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  Ultimate Apocalypse - Complete Collection (1.62.5) Released! - Mods
  Posted by: UwsarHatAnupuw on 03-06-2011 @ 16:45 - Source: Ultimate Apocalypse - Complete Collection (1.62.5)
This News Item has been viewed 32,476 times
March 5th, 2011.

!1.62.5 Is Released!

Ultimate Apocalypse - Complete Collection (1.62.5) has been released on March 5th 2011. The mod is an entire patch that not only patches the 'Actual' mod (1.62), but includes as well, XP1 (Total Destruction), and our gloriest and hailworthy expansion yet, XP2 (New Races). Both expansions and the mod itself can be found in one download link, located below.

Visit our home page to download the mod @ http://forums.relicnews.com/showthread.php?254354-Ultimate-Apocalypse-%281.62%29-Public-Release-2-15-11

Krronus and I were planning this for almost a year now as XP2 is finally born into the Ultimate Apocalypse mod. XP2 involves two new races called Tyranids and the Inquisition Daemonhunt. Both races were given our own Apocalypse qualities and are now equipped to take on the other remaining 9 races. With godly thanks to the Tyranid mod team and the Daemonhunters team, XP2 now exists and can be downloaded now!

Like stated before, XP1 is also involved which sets up the game for players in a separate mod that involves no limit. That's right, no limit! Unlimited titans, structures, turrets, hqs, you name it, as every later version brings to you a powerful demonstration of absolute dominance and extreme power.

As usual, the complete collection involves the Actual mod. It is the basic awesomeness that is used also with XP1 and XP2 as a combination. It is the largest in size of all and is the most needed mod for any expansion to work. Everything Apocalyptic can be found within and it is still in progress being made towards perfection.

With a little bonus as well, I added some fun cool looking gadgets within the complete collection. A readme for all, XP2 required mods, bonus items and the installation can be found too. As the later versions continue to progress, surely no mod can top us.

Have fun with the complete collection and enjoy for the first time, XP2!



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Average User Rating: 9.5
Number of Votes: 6
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The following comments are owned by the user that posted them. Dawn of War Files is not responsible for their content.

Total comments: 3 | Last comment: 03-29-2011 at 19:20

 #1 - 03-11-2011 at 10:52
superdupershark
Joined: October 17th, 2010
Posts: 8
nice mod is this compatible with ork swarm

cause that would be EPIC


smilesmile

good work though big grin

 #2 - 12 RACES - 03-29-2011 at 08:36
USMC_SGTMAJ
From:
Joined: April 5th, 2008
Posts: 2
This is an epic discovery as ALL Soulstorm race mods will work with Apocalypse. Here is what I did to get Tyranids, Inquisition_Daemonhunt, and Steel Legions to work in Apocalypse:

1. Start a new mod file for Soulstorm using Corsix Mod.
2. Copy the following data to you new Mod. This file will be the same name as the game folder you create:
3. Open the game in the Game manager. I named mine Angels of Armegeddon and it is great being able to tackle the Tyranids with the Imperial Guard and Steel Legion. The downside is the Steel Legion do not have any special abilities for Apocalypse, but they put out a lot of Stormblades and Stromswords with the game AI. Also, you will get a fatal scar error when you first start your game, but if you save it and then reload it, it takes away the scar error. I have enjoyed hours of epic battles to date and if you get confused, ping me here and I will walk you through it.

Rock


[global]

UIName = NAME OF YOUR MOD
Description = Total Planetary Destruction
DllName = WXPMod
Playable = 1
ModFolder = NAME_OF_YOUR_MOD
ModVersion = 1.87.5
TextureFE = Art/UI/Textures/Title_winter_assault.tga
TextureIcon =

;; //////////////////////////////////////////////////////////////////
;; List of folders to map for this MOD
;; order is important - the first Archives registered will be scanned for files first
DataFolder.1 = %LOCALE%Data
DataFolder.2 = Data
DataFolder.3 = Data_Shared_Textures%TEXTURE-LEVEL%
DataFolder.4 = Data_Sound%SOUND-LEVEL%
DataFolder.5 = Data_Music
DataFolder.6 = Data_Whm%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of archives to load for this MOD
;; order is important - the first Archives registered will be scanned for files first
ArchiveFile.1 = %LOCALE%DXP2DataLoc
ArchiveFile.2 = %LOCALE%DXP2DataKeys
ArchiveFile.3 = DXP2Data
ArchiveFile.4 = DXP2Data-SharedTextures-%TEXTURE-LEVEL%
ArchiveFile.5 = %LOCALE%DXP2Data-Sound-Speech
ArchiveFile.6 = DXP2Data-Sound-%SOUND-LEVEL%
ArchiveFile.7 = DXP2Data-Music
ArchiveFile.8 = DXP2Data-Whm-%MODEL-LEVEL%

;; //////////////////////////////////////////////////////////////////
;; List of MODs that this MOD requires to workRequiredMod.1 = Apocalypse
RequiredMod.2 = DXP2
RequiredMod.3 = W40k
RequiredMod.4 = Tyranids
RequiredMod.5 = inquisition_daemonhunt_SS
RequiredMod.6 = Steel_Legions_SS

 #3 - LIST OF MODS FOR POST #2 - 03-29-2011 at 19:20
USMC_SGTMAJ
From:
Joined: April 5th, 2008
Posts: 2
Somehow the bottom of the post jammed up, this is what the required mods portion should look like:


;; //////////////////////////////////////////////////////////////////
;; List of MODs that this MOD requires to work
RequiredMod.1 = Apocalypse
RequiredMod.2 = DXP2
RequiredMod.3 = W40k
RequiredMod.4 = Tyranids
RequiredMod.5 = inquisition_daemonhunt_SS
RequiredMod.6 = Steel_Legions_SS



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