They should have added the other unit to here. here is a list:

Tier 1:

Techpriest (builder with very fast repair, good armour and decent weapon)

Guardsmen (basic infantry. Scales to tier 2 and can have grenade launchers and plasma upgrades)

Command Squad (A general who can have 2 other commanders with him, 4 after upgrade. Can do airstrike ability)

Commisar (commander unit. Add to squads to make them immune to morale and heals units. Can execute later where 1 squad member is killed to make the rest do more damage for a while)


Tier 2

psyker (physcic person with soul strip which can kill/badly wound an enemy commander but may fail and the psyker blows up and can do lightning arc which makes the psyker lose morale and the lightning bounces between squads causing damage)

priest (commander, can use fanatism ability to make a squad immune to damage. increases hp, speed and morale of any squad he joins)

chimera (can transport 3 squads. every squad added increases its firepower. fast and has a multi laser.)

Sentinal (fast IG walker unit. good anti tank but must be used in numbers. very weak so needs to have troops support.)

hellhound (IG flame tank. does damage over a large area. usually when 1 squad member targeted by a hellhound dies all of the squad will be damaged enough to die. Great against orks)

basilisk (IG artillery. Max of 3 allowed. very long range. has a bolter on the front if enemy get close. in tier 3 it can use earthshaker rouns which cost req and poqer every time used but can kill entire squads instantly)


tier 3

Vindicare assassin (very powerful unit, quite low health but has stealth a sniper abilities. Can do great damage to enemy commanders, cool voice.)

Leman russ (Reliable IG tank. Long range main gun with 2 bolters on side and 1 on the hull. No upgrades unfortunatly frown)

Baneblade (IG super unit. Huge tank built from mars pattern command. 2 artillery guns, 2 lascannons and some other weapons. A lot of health but completely useless without support.)

Ogryn (Powerful CC unit for IG. Good against vehicles and with priests attached they are deadly.)

Kasrkin (one of the best ranged units in the game. Fast and powerful with upgrades)

I think that sums it up.

 #186 - The Baneblade in TT - 02-17-2006 at 07:14
KasrkinSgt
From: (Queensland)
Joined: January 12th, 2006
Posts: 93
ok the TT Baneblade goes like this

Points Cost:634

Type:Tank
Size:War Machine
Speed:Lumbering
Vehicle Category:War Machine

Front Armour:14
Side Armour:13
Rear Armour:12
Structure Points:3
Ballistic Skill:3

3 Twin-Linked Heavy Bolters(1 Hull-Mounted, 2 Sponsor-Mounted)
2 Sponsor-Mounted Lascannons
1 Hull-Mounted Demolisher Cannon
1 Mega-Battle Cannon(Turret-Mounted)
1 Co-Axial Autocannon(Turret-Mounted)

 #187 - The Baneblade in DoW - 02-17-2006 at 07:19
KasrkinSgt
From: (Queensland)
Joined: January 12th, 2006
Posts: 93
then there is the Baneblade in DoW

HP:10000(Skirmish)20000(Campaign)
Ranged Damage Per Second:83-117

a lot of people asked why does the baneblade has a ***** damage per sec., the reason is it has 11 guns on it, and the lascannons do the most damage for some reason, but DEMOLISHER CANNON!!! MUCH BEDDA!!!

 #188 - 02-17-2006 at 07:23
KasrkinSgt
From: (Queensland)
Joined: January 12th, 2006
Posts: 93
in the case of the baneblade #183, the 3 twin linked heavy bolters when counting how many guns it has are counted as 6 seperate heavy bolters

 #189 - 03-12-2006 at 08:06
xpyrofuryx
Joined: March 12th, 2006
Posts: 1
I dont get why the Cadian get so much attention, i play the guard on tabletop and i have Cadians, Vallhallans, Catachans, Steellegion, Tallarns, and Mordian Iron Guard. The best out of all of these is Mordian Iron guard by far, and then steel legion, then, vallhallans, then catachans, then Cadians, and then Tallarn. although none of them suck, the Iron guard are the best, why not choose them?

 #190 - 04-06-2006 at 18:46
i_rule_all
From: (whitby)
Joined: April 6th, 2006
Posts: 5
Sweet ;D tanks rule all

 #191 - Please add more units to this 'info' site.... - 04-09-2006 at 05:07
Belthasar
From:
Joined: November 3rd, 2005
Posts: 28
Sorry & Ty

 #192 - 04-12-2006 at 19:31
Ethiir
From: (Maryland)
Joined: March 27th, 2006
Posts: 136
#185 - Of course the baneblade needs guardsmen to protect it. You need to use common sense tactics. Tanks without infantry support are blown up. Fast. I think the Imperial Guard is meant to attack all with one force, with the infantry merely as tank defence.

 #193 - Cool Tank - 05-08-2006 at 17:03
DaemonhunterOrdo
From: (New South Wales)
Joined: April 30th, 2006
Posts: 37
Rock I would love to have one of these babies in my garage Pimp!

 #194 - 05-13-2006 at 09:54
Fishermaan
From: (Tampere)
Joined: May 12th, 2006
Posts: 42
geez i love baneblade!! i collect imperial guard in tabletop and i want to buy bane blade but it costs about 300 euro`s......

 #195 - baneblade - 05-17-2006 at 17:46
LoneWolf143
From: (naperville/illinios)
Joined: May 17th, 2006
Posts: 5
in reference 2 #192-teh baneblade doesnt need infantry support i juzt needz 4-5 leman russ tankz to support it and itz good

 #196 - 05-17-2006 at 17:50
LoneWolf143
From: (naperville/illinios)
Joined: May 17th, 2006
Posts: 5
Rock btw teh baneblade iznt all tht great 6 sentinels can take it down RockBeer! Beer!

 #197 - 05-20-2006 at 20:46
thismanisgood
From: (Modesto CA)
Joined: October 1st, 2005
Posts: 41
cooooooooooool

 #198 - New Unit - 08-17-2006 at 07:18
tau_guy
Joined: February 16th, 2006
Posts: 11
What new imperial gaurd units for Dark Crusade?

Resistance is Futile!Imperial vs. TauResistance is Futile!

 #199 - necrons rule - 09-05-2006 at 11:02
NecronLord15
From: (houston)
Joined: September 5th, 2006
Posts: 2
The necrons Will Kill The gaurd

 #200 - necrons - 09-05-2006 at 11:03
NecronLord15
From: (houston)
Joined: September 5th, 2006
Posts: 2
necons are coll Two Thumbs Up! Rock

 #201 - banblade - 09-15-2006 at 13:19
imperial_lord
From:
Joined: September 15th, 2006
Posts: 6
this would be a whole lot better if general sturrn was on the picture as he is the best even better then the necrons or orks or chaos or even the eldar exept the eldar r cool 2

 #202 - 09-16-2006 at 08:21
tocool
From: (Hot Springs Arkansas)
Joined: September 23rd, 2005
Posts: 107
ill run down the new units for ddc heavy weapons teams for guard harlequins for eldar grey knights for sm deamon prince for chaos and flash ****z for orks

 #203 - 10-18-2006 at 18:17
IGdood
From:
Joined: April 16th, 2006
Posts: 17
This thread seems outdated.

 #204 - only boneblade? - 11-04-2006 at 08:49
Mattelus
From: (Helsingborg)
Joined: October 29th, 2006
Posts: 208
Why only boneblade? and the FIRST POST WAS SOMETHING ABOUT 1-2 YEARS AGO?! Two Thumbs Down!Two Thumbs Down!Two Thumbs Down!

 #205 - 01-29-2007 at 12:14
dominusastra
Joined: January 26th, 2007
Posts: 33
this tank is evil
really evil!!!!!!

 #206 - 07-22-2007 at 00:08
tocool
From: (Hot Springs Arkansas)
Joined: September 23rd, 2005
Posts: 107
yea i dont use this much i uselly just use 3 basilisks and 2 leamons for tank support

 #207 - 08-25-2007 at 08:26
sergeantklc
From: (caldicot)
Joined: August 23rd, 2007
Posts: 7
i am so Beer! Beer! and there's nothing else 2 download lmao

 #208 - naa - 11-04-2007 at 03:35
cuddilybear
From: (wallsal)
Joined: October 23rd, 2007
Posts: 5
allright but i'v seen better

 #209 - 11-29-2007 at 11:53
guardsman8
From: (Davie/ Florida)
Joined: September 28th, 2006
Posts: 60
hello??? is anyone there the last post as a month ago...hello....

 #210 - there is only 1 use 4 ig - 12-17-2007 at 06:10
smokey07scot
From: (Kilbirnie North Ayrshire Scotland)
Joined: December 10th, 2007
Posts: 6
there is only 1 use 4 ig and that is 2 make pies oyt them self lol stick out tongue and 1 more thing chaos can beet the ig dead easy Rock

 #211 - o plz... - 04-24-2008 at 05:48
axl1
Joined: April 24th, 2008
Posts: 1
Baneblades? come on ppl. Land raiders all the way!Roll Eyes (sarcastic)

 #212 - 08-06-2008 at 10:54
ScytheS_MasteR
From: (London)
Joined: September 5th, 2007
Posts: 44
This Is a mod for soulstorm

 #213 - 08-06-2008 at 10:55
ScytheS_MasteR
From: (London)
Joined: September 5th, 2007
Posts: 44
mad oh i dint

 #214 - superbaneblade tank - 11-01-2008 at 08:07
abdesamad
Joined: November 1st, 2008
Posts: 7
this tankRock and reduces infanrty to shreds and rips vehicles appartTwo Thumbs Up!

 #215 - i m p e r i e h - 12-31-2008 at 18:27
eiuren
From: (renton, washington)
Joined: December 30th, 2008
Posts: 44
i m p

e r

i e

h

 #216 - i m p e r i e h - 12-31-2008 at 18:28
eiuren
From: (renton, washington)
Joined: December 30th, 2008
Posts: 44
g u e r d m e n

g u e r d e d

g u e r d h

 #217 - i m p e r i e h - 01-04-2009 at 18:56
eiuren
From: (renton, washington)
Joined: December 30th, 2008
Posts: 44
g o . g o . i ' l l

c o v e r y o u

 #218 - i m p e r i e h - 01-04-2009 at 18:56
eiuren
From: (renton, washington)
Joined: December 30th, 2008
Posts: 44
what happened ? ?

where are y o u. . .

 #219 - wow - 01-16-2010 at 16:39
zman111
Joined: April 22nd, 2008
Posts: 21
1 squiggoth killed 4 dreadnoughts 10 fully updraded squads of sm 2 assault sm force commander, 2 whirlwinds, and 4 heavy bolter turrets, but it was the campagin mission with the squigoth with 16k hp not kidding either

 #220 - Honestly - 02-09-2011 at 16:39
Eldar_121
Joined: May 11th, 2009
Posts: 71
The Baneblade is not some uber tank that rapes all its an artillrey support tank If you get a squigoth, a avatar, a land raider (get it real close so tank cant use its bigger gun) or a bloodthirser and its over,

commissarBANEOFCHAOS

honestly your a broken record baneblade is balanced, its weak in close combat and before u call anybody a disgrace to dawn of war think of yourself, A squigoth can kill a multiude of things an avatar can provide support for eldar through fast creation, Land raider is a tank crusher, and Bloodthirster ties down squads so other chaos units can close in GET OVER IT

 #221 - One last thing - 02-09-2011 at 16:40
Eldar_121
Joined: May 11th, 2009
Posts: 71
All the bane blade does is try to make up for very pathetic Infantry and a small amout of tanks



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this Document please:


 Latest Files
 » broken city (1.0-1.2)
 » WH40k Deuce Sava.. (2.1)
 » Cultist's Tren.. (1.2.4)
 » DoW Dark Crusade.. (26a)
 » Dawn of War: Dark.. (26)
 » Desert Outpost (v1.0)
 » DoW Invisible Co.. (1.0)
 » Rainbow Marines .. (1.0)
 » Banners & Badges (1.0)
 » Cannon Pass (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.9024 seconds using 8 MySQL queries and 13 includes
Copyright © 2013 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & Nathan Allones. Use of Dawn of War Files materials is subject to certain Terms & Conditions.
TM & © 2013 Games Workshop Limited All rights reserved. Warhammer 40,000: Dawn of War and related marks are trademarks of Games Workshop Limited.
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.